Files
kicad-source-mirror/common/plotters/plotter.cpp
T
jean-pierre charras f25d74628b Plot pad outlines on Fab files: fix many issues. Depending on
plotter type and pad type, the plotted shapes were not always the outlines,
but a outline inside the pad shape (due to legacy reasons). In many cases the
plotted shape was in fact incorrect. Now the actual pads outlines are plotted
without modification.
From Master branch
2022-05-13 14:25:02 +02:00

628 lines
17 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2017-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file plotter.cpp
* @brief KiCad: Base of all the specialized plotters
* the class PLOTTER handle basic functions to plot schematic and boards
* with different plot formats.
*
* There are currently engines for:
* HPGL
* POSTSCRIPT
* GERBER
* DXF
* an SVG 'plot' is also provided along with the 'print' function by wx, but
* is not handled here.
*/
#include <trigo.h>
#include <eda_item.h>
#include <plotters/plotter.h>
#include <geometry/shape_line_chain.h>
#include <geometry/geometry_utils.h>
#include <bezier_curves.h>
#include <math/util.h> // for KiROUND
PLOTTER::PLOTTER( )
{
m_plotScale = 1;
m_currentPenWidth = -1; // To-be-set marker
m_penState = 'Z'; // End-of-path idle
m_plotMirror = false; // Plot mirror option flag
m_mirrorIsHorizontal = true;
m_yaxisReversed = false;
m_outputFile = nullptr;
m_colorMode = false; // Starts as a BW plot
m_negativeMode = false;
// Temporary init to avoid not initialized vars, will be set later
m_IUsPerDecimil = 1; // will be set later to the actual value
m_iuPerDeviceUnit = 1; // will be set later to the actual value
m_renderSettings = nullptr;
}
PLOTTER::~PLOTTER()
{
// Emergency cleanup, but closing the file is usually made in EndPlot().
if( m_outputFile )
fclose( m_outputFile );
}
bool PLOTTER::OpenFile( const wxString& aFullFilename )
{
m_filename = aFullFilename;
wxASSERT( !m_outputFile );
// Open the file in text mode (not suitable for all plotters but only for most of them.
m_outputFile = wxFopen( m_filename, wxT( "wt" ) );
if( m_outputFile == nullptr )
return false ;
return true;
}
DPOINT PLOTTER::userToDeviceCoordinates( const wxPoint& aCoordinate )
{
wxPoint pos = aCoordinate - m_plotOffset;
double x = pos.x * m_plotScale;
double y = ( m_paperSize.y - pos.y * m_plotScale );
if( m_plotMirror )
{
if( m_mirrorIsHorizontal )
x = ( m_paperSize.x - pos.x * m_plotScale );
else
y = pos.y * m_plotScale;
}
if( m_yaxisReversed )
y = m_paperSize.y - y;
x *= m_iuPerDeviceUnit;
y *= m_iuPerDeviceUnit;
return DPOINT( x, y );
}
DPOINT PLOTTER::userToDeviceSize( const wxSize& size )
{
return DPOINT( size.x * m_plotScale * m_iuPerDeviceUnit,
size.y * m_plotScale * m_iuPerDeviceUnit );
}
double PLOTTER::userToDeviceSize( double size ) const
{
return size * m_plotScale * m_iuPerDeviceUnit;
}
#define IU_PER_MILS ( m_IUsPerDecimil * 10 )
double PLOTTER::GetDotMarkLenIU() const
{
return userToDeviceSize( dot_mark_len( GetCurrentLineWidth() ) );
}
double PLOTTER::GetDashMarkLenIU() const
{
return userToDeviceSize( dash_mark_len( GetCurrentLineWidth() ) );
}
double PLOTTER::GetDashGapLenIU() const
{
return userToDeviceSize( dash_gap_len( GetCurrentLineWidth() ) );
}
void PLOTTER::Arc( const SHAPE_ARC& aArc )
{
Arc( wxPoint( aArc.GetCenter() ), aArc.GetStartAngle(), aArc.GetEndAngle(), aArc.GetRadius(),
FILL_T::NO_FILL, aArc.GetWidth() );
}
void PLOTTER::Arc( const wxPoint& centre, double StAngle, double EndAngle, int radius,
FILL_T fill, int width )
{
wxPoint start, end;
const int delta = 50; // increment (in 0.1 degrees) to draw circles
if( StAngle > EndAngle )
std::swap( StAngle, EndAngle );
SetCurrentLineWidth( width );
/* Please NOTE the different sign due to Y-axis flip */
start.x = centre.x + KiROUND( cosdecideg( radius, -StAngle ) );
start.y = centre.y + KiROUND( sindecideg( radius, -StAngle ) );
if( fill != FILL_T::NO_FILL )
{
MoveTo( centre );
LineTo( start );
}
