Files
le-mystere-professeur-zacus/apps/zacus-hub/Sources/App/RootView.swift
T
L'électron rare 3babe2b3ab feat(apps): zacus-hub SwiftUI hub (macOS + iOS)
New multiplatform SwiftUI app under apps/zacus-hub/ generated via
XcodeGen (project.yml). Three modes share a HubSession actor that
talks to tools/zacus-gateway over Tailscale-only HTTP/WS.

Game-master: live state stream (WebSocket /v1/state/ws), backend
health badges, hint trigger, journal.

Companion: push-to-talk via AVAudioRecorder (M4A AAC 16 kHz),
fallback file picker, hint request, transcript via voice-bridge
proxy.

Studio: YAML editor with validate/save (existing /v1/studio
routes), plus a Scratch tab hosting a Blockly + zelos-renderer
workspace in WKWebView. 38 custom Zacus block types across 10
categories (Scènes, NPC, Audio, LCD, Hardware ESP32, ESP-NOW,
BOX-3, M5, PLIP, Logique), .sb3 export/import via JSZip (procedure
calls + embedded YAML for lossless round-trip), Flasher sheet that
calls /v1/flash/{board} with auto/hot/cold strategies and shows
per-board step results including the cold-flash idf.py command.

ATS exception domains cover the Tailscale CGNAT range plus the
electron-server / studio / macm1 hostnames so the WebView and
URLSession can hit plain HTTP on the tailnet without TLS.

Token stays in the Keychain (cc.saillant.zacus.hub) — never
committed to source.
2026-05-24 10:51:26 +02:00

70 lines
2.2 KiB
Swift

import SwiftUI
enum HubMode: String, CaseIterable, Identifiable {
case gameMaster, companion, studio
var id: String { rawValue }
var label: String {
switch self {
case .gameMaster: return "Game-master"
case .companion: return "Companion"
case .studio: return "Studio"
}
}
var systemImage: String {
switch self {
case .gameMaster: return "gauge.with.dots.needle.bottom.50percent"
case .companion: return "waveform.and.mic"
case .studio: return "doc.text.below.ecg"
}
}
}
struct RootView: View {
@EnvironmentObject var session: HubSession
@State private var mode: HubMode = .gameMaster
@State private var showSettings = false
var body: some View {
Group {
#if os(macOS)
NavigationSplitView {
List(HubMode.allCases, selection: Binding($mode)) { item in
Label(item.label, systemImage: item.systemImage).tag(item)
}
.navigationTitle("Zacus Hub")
} detail: {
content
}
#else
TabView(selection: $mode) {
ForEach(HubMode.allCases) { item in
contentView(for: item)
.tabItem { Label(item.label, systemImage: item.systemImage) }
.tag(item)
}
}
#endif
}
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button { showSettings = true } label: { Image(systemName: "gearshape") }
}
}
.sheet(isPresented: $showSettings) { SettingsView() }
}
@ViewBuilder private var content: some View { contentView(for: mode) }
@ViewBuilder private func contentView(for mode: HubMode) -> some View {
switch mode {
case .gameMaster: GameMasterView()
case .companion: CompanionView()
case .studio: StudioView()
}
}
}
private extension Binding where Value == HubMode {
init(_ source: Binding<HubMode>) { self.init(get: { source.wrappedValue }, set: { source.wrappedValue = $0 }) }
}