Files
kicad-source-mirror/pcbnew/layer_widget.h
T
jean-pierre charras 7d8df0425f Modedit: now shows a specific layers manager, which allows user to select the technical layer which is used when adding a new graphic text or outline to the current footprint.
Please, note the layer manager was already available in GAL mode, but is was the same as tne board editor, which is not good.
Now:
- In default mode or GAL mode, the look is the same.
- Only suitable technical layers (i.e. paired layers) are selectable from the layers manager (for special purposes, some other layers can be used, via the graphic items properties dialog)
2015-01-07 20:07:15 +01:00

435 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef LAYERWIDGET_H_
#define LAYERWIDGET_H_
#include <wx/intl.h>
#include <wx/wx.h>
#include <wx/statbmp.h>
#include <wx/string.h>
#include <wx/aui/auibook.h>
#include <wx/notebook.h>
#include <wx/sizer.h>
#include <wx/gdicmn.h>
#include <wx/scrolwin.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/panel.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <layers_id_colors_and_visibility.h>
#include <colors.h>
#define LYR_COLUMN_COUNT 4 ///< Layer tab column count
#define RND_COLUMN_COUNT 2 ///< Rendering tab column count
#define COLUMN_ICON_ACTIVE 0
#define COLUMN_COLORBM 1
#define COLUMN_COLOR_LYR_CB 2
#define COLUMN_COLOR_LYRNAME 3
/**
* Class LAYER_WIDGET
* is abstract and is used to manage a list of layers, with the notion of
* a "current" layer, and layer specific visibility control. You must derive from
* it to use it so you can implement the abstract functions which recieve the
* events. Each layer is given its own color, and that color can be changed
* within the UI provided here. This widget knows nothing of the client code, meaning
* it has no knowledge of a BOARD or anything. To use it you must derive from
* this class and implement the abstract functions:
* <p> void OnLayerColorChange( int aLayer, int aColor );
* <p> bool OnLayerSelect( int aLayer );
* <p> void OnLayerVisible( int aLayer, bool isVisible );
* <p> void OnRenderColorChange( int id, int aColor );
* <p> void OnRenderEnable( int id, bool isEnabled );
*
* Please note that even if designed toward layers, it is used to
* contain other stuff, too (the second page in pcbnew contains render
* items, for example)
*/
class LAYER_WIDGET : public wxPanel
{
public:
/**
* Struct ROW
* provides all the data needed to add a row to a LAYER_WIDGET. This is
* part of the public API for a LAYER_WIDGET.
*/
struct ROW
{
wxString rowName; ///< the prompt or layername
int id; ///< either a layer or "visible element" id
EDA_COLOR_T color; ///< -1 if none.
bool state; ///< initial wxCheckBox state
wxString tooltip; ///< if not empty, use this tooltip on row
ROW( const wxString& aRowName, int aId, EDA_COLOR_T aColor = UNSPECIFIED_COLOR,
const wxString& aTooltip = wxEmptyString, bool aState = true )
{
rowName = aRowName;
id = aId;
color = aColor;
state = aState;
tooltip = aTooltip;
}
};
static const wxEventType EVT_LAYER_COLOR_CHANGE;
protected:
wxAuiNotebook* m_notebook;
wxPanel* m_LayerPanel;
wxScrolledWindow* m_LayerScrolledWindow;
wxFlexGridSizer* m_LayersFlexGridSizer;
wxPanel* m_RenderingPanel;
wxScrolledWindow* m_RenderScrolledWindow;
wxFlexGridSizer* m_RenderFlexGridSizer;
wxWindow* m_FocusOwner;
wxBitmap* m_BlankBitmap;
wxBitmap* m_BlankAlternateBitmap;
wxBitmap* m_RightArrowBitmap;
wxBitmap* m_RightArrowAlternateBitmap;
wxSize m_BitmapSize;
int m_CurrentRow; ///< selected row of layer list
int m_PointSize;
static wxBitmap makeBitmap( EDA_COLOR_T aColor );
/**
* Virtual Function useAlternateBitmap
* @return true if bitmaps shown in Render layer list
* are alternate bitmaps, or false if they are "normal" bitmaps
* This is a virtual function because Pcbnew uses normal bitmaps
* but GerbView uses both bitmaps
* (alternate bitmaps to show layers in use, normal fo others)
*/
virtual bool useAlternateBitmap(int aRow) { return false; }
/**
* Function encodeId
* is here to allow saving a layer index within a control as its wxControl id,
* but to do so in a way that all child wxControl ids within a wxWindow are unique,
* since this is required by Windows.
