Files
kicad-source-mirror/include/painter.h
T
jean-pierre charras f6b4b66a86 Avoid include wx/wx.h in many files that do not actually use this include.
Including wx.h includes the full set of wxWidgets include files, that is not good,
and can create some conflicts with some Windows headers on msys2.
2020-10-18 18:21:34 +02:00

118 lines
3.8 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __CLASS_PAINTER_H
#define __CLASS_PAINTER_H
#include <map>
#include <set>
#include <wx/dc.h>
#include <gal/color4d.h>
#include <render_settings.h>
#include <layers_id_colors_and_visibility.h>
#include <memory>
namespace KIGFX
{
class GAL;
class VIEW_ITEM;
/**
* PAINTER
* contains all the knowledge about how to draw graphical object onto
* any particular output device.
* This knowledge is held outside the individual graphical objects so that
* alternative output devices may be used, and so that the graphical objects
* themselves to not contain drawing routines. Drawing routines in the objects
* cause problems with usages of the objects as simple container objects in
* DLL/DSOs.
* PAINTER is an abstract layer, because every module (pcbnew, eeschema, etc.)
* has to draw different kinds of objects.
*/
class PAINTER
{
public:
/**
* Constructor PAINTER( GAL* )
* initializes this object for painting on any of the polymorphic
* GRAPHICS_ABSTRACTION_LAYER* derivatives.
*
* @param aGal is a pointer to a polymorphic GAL device on which
* to draw (i.e. Cairo, OpenGL, wxDC)
* No ownership is given to this PAINTER of aGal.
*/
PAINTER( GAL* aGal );
virtual ~PAINTER();
/**
* Function SetGAL
* Changes Graphics Abstraction Layer used for drawing items for a new one.
* @param aGal is the new GAL instance.
*/
void SetGAL( GAL* aGal )
{
m_gal = aGal;
}
/**
* Function ApplySettings
* Loads colors and display modes settings that are going to be used when drawing items.
* @param aSettings are settings to be applied.
*/
virtual void ApplySettings( const RENDER_SETTINGS* aSettings ) = 0;
/**
* Function GetAdapter
* Returns pointer to current settings that are going to be used when drawing items.
* @return Current rendering settings.
*/
virtual RENDER_SETTINGS* GetSettings() = 0;
/**
* Function Draw
* Takes an instance of VIEW_ITEM and passes it to a function that know how to draw the item.
* @param aItem is an item to be drawn.
* @param aLayer tells which layer is currently rendered so that draw functions
* may know what to draw (eg. for pads there are separate layers for holes, because they
* have other dimensions then the pad itself.
*/
virtual bool Draw( const VIEW_ITEM* aItem, int aLayer ) = 0;
protected:
/// Instance of graphic abstraction layer that gives an interface to call
/// commands used to draw (eg. DrawLine, DrawCircle, etc.)
GAL* m_gal;
/// Color of brightened item frame
COLOR4D m_brightenedColor;
};
} // namespace KIGFX
#endif /* __CLASS_PAINTER_H */