20aed903ba
- Voice pipeline: ESP32 WebSocket client → voice bridge → LLM → Piper TTS (Tower :8001) - Hints engine: 3 puzzles (LA_440, LEFOU_PIANO, QR_FINALE), anti-cheat, 3 hint levels - MCP hardware server: 6 tools (puzzle, audio, LED, camera, scenario, status), stdio transport - Analytics: ESP32 module + 6 web endpoints + Dashboard UI with chat interface - Security: auth middleware (Bearer NVS), rate limiting, input validation on 30 endpoints - Frontend: code-split (1.1MB → 210KB initial), ErrorBoundary, API timeout, WS reconnect - Tests: 24 Python + 38 TypeScript + 18 MCP = 80 project tests (+ 19 mascarade) - Specs: AI_INTEGRATION_SPEC, MCP_HARDWARE_SERVER_SPEC, QA_TEST_MATRIX_SPEC - Docs: SECURITY, DEPLOYMENT_RUNBOOK, voice pipeline guide, AI architecture map - 6 AI agent definitions (.github/agents/ai_*.md) - TUI orchestration script (tools/dev/zacus_tui.py) - Docker compose TTS for Tower + KXKM-AI - CHANGELOG, README, mkdocs.yml updated - Cycle detection (DFS) in runtime3 validator - Sprint plan: plans/SPRINT_AI_INTEGRATION.md Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
947 B
947 B
Custom Agent – Kit maître du jeu
Scope
kit-maitre-du-jeu/stations/**, kit-maitre-du-jeu/export/**, and textual instructions linked from game/printables sources.
Do
- Validate stations via
rg --files kit-maitre-du-jeuandrg -n "station|indice|enigme|zacus" kit-maitre-du-jeu. - Run
python3 tools/printables/validate_manifest.py printables/manifests/zacus_v2_printables.yamlwhen updates touch exported assets.
Must Not
- Rename station identifiers without syncing references across game and printables.
- Regenerate bulk binary exports unless explicitly requested.
References
kit-maitre-du-jeu/AGENTS.md
Plan d’action
- Scanner les stations et exports.
- run: rg --files kit-maitre-du-jeu
- run: rg -n 'station|indice|enigme|zacus' kit-maitre-du-jeu
- Valider tout asset imprimable référencé.
- run: python3 tools/printables/validate_manifest.py printables/manifests/zacus_v2_printables.yaml