else
{
MoveTo( start );
}
for( int ii = StAngle + delta; ii < EndAngle; ii += delta )
{
end.x = centre.x + KiROUND( cosdecideg( radius, -ii ) );
end.y = centre.y + KiROUND( sindecideg( radius, -ii ) );
LineTo( end );
}
end.x = centre.x + KiROUND( cosdecideg( radius, -EndAngle ) );
end.y = centre.y + KiROUND( sindecideg( radius, -EndAngle ) );
if( fill != FILL_T::NO_FILL )
{
LineTo( end );
FinishTo( centre );
}
else
{
FinishTo( end );
}
}
void PLOTTER::BezierCurve( const wxPoint& aStart, const wxPoint& aControl1,
const wxPoint& aControl2, const wxPoint& aEnd,
int aTolerance, int aLineThickness )
{
// Generic fallback: Quadratic Bezier curve plotted as a polyline
int minSegLen = aLineThickness; // The segment min length to approximate a bezier curve
std::vector<wxPoint> ctrlPoints;
ctrlPoints.push_back( aStart );
ctrlPoints.push_back( aControl1 );
ctrlPoints.push_back( aControl2 );
ctrlPoints.push_back( aEnd );
BEZIER_POLY bezier_converter( ctrlPoints );
std::vector<wxPoint> approxPoints;
bezier_converter.GetPoly( approxPoints, minSegLen );
SetCurrentLineWidth( aLineThickness );
MoveTo( aStart );
for( unsigned ii = 1; ii < approxPoints.size()-1; ii++ )
LineTo( approxPoints[ii] );
FinishTo( aEnd );
}
void PLOTTER::PlotImage(const wxImage& aImage, const wxPoint& aPos, double aScaleFactor )
{
wxSize size( aImage.GetWidth() * aScaleFactor, aImage.GetHeight() * aScaleFactor );
wxPoint start = aPos;
start.x -= size.x / 2;
start.y -= size.y / 2;
wxPoint end = start;
end.x += size.x;
end.y += size.y;
Rect( start, end, FILL_T::NO_FILL );
}
void PLOTTER::markerSquare( const wxPoint& position, int radius )
{
double r = KiROUND( radius / 1.4142 );
std::vector< wxPoint > corner_list;
wxPoint corner;
corner.x = position.x + r;
corner.y = position.y + r;
corner_list.push_back( corner );
corner.x = position.x + r;
corner.y = position.y - r;
corner_list.push_back( corner );
corner.x = position.x - r;
corner.y = position.y - r;
corner_list.push_back( corner );
corner.x = position.x - r;
corner.y = position.y + r;
corner_list.push_back( corner );
corner.x = position.x + r;
corner.y = position.y + r;
corner_list.push_back( corner );
PlotPoly( corner_list, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerCircle( const wxPoint& position, int radius )
{
Circle( position, radius * 2, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerLozenge( const wxPoint& position, int radius )
{
std::vector< wxPoint > corner_list;
wxPoint corner;
corner.x = position.x;
corner.y = position.y + radius;
corner_list.push_back( corner );
corner.x = position.x + radius;
corner.y = position.y,
corner_list.push_back( corner );
corner.x = position.x;
corner.y = position.y - radius;
corner_list.push_back( corner );
corner.x = position.x - radius;
corner.y = position.y;
corner_list.push_back( corner );
corner.x = position.x;
corner.y = position.y + radius;
corner_list.push_back( corner );
PlotPoly( corner_list, FILL_T::NO_FILL, GetCurrentLineWidth() );
}
void PLOTTER::markerHBar( const wxPoint& pos, int radius )
{
MoveTo( wxPoint( pos.x - radius, pos.y ) );
FinishTo( wxPoint( pos.x + radius, pos.y ) );
}
void PLOTTER::markerSlash( const wxPoint& pos, int radius )
{
MoveTo( wxPoint( pos.x - radius, pos.y - radius ) );
FinishTo( wxPoint( pos.x + radius, pos.y + radius ) );
}
void PLOTTER::markerBackSlash( const wxPoint& pos, int radius )
{
MoveTo( wxPoint( pos.x + radius, pos.y - radius ) );
FinishTo( wxPoint( pos.x - radius, pos.y + radius ) );
}
void PLOTTER::markerVBar( const wxPoint& pos, int radius )
{
MoveTo( wxPoint( pos.x, pos.y - radius ) );
FinishTo( wxPoint( pos.x, pos.y + radius ) );
}
void PLOTTER::Marker( const wxPoint& position, int diametre, unsigned aShapeId )
{
int radius = diametre / 2;
/* Marker are composed by a series of 'parts' superimposed; not every
combination make sense, obviously. Since they are used in order I
tried to keep the uglier/more complex constructions at the end.