* @see getDecodedId()
*/
static int encodeId( int aColumn, int aId );
/**
* Function getDecodedId
* decodes \a aControlId to original un-encoded value. This of
* course holds iff encodedId was called with a LAYER_NUM (this box
* is used for other things than layers, too)
*/
static LAYER_NUM getDecodedId( int aControlId );
/**
* Function makeColorButton
* creates a wxBitmapButton and assigns it a solid color and a control ID
*/
wxBitmapButton* makeColorButton( wxWindow* aParent, EDA_COLOR_T aColor, int aID );
void OnLeftDownLayers( wxMouseEvent& event );
/**
* Function OnMiddleDownLayerColor
* is called only from a color button when user right clicks.
*/
void OnMiddleDownLayerColor( wxMouseEvent& event );
/**
* Function OnLayerCheckBox
* handles the "is layer visible" checkbox and propogates the
* event to the client's notification function.
*/
void OnLayerCheckBox( wxCommandEvent& event );
void OnMiddleDownRenderColor( wxMouseEvent& event );
void OnRenderCheckBox( wxCommandEvent& event );
void OnTabChange( wxNotebookEvent& event );
/**
* Function getLayerComp
* returns the component within the m_LayersFlexGridSizer at @a aRow and @a aCol
* or NULL if these parameters are out of range.
*
* @param aRow is the row index
* @param aColumn is the column
* @return wxWindow - the component installed within the sizer at given grid coordinate.
*/
wxWindow* getLayerComp( int aRow, int aColumn ) const;
wxWindow* getRenderComp( int aRow, int aColumn ) const;
/**
* Function findLayerRow
* returns the row index that \a aLayer resides in, or -1 if not found.
*/
int findLayerRow( LAYER_NUM aLayer ) const;
int findRenderRow( int aId ) const;
/**
* Function insertLayerRow
* appends or inserts a new row in the layer portion of the widget.
*/
void insertLayerRow( int aRow, const ROW& aSpec );
void insertRenderRow( int aRow, const ROW& aSpec );
/**
* Function passOnFocus
* gives away the keyboard focus up to the main parent window.
*/
void passOnFocus();
public:
/** Constructor
* @param aParent is the parent window
* @param aFocusOwner is the window that should be sent the focus after
* @param aPointSize is the font point size to use within the widget. This
* effectively sets the overal size of the widget via the row height and bitmap
* button sizes.
* @param id is the wxWindow id ( default = wxID_ANY)
* @param pos is the window position
* @param size is the window size
* @param style is the window style
* every operation.
*/
LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, int aPointSize = -1,
wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxTAB_TRAVERSAL );
virtual ~LAYER_WIDGET();
/**
* Function GetBestSize
* returns the preferred minimum size, taking into consideration the
* dynamic content. Nothing in wxWidgets was reliable enough so this
* overrides one of their functions.
*/
wxSize GetBestSize() const;
/**
* Function GetLayerRowCount
* returns the number of rows in the layer tab.
*/
int GetLayerRowCount() const;
/**
* Function GetRenderRowCount
* returns the number of rows in the render tab.
*/
int GetRenderRowCount() const;
/**
* Function AppendLayerRow
* appends a new row in the layer portion of the widget. The user must
* ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendLayerRow( const ROW& aRow );
/**
* Function AppendLayerRows
* appends new rows in the layer portion of the widget. The user must
* ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendLayerRows( const ROW* aRowsArray, int aRowCount )
{
for( int row=0; row<aRowCount; ++row )
AppendLayerRow( aRowsArray[row] );
}
/**
* Function ClearLayerRows
* empties out the layer rows.
*/
void ClearLayerRows();
/**
* Function AppendRenderRow
* appends a new row in the render portion of the widget. The user must
* ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendRenderRow( const ROW& aRow );
/**
* Function AppendRenderRows
* appends new rows in the render portion of the widget. The user must
* ensure that ROW::id is unique for all existing rows on Windows.
