Recommendation is to avoid using the year nomenclature as this information is already encoded in the git repo. Avoids needing to repeatly update. Also updates AUTHORS.txt from current repo with contributor names
282 lines
7.1 KiB
C++
282 lines
7.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <[email protected]>
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include <sstream>
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#include <wx/log.h>
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#include <wx/xml/xml.h>
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#include "x3d_ops.h"
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#include "x3d_appearance.h"
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#include "plugins/3dapi/ifsg_all.h"
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X3DAPP::X3DAPP() : X3DNODE()
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{
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m_Type = X3D_APPEARANCE;
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init();
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}
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X3DAPP::X3DAPP( X3DNODE* aParent ) : X3DNODE()
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{
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m_Type = X3D_APPEARANCE;
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init();
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if( nullptr != aParent )
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{
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X3DNODES ptype = aParent->GetNodeType();
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if( X3D_SHAPE == ptype )
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m_Parent = aParent;
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}
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if( nullptr != m_Parent )
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m_Parent->AddChildNode( this );
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}
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X3DAPP::~X3DAPP()
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{
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wxLogTrace( traceVrmlPlugin, wxT( " * [INFO] Destroying Appearance" ) );
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if( !m_MatName.empty() && m_Dict )
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m_Dict->DelName( m_MatName, this );
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}
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void X3DAPP::init()
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{
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// default material values as per VRML2 spec
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diffuseColor.x = 0.8f;
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diffuseColor.y = 0.8f;
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diffuseColor.z = 0.8f;
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emissiveColor.x = 0.0f;
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emissiveColor.y = 0.0f;
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emissiveColor.z = 0.0f;
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specularColor = emissiveColor;
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ambientIntensity = 0.2f;
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shininess = 0.2f;
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transparency = 0.0f;
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return;
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}
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void X3DAPP::readFields( wxXmlNode* aNode )
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{
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// DEF
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// diffuseColor
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// emissiveColor
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// specularColor
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// ambientIntensity
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// shininess
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// transparency
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wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
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{
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const wxString& pname = prop->GetName();
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if( pname == wxT( "DEF" ) )
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{
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m_MatName = prop->GetValue();
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m_Dict->AddName( m_MatName, this );
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}
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else if( pname == wxT( "USE" ) )
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{
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X3DNODE* np = m_Dict->FindName( prop->GetValue() );
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if( nullptr != np && np->GetNodeType() == X3D_APPEARANCE )
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{
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X3DAPP* ap = (X3DAPP*) np;
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diffuseColor = ap->diffuseColor;
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emissiveColor = ap->emissiveColor;
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specularColor = ap->specularColor;
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ambientIntensity = ap->ambientIntensity;
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shininess = ap->shininess;
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transparency = ap->transparency;
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}
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}
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else if( pname == wxT( "diffuseColor" ) )
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{
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X3D::ParseSFVec3( prop->GetValue(), diffuseColor );
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}
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else if( pname == wxT( "emissiveColor" ) )
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{
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X3D::ParseSFVec3( prop->GetValue(), emissiveColor );
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}
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else if( pname == wxT( "specularColor" ) )
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{
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X3D::ParseSFVec3( prop->GetValue(), specularColor );
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}
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else if( pname == wxT( "ambientIntensity" ) )
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{
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X3D::ParseSFFloat( prop->GetValue(), ambientIntensity );
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}
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else if( pname == wxT( "shininess" ) )
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{
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X3D::ParseSFFloat( prop->GetValue(), shininess );
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}
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else if( pname == wxT( "transparency" ) )
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{
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X3D::ParseSFFloat( prop->GetValue(), transparency );
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}
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}
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}
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bool X3DAPP::Read( wxXmlNode* aNode, X3DNODE* aTopNode, X3D_DICT& aDict )
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{
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if( nullptr == aTopNode || nullptr == aNode )
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return false;
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m_Dict = &aDict;
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wxXmlAttribute* prop;
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for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
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{
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const wxString& pname = prop->GetName();
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if( pname == wxT( "DEF" ) )
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{
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m_Name = prop->GetValue();
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m_Dict->AddName( m_Name, this );
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}
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}
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wxXmlNode* pmat = nullptr;
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for( wxXmlNode* child = aNode->GetChildren(); child != nullptr; child = child->GetNext() )
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{
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if( child->GetName() == wxT( "Material" ) )
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pmat = child;
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}
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if( nullptr == pmat )
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return false;
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readFields( pmat );
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if( !SetParent( aTopNode ) )
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return false;
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return true;
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}
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bool X3DAPP::SetParent( X3DNODE* aParent, bool doUnlink )
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{
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if( aParent == m_Parent )
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return true;
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if( nullptr != aParent )
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{
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X3DNODES nt = aParent->GetNodeType();
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if( nt != X3D_SHAPE )
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return false;
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}
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if( nullptr != m_Parent && doUnlink )
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m_Parent->unlinkChildNode( this );
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m_Parent = aParent;
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if( nullptr != m_Parent )
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m_Parent->AddChildNode( this );
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return true;
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}
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bool X3DAPP::AddChildNode( X3DNODE* aNode )
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{
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return false;
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}
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bool X3DAPP::AddRefNode( X3DNODE* aNode )
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{
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return false;
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}
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SGNODE* X3DAPP::TranslateToSG( SGNODE* aParent )
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{
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S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
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if( nullptr != aParent && ptype != S3D::SGTYPE_SHAPE )
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{
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wxLogTrace( traceVrmlPlugin,
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wxT( " * [BUG] Appearance does not have a Shape parent (parent ID: %d)" ),
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ptype );
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return nullptr;
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}
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wxLogTrace( traceVrmlPlugin,
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wxT( " * [INFO] Translating Appearance node with %zu children, %zu"
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"references, and %zu back pointers." ),
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m_Children.size(), m_Refs.size(), m_BackPointers.size() );
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if( m_sgNode )
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{
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if( nullptr != aParent )
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{
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if( nullptr == S3D::GetSGNodeParent( m_sgNode )
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&& !S3D::AddSGNodeChild( aParent, m_sgNode ) )
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{
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return nullptr;
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}
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else if( aParent != S3D::GetSGNodeParent( m_sgNode )
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&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
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{
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return nullptr;
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}
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}
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return m_sgNode;
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}
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IFSG_APPEARANCE matNode( aParent );
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matNode.SetEmissive( emissiveColor.x, emissiveColor.y, emissiveColor.z );
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matNode.SetSpecular( specularColor.x, specularColor.y, specularColor.z );
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matNode.SetDiffuse( diffuseColor.x, diffuseColor.y, diffuseColor.z );
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float ambr = ambientIntensity * diffuseColor.x;
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float ambg = ambientIntensity * diffuseColor.y;
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float ambb = ambientIntensity * diffuseColor.z;
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matNode.SetAmbient( ambr, ambg, ambb );
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matNode.SetShininess( shininess );
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matNode.SetTransparency( transparency );
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m_sgNode = matNode.GetRawPtr();
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return m_sgNode;
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}
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