Also I avoided the |/ |\ -/ -\ construction because they're *very*
ugly... if needed they could be added anyway... I'd like to see
a board with more than 58 drilling/slotting tools!
If Visual C++ supported the 0b literals they would be optimally
and easily encoded as an integer array. We have to do with octal */
static const unsigned char marker_patterns[MARKER_COUNT] = {
// Bit order: O Square Lozenge - | \ /
// First choice: simple shapes
0003, // X
0100, // O
0014, // +
0040, // Sq
0020, // Lz
// Two simple shapes
0103, // X O
0017, // X +
0043, // X Sq
0023, // X Lz
0114, // O +
0140, // O Sq
0120, // O Lz
0054, // + Sq
0034, // + Lz
0060, // Sq Lz
// Three simple shapes
0117, // X O +
0143, // X O Sq
0123, // X O Lz
0057, // X + Sq
0037, // X + Lz
0063, // X Sq Lz
0154, // O + Sq
0134, // O + Lz
0074, // + Sq Lz
// Four simple shapes
0174, // O Sq Lz +
0163, // X O Sq Lz
0157, // X O Sq +
0137, // X O Lz +
0077, // X Sq Lz +
// This draws *everything *
0177, // X O Sq Lz +
// Here we use the single bars... so the cross is forbidden
0110, // O -
0104, // O |
0101, // O /
0050, // Sq -
0044, // Sq |
0041, // Sq /
0030, // Lz -
0024, // Lz |
0021, // Lz /
0150, // O Sq -
0144, // O Sq |
0141, // O Sq /
0130, // O Lz -
0124, // O Lz |
0121, // O Lz /
0070, // Sq Lz -
0064, // Sq Lz |
0061, // Sq Lz /
0170, // O Sq Lz -
0164, // O Sq Lz |
0161, // O Sq Lz /
// Last resort: the backlash component (easy to confound)
0102, // \ O
0042, // \ Sq
0022, // \ Lz
0142, // \ O Sq
0122, // \ O Lz
0062, // \ Sq Lz
0162 // \ O Sq Lz
};
if( aShapeId >= MARKER_COUNT )
{
// Fallback shape
markerCircle( position, radius );
}
else
{
// Decode the pattern and draw the corresponding parts
unsigned char pat = marker_patterns[aShapeId];
if( pat & 0001 )
markerSlash( position, radius );
if( pat & 0002 )
markerBackSlash( position, radius );
if( pat & 0004 )
markerVBar( position, radius );
if( pat & 0010 )
markerHBar( position, radius );
if( pat & 0020 )
markerLozenge( position, radius );
if( pat & 0040 )
markerSquare( position, radius );
if( pat & 0100 )
markerCircle( position, radius );
}
}
void PLOTTER::segmentAsOval( const wxPoint& start, const wxPoint& end, int width,
OUTLINE_MODE tracemode )
{
wxPoint center( (start.x + end.x) / 2, (start.y + end.y) / 2 );
wxSize size( end.x - start.x, end.y - start.y );
double orient;
if( size.y == 0 )
orient = 0;
else if( size.x == 0 )
orient = 900;
else
orient = -ArcTangente( size.y, size.x );
size.x = KiROUND( EuclideanNorm( size ) ) + width;
size.y = width;
FlashPadOval( center, size, orient, tracemode, nullptr );
}
void PLOTTER::sketchOval( const wxPoint& pos, const wxSize& aSize, double orient, int width )
{
SetCurrentLineWidth( width );
width = m_currentPenWidth;
int radius, deltaxy, cx, cy;
wxSize size( aSize );
if( size.x > size.y )
{
std::swap( size.x, size.y );
orient = AddAngles( orient, 900 );
}
deltaxy = size.y - size.x; /* distance between centers of the oval */
radius = size.x / 2;
cx = -radius;
cy = -deltaxy / 2;
RotatePoint( &cx, &cy, orient );
MoveTo( wxPoint( cx + pos.x, cy + pos.y ) );
cx = -radius;
cy = deltaxy / 2;
RotatePoint( &cx, &cy, orient );
FinishTo( wxPoint( cx + pos.x, cy + pos.y ) );
