Files
kicad-source-mirror/common/singleton.cpp
T
Alex Shvartzkop 3fa40e05dc Use GLAD for OpenGL loading instead of GLEW.
This allows us to pick GLX on X11 and EGL on Wayland
at runtime when building with wxWidgets 3.3.2+

GLEW only allowed to choose between GLX/EGL at compile time.

This also removes KICAD_USE_EGL option, KiCad will use
whatever wxWidgets was built with.

Fixes https://gitlab.com/kicad/code/kicad/-/issues/20647
2026-02-22 14:56:40 +03:00

64 lines
2.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <singleton.h>
#include <advanced_config.h>
#include <bs_thread_pool.hpp>
#include <kicad_gl/gl_context_mgr.h>
#include <thread_pool.h>
KICAD_SINGLETON::~KICAD_SINGLETON()
{
// Shutdown() should have been called before static destruction.
// If not, we still try to clean up, but this may crash on macOS
// during static destruction due to condition variable issues.
Shutdown();
}
void KICAD_SINGLETON::Shutdown()
{
// This will wait for all threads to finish and then join them to the main thread.
// Must be called before static destruction begins to avoid crashes on macOS.
if( m_ThreadPool )
{
delete m_ThreadPool;
m_ThreadPool = nullptr;
// Clear the cached thread pool pointer to prevent dangling reference
InvalidateKiCadThreadPool();
}
if( m_GLContextManager )
{
m_GLContextManager->DeleteAll();
delete m_GLContextManager;
m_GLContextManager = nullptr;
}
}
void KICAD_SINGLETON::Init()
{
int num_threads = std::max( 0, ADVANCED_CFG::GetCfg().m_MaximumThreads );
m_ThreadPool = new BS::priority_thread_pool( num_threads );
m_GLContextManager = new GL_CONTEXT_MANAGER();
}