Files
Seth Hillbrand 0b2d4d4879 Revise Copyright statement to align with TLF
Recommendation is to avoid using the year nomenclature as this
information is already encoded in the git repo.  Avoids needing to
repeatly update.

Also updates AUTHORS.txt from current repo with contributor names
2025-01-01 14:12:04 -08:00

282 lines
7.1 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <[email protected]>
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include <wx/xml/xml.h>
#include "x3d_ops.h"
#include "x3d_appearance.h"
#include "plugins/3dapi/ifsg_all.h"
X3DAPP::X3DAPP() : X3DNODE()
{
m_Type = X3D_APPEARANCE;
init();
}
X3DAPP::X3DAPP( X3DNODE* aParent ) : X3DNODE()
{
m_Type = X3D_APPEARANCE;
init();
if( nullptr != aParent )
{
X3DNODES ptype = aParent->GetNodeType();
if( X3D_SHAPE == ptype )
m_Parent = aParent;
}
if( nullptr != m_Parent )
m_Parent->AddChildNode( this );
}
X3DAPP::~X3DAPP()
{
wxLogTrace( traceVrmlPlugin, wxT( " * [INFO] Destroying Appearance" ) );
if( !m_MatName.empty() && m_Dict )
m_Dict->DelName( m_MatName, this );
}
void X3DAPP::init()
{
// default material values as per VRML2 spec
diffuseColor.x = 0.8f;
diffuseColor.y = 0.8f;
diffuseColor.z = 0.8f;
emissiveColor.x = 0.0f;
emissiveColor.y = 0.0f;
emissiveColor.z = 0.0f;
specularColor = emissiveColor;
ambientIntensity = 0.2f;
shininess = 0.2f;
transparency = 0.0f;
return;
}
void X3DAPP::readFields( wxXmlNode* aNode )
{
// DEF
// diffuseColor
// emissiveColor
// specularColor
// ambientIntensity
// shininess
// transparency
wxXmlAttribute* prop;
for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
if( pname == wxT( "DEF" ) )
{
m_MatName = prop->GetValue();
m_Dict->AddName( m_MatName, this );
}
else if( pname == wxT( "USE" ) )
{
X3DNODE* np = m_Dict->FindName( prop->GetValue() );
if( nullptr != np && np->GetNodeType() == X3D_APPEARANCE )
{
X3DAPP* ap = (X3DAPP*) np;
diffuseColor = ap->diffuseColor;
emissiveColor = ap->emissiveColor;
specularColor = ap->specularColor;
ambientIntensity = ap->ambientIntensity;
shininess = ap->shininess;
transparency = ap->transparency;
}
}
else if( pname == wxT( "diffuseColor" ) )
{
X3D::ParseSFVec3( prop->GetValue(), diffuseColor );
}
else if( pname == wxT( "emissiveColor" ) )
{
X3D::ParseSFVec3( prop->GetValue(), emissiveColor );
}
else if( pname == wxT( "specularColor" ) )
{
X3D::ParseSFVec3( prop->GetValue(), specularColor );
}
else if( pname == wxT( "ambientIntensity" ) )
{
X3D::ParseSFFloat( prop->GetValue(), ambientIntensity );
}
else if( pname == wxT( "shininess" ) )
{
X3D::ParseSFFloat( prop->GetValue(), shininess );
}
else if( pname == wxT( "transparency" ) )
{
X3D::ParseSFFloat( prop->GetValue(), transparency );
}
}
}
bool X3DAPP::Read( wxXmlNode* aNode, X3DNODE* aTopNode, X3D_DICT& aDict )
{
if( nullptr == aTopNode || nullptr == aNode )
return false;
m_Dict = &aDict;
wxXmlAttribute* prop;
for( prop = aNode->GetAttributes(); prop != nullptr; prop = prop->GetNext() )
{
const wxString& pname = prop->GetName();
if( pname == wxT( "DEF" ) )
{
m_Name = prop->GetValue();
m_Dict->AddName( m_Name, this );
}
}
wxXmlNode* pmat = nullptr;
for( wxXmlNode* child = aNode->GetChildren(); child != nullptr; child = child->GetNext() )
{
if( child->GetName() == wxT( "Material" ) )
pmat = child;
}
if( nullptr == pmat )
return false;
readFields( pmat );
if( !SetParent( aTopNode ) )
return false;
return true;
}
bool X3DAPP::SetParent( X3DNODE* aParent, bool doUnlink )
{
if( aParent == m_Parent )
return true;
if( nullptr != aParent )
{
X3DNODES nt = aParent->GetNodeType();
if( nt != X3D_SHAPE )
return false;
}
if( nullptr != m_Parent && doUnlink )
m_Parent->unlinkChildNode( this );
m_Parent = aParent;
if( nullptr != m_Parent )
m_Parent->AddChildNode( this );
return true;
}
bool X3DAPP::AddChildNode( X3DNODE* aNode )
{
return false;
}
bool X3DAPP::AddRefNode( X3DNODE* aNode )
{
return false;
}
SGNODE* X3DAPP::TranslateToSG( SGNODE* aParent )
{
S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
if( nullptr != aParent && ptype != S3D::SGTYPE_SHAPE )
{
wxLogTrace( traceVrmlPlugin,
wxT( " * [BUG] Appearance does not have a Shape parent (parent ID: %d)" ),
ptype );
return nullptr;
}
wxLogTrace( traceVrmlPlugin,
wxT( " * [INFO] Translating Appearance node with %zu children, %zu"
"references, and %zu back pointers." ),
m_Children.size(), m_Refs.size(), m_BackPointers.size() );
if( m_sgNode )
{
if( nullptr != aParent )
{
if( nullptr == S3D::GetSGNodeParent( m_sgNode )
&& !S3D::AddSGNodeChild( aParent, m_sgNode ) )
{
return nullptr;
}
else if( aParent != S3D::GetSGNodeParent( m_sgNode )
&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
{
return nullptr;
}
}
return m_sgNode;
}
IFSG_APPEARANCE matNode( aParent );
matNode.SetEmissive( emissiveColor.x, emissiveColor.y, emissiveColor.z );
matNode.SetSpecular( specularColor.x, specularColor.y, specularColor.z );
matNode.SetDiffuse( diffuseColor.x, diffuseColor.y, diffuseColor.z );
float ambr = ambientIntensity * diffuseColor.x;
float ambg = ambientIntensity * diffuseColor.y;
float ambb = ambientIntensity * diffuseColor.z;
matNode.SetAmbient( ambr, ambg, ambb );
matNode.SetShininess( shininess );
matNode.SetTransparency( transparency );
m_sgNode = matNode.GetRawPtr();
return m_sgNode;
}