cx = radius;
cy = -deltaxy / 2;
RotatePoint( &cx, &cy, orient );
MoveTo( wxPoint( cx + pos.x, cy + pos.y ) );
cx = radius;
cy = deltaxy / 2;
RotatePoint( &cx, &cy, orient );
FinishTo( wxPoint( cx + pos.x, cy + pos.y ) );
cx = 0;
cy = deltaxy / 2;
RotatePoint( &cx, &cy, orient );
Arc( wxPoint( cx + pos.x, cy + pos.y ), orient + 1800, orient + 3600, radius, FILL_T::NO_FILL );
cx = 0;
cy = -deltaxy / 2;
RotatePoint( &cx, &cy, orient );
Arc( wxPoint( cx + pos.x, cy + pos.y ), orient, orient + 1800, radius, FILL_T::NO_FILL );
}
void PLOTTER::ThickSegment( const wxPoint& start, const wxPoint& end, int width,
OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
if( start == end )
{
Circle( start, width, FILL_T::FILLED_SHAPE, 0 );
}
else
{
SetCurrentLineWidth( width );
MoveTo( start );
FinishTo( end );
}
}
else
{
SetCurrentLineWidth( -1 );
segmentAsOval( start, end, width, tracemode );
}
}
void PLOTTER::ThickArc( const wxPoint& centre, double StAngle, double EndAngle,
int radius, int width, OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
Arc( centre, StAngle, EndAngle, radius, FILL_T::NO_FILL, width );
}
else
{
SetCurrentLineWidth( -1 );
Arc( centre, StAngle, EndAngle, radius - ( width - m_currentPenWidth ) / 2,
FILL_T::NO_FILL, -1 );
Arc( centre, StAngle, EndAngle, radius + ( width - m_currentPenWidth ) / 2,
FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::ThickRect( const wxPoint& p1, const wxPoint& p2, int width,
OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
Rect( p1, p2, FILL_T::NO_FILL, width );
}
else
{
SetCurrentLineWidth( -1 );
wxPoint offsetp1( p1.x - (width - m_currentPenWidth) / 2,
p1.y - (width - m_currentPenWidth) / 2 );
wxPoint offsetp2( p2.x + (width - m_currentPenWidth) / 2,
p2.y + (width - m_currentPenWidth) / 2 );
Rect( offsetp1, offsetp2, FILL_T::NO_FILL, -1 );
offsetp1.x += ( width - m_currentPenWidth );
offsetp1.y += ( width - m_currentPenWidth );
offsetp2.x -= ( width - m_currentPenWidth );
offsetp2.y -= ( width - m_currentPenWidth );
Rect( offsetp1, offsetp2, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::ThickCircle( const wxPoint& pos, int diametre, int width, OUTLINE_MODE tracemode,
void* aData )
{
if( tracemode == FILLED )
{
Circle( pos, diametre, FILL_T::NO_FILL, width );
}
else
{
SetCurrentLineWidth( -1 );
Circle( pos, diametre - width + m_currentPenWidth, FILL_T::NO_FILL, -1 );
Circle( pos, diametre + width - m_currentPenWidth, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::FilledCircle( const wxPoint& pos, int diametre, OUTLINE_MODE tracemode, void* aData )
{
if( tracemode == FILLED )
{
Circle( pos, diametre, FILL_T::FILLED_SHAPE, 0 );
}
else
{
SetCurrentLineWidth( -1 );
Circle( pos, diametre, FILL_T::NO_FILL, -1 );
}
}
void PLOTTER::PlotPoly( const SHAPE_LINE_CHAIN& aCornerList, FILL_T aFill, int aWidth, void* aData )
{
std::vector<wxPoint> cornerList;
cornerList.reserve( aCornerList.PointCount() );
for( int ii = 0; ii < aCornerList.PointCount(); ii++ )
cornerList.emplace_back( aCornerList.CPoint( ii ) );
if( aCornerList.IsClosed() && cornerList.front() != cornerList.back() )
cornerList.emplace_back( aCornerList.CPoint( 0 ) );
PlotPoly( cornerList, aFill, aWidth, aData );
}