0b2d4d4879
Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
122 lines
3.6 KiB
C++
122 lines
3.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2013 Tuomas Vaherkoski <tuomasvaherkoski@gmail.com>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* Description:
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* This plugin implements the legacy KiCad X3D parser.
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* Due to the rare use of X3D models, this plugin is a simple
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* reimplementation of the legacy x3dmodelparser.cpp and is not
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* intended to be a compliant X3D implementation.
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*/
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#include <vector>
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#include <wx/tokenzr.h>
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#include <wx/wfstream.h>
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#include <wx/xml/xml.h>
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#include <iostream>
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#include "x3d.h"
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#include "x3d_ops.h"
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#include "x3d_transform.h"
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#include "plugins/3dapi/ifsg_all.h"
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SCENEGRAPH* X3DPARSER::Load( const wxString& aFileName )
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{
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wxFFileInputStream stream( aFileName );
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wxXmlDocument doc;
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if( !stream.IsOk() || !doc.Load( stream ) )
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return nullptr;
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if( doc.GetRoot()->GetName() != wxT( "X3D" ) )
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return nullptr;
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NODE_LIST children; // VRML Grouping Nodes at top level
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if( !getGroupingNodes( doc.GetRoot(), children ) )
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return nullptr;
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X3D_DICT dictionary; // dictionary for USE/DEF implementation
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X3DNODE* topNode = new X3DTRANSFORM;
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bool ok = false;
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for( NODE_LIST::iterator node_it = children.begin(); node_it != children.end(); ++node_it )
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{
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wxXmlNode* node = *node_it;
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wxString name = node->GetName();
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if( name == wxT( "Transform" ) || name == wxT( "Group" ) )
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{
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// Read a Transform / Group
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ok |= X3D::ReadTransform( node, topNode, dictionary );
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}
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else if( name == wxT( "Switch" ) )
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{
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ok |= X3D::ReadSwitch( node, topNode, dictionary );
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}
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}
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SCENEGRAPH* sp = nullptr;
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if( ok )
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sp = (SCENEGRAPH*) topNode->TranslateToSG( nullptr );
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delete topNode;
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return sp;
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}
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bool X3DPARSER::getGroupingNodes( wxXmlNode* aNode, std::vector<wxXmlNode*>& aResult )
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{
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aResult.clear();
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wxXmlNode* scene = nullptr;
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for( wxXmlNode* child = aNode->GetChildren(); child != nullptr; child = child->GetNext() )
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{
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if( child->GetName() == wxT( "Scene" ) )
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{
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scene = child;
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break;
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}
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}
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if( nullptr == scene )
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return false;
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for( wxXmlNode* child = scene->GetChildren(); child != nullptr; child = child->GetNext() )
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{
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const wxString& name = child->GetName();
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if( name == wxT( "Transform" ) || name == wxT( "Switch" ) || name == wxT( "Group" ) )
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aResult.push_back( child );
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}
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if( aResult.empty() )
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return false;
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return true;
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}
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