20aed903ba
- Voice pipeline: ESP32 WebSocket client → voice bridge → LLM → Piper TTS (Tower :8001) - Hints engine: 3 puzzles (LA_440, LEFOU_PIANO, QR_FINALE), anti-cheat, 3 hint levels - MCP hardware server: 6 tools (puzzle, audio, LED, camera, scenario, status), stdio transport - Analytics: ESP32 module + 6 web endpoints + Dashboard UI with chat interface - Security: auth middleware (Bearer NVS), rate limiting, input validation on 30 endpoints - Frontend: code-split (1.1MB → 210KB initial), ErrorBoundary, API timeout, WS reconnect - Tests: 24 Python + 38 TypeScript + 18 MCP = 80 project tests (+ 19 mascarade) - Specs: AI_INTEGRATION_SPEC, MCP_HARDWARE_SERVER_SPEC, QA_TEST_MATRIX_SPEC - Docs: SECURITY, DEPLOYMENT_RUNBOOK, voice pipeline guide, AI architecture map - 6 AI agent definitions (.github/agents/ai_*.md) - TUI orchestration script (tools/dev/zacus_tui.py) - Docker compose TTS for Tower + KXKM-AI - CHANGELOG, README, mkdocs.yml updated - Cycle detection (DFS) in runtime3 validator - Sprint plan: plans/SPRINT_AI_INTEGRATION.md Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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1.1 KiB
System Map
Canonical System
flowchart TD
subgraph Authoring
YAML["game/scenarios/zacus_v2.yaml"]
Blockly["frontend-scratch-v2 Blockly graph"]
end
subgraph Runtime3
Compiler["compile_runtime3.py / runtime3.ts"]
IR["Runtime 3 IR JSON"]
Sim["simulate_runtime3.py"]
end
subgraph Delivery
Audio["audio/manifests"]
Printables["printables/manifests"]
Kit["kit-maitre-du-jeu"]
Docs["docs + MkDocs"]
end
subgraph Device
Firmware["hardware/firmware adapter"]
Board["freenove_esp32s3"]
Media["media / network / UI"]
end
YAML --> Compiler
Blockly --> Compiler
Compiler --> IR
IR --> Sim
IR --> Firmware
YAML --> Audio
YAML --> Printables
YAML --> Kit
YAML --> Docs
Firmware --> Board
Firmware --> Media
Design Notes
- YAML stays canonical for narrative truth during migration.
- Blockly is the preferred authoring UX, not the runtime artifact itself.
- Runtime 3 IR is the portable contract between authoring and execution.
- Firmware owns board integration, not story semantics.