Files
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

305 lines
7.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <[email protected]>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/tokenzr.h>
#include <wx/xml/xml.h>
#include "x3d_appearance.h"
#include "x3d_coords.h"
#include "x3d_ops.h"
#include "x3d_transform.h"
bool X3D::ReadTransform( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DTRANSFORM;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ReadSwitch( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// XXX - TO BE IMPLEMENTED
return false;
}
bool X3D::ReadShape( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DSHAPE;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ReadAppearance( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DAPP;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ReadIndexedFaceSet( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DIFACESET;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ReadCoordinates( wxXmlNode* aNode, X3DNODE* aParent, X3D_DICT& aDict )
{
// note: we must have a parent or else we will have a memory leak
if( nullptr == aParent || nullptr == aNode )
return false;
wxXmlAttribute* prop;
for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
if( pname == wxT( "USE" ) )
{
X3DNODE* np = aDict.FindName( prop->GetValue() );
if( nullptr == np )
return false;
if( !aParent->AddRefNode( np ) )
return false;
return true;
}
}
X3DNODE* node = new X3DCOORDS;
if( !node->Read( aNode, aParent, aDict ) )
{
delete node;
return false;
}
return true;
}
bool X3D::ParseSFBool( const wxString& aSource, bool& aResult )
{
wxStringTokenizer tokens( aSource );
wxString val = tokens.GetNextToken();
if( val == wxT( "TRUE" ) || val == wxT( "1" ) )
{
aResult = true;
return true;
}
if( val == wxT( "FALSE" ) || val == wxT( "0" ) )
{
aResult = false;
return true;
}
return false;
}
bool X3D::ParseSFFloat( const wxString& aSource, float& aResult )
{
wxStringTokenizer tokens( aSource );
double x = 0;
bool ret = tokens.GetNextToken().ToCDouble( &x );
aResult = x;
return ret;
}
bool X3D::ParseSFVec3( const wxString& aSource, WRLVEC3F& aResult )
{
wxStringTokenizer tokens( aSource );
double x = 0;
double y = 0;
double z = 0;
bool ret = tokens.GetNextToken().ToCDouble( &x )
&& tokens.GetNextToken().ToCDouble( &y )
&& tokens.GetNextToken().ToCDouble( &z );
aResult.x = x;
aResult.y = y;
aResult.z = z;
return ret;
}
bool X3D::ParseSFRotation( const wxString& aSource, WRLROTATION& aResult )
{
wxStringTokenizer tokens( aSource );
double x = 0;
double y = 0;
double z = 0;
double w = 0;
bool ret = tokens.GetNextToken().ToCDouble( &x )
&& tokens.GetNextToken().ToCDouble( &y )
&& tokens.GetNextToken().ToCDouble( &z )
&& tokens.GetNextToken().ToCDouble( &w );
aResult.x = x;
aResult.y = y;
aResult.z = z;
aResult.w = w;
return ret;
}