42a3b22823
The gateway now hints on the SCENE the runtime pushes (idf_zacus POSTs its native SCENE_* to /game/step?scene=…) — no step<->scene mapping needed since both sides use the same SCENE_* ids. _active_scene() uses the pushed scene (falling back to the current step's scene). Bump ESP32_ZACUS to 653a299 (npc_engine pushes scene changes).