*/
void AppendRenderRows( const ROW* aRowsArray, int aRowCount )
{
for( int row=0; row<aRowCount; ++row )
AppendRenderRow( aRowsArray[row] );
}
/**
* Function ClearRenderRows
* empties out the render rows.
*/
void ClearRenderRows();
/**
* Function SelectLayerRow
* changes the row selection in the layer list to the given row.
*/
void SelectLayerRow( int aRow );
/**
* Function SelectLayer
* changes the row selection in the layer list to \a aLayer provided.
*/
void SelectLayer( LAYER_NUM aLayer );
/**
* Function GetSelectedLayer
* returns the selected layer or -1 if none.
*/
LAYER_NUM GetSelectedLayer();
/**
* Function SetLayerVisible
* sets \a aLayer visible or not. This does not invoke OnLayerVisible().
*/
void SetLayerVisible( LAYER_NUM aLayer, bool isVisible );
/**
* Function IsLayerVisible
* returns the visible state of the layer ROW associated with \a aLayer id.
*/
bool IsLayerVisible( LAYER_NUM aLayer );
/**
* Function SetLayerColor
* changes the color of \a aLayer
*/
void SetLayerColor( LAYER_NUM aLayer, EDA_COLOR_T aColor );
/**
* Function GetLayerColor
* returns the color of the layer ROW associated with \a aLayer id.
*/
EDA_COLOR_T GetLayerColor( LAYER_NUM aLayer ) const;
/**
* Function SetRenderState
* sets the state of the checkbox associated with \a aId within the
* Render tab group of the widget. Does not fire an event, i.e. does
* not invoke OnRenderEnable().
* @param aId is the same unique id used when adding a ROW to the
* Render tab.
* @param isSet = the new checkbox state
*/
void SetRenderState( int aId, bool isSet );
/**
* Function GetRenderState
* returns the state of the checkbox associated with \a aId.
* @return bool - true if checked, else false.
*/
bool GetRenderState( int aId );
void UpdateLayouts();
/* did not help:
void Freeze()
{
LAYER_PANEL_BASE::Freeze();
m_LayerScrolledWindow->Freeze();
m_RenderScrolledWindow->Freeze();
}
void Thaw()
{
m_RenderScrolledWindow->Thaw();
m_LayerScrolledWindow->Thaw();
LAYER_PANEL_BASE::Thaw();
}
*/
//-----<abstract functions>-------------------------------------------
/**
* Function OnLayerColorChange
* is called to notify client code about a layer color change. Derived
* classes will handle this accordingly.
* @param aLayer is the board layer to change
* @param aColor is the new color
*/
virtual void OnLayerColorChange( int aLayer, EDA_COLOR_T aColor ) = 0;
/**
* Function OnLayerSelect
* is called to notify client code whenever the user selects a different
* layer. Derived classes will handle this accordingly, and can deny
* the change by returning false.
* @param aLayer is the board layer to select
*/
virtual bool OnLayerSelect( int aLayer ) = 0;
/**
* Function OnLayerVisible
* is called to notify client code about a layer visibility change.
*
* @param aLayer is the board layer to select
* @param isVisible is the new visible state
* @param isFinal is true when this is the last of potentially several
* such calls, and can be used to decide when to update the screen only
* one time instead of several times in the midst of a multiple layer change.
*/
virtual void OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool isFinal = true ) = 0;
/**
* Function OnRenderColorChange
* is called to notify client code whenever the user changes a rendering
* color.
* @param aId is the same id that was established in a Rendering row
* via the AddRenderRow() function.
* @param aColor is the new color
*/
virtual void OnRenderColorChange( int aId, EDA_COLOR_T aColor ) = 0;
/**
* Function OnRenderEnable
* is called to notify client code whenever the user changes an rendering
* enable in one of the rendering checkboxes.
* @param aId is the same id that was established in a Rendering row
* via the AddRenderRow() function.
* @param isEnabled is the state of the checkbox, true if checked.
*/
virtual void OnRenderEnable( int aId, bool isEnabled ) = 0;
//-----</abstract functions>------------------------------------------
};
#endif // LAYERWIDGET_H_