There are some headers which don't need to include pad.h (which brings padstack.h) - they just need forward defines. While pad.h is not an especially heavy include on the scale of things, footprint is quite heavy. And both reduce inclusion load and reduce the number of files needlessly sensitive to changes in headers.
329 lines
11 KiB
C++
329 lines
11 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 Jean-Pierre Charras, [email protected]
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* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <[email protected]>
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* Copyright (C) 2013 Wayne Stambaugh <[email protected]>
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file spread_footprints.cpp
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* @brief functions to spread footprints on free areas outside a board.
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* this is useful after reading a netlist, when new footprints are loaded
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* and stacked at 0,0 coordinate.
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* Often, spread them on a free area near the board being edited make more easy
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* their selection.
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*/
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#include "spread_footprints.h"
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#include <optional>
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#include <algorithm>
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#include <footprint.h>
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#include <refdes_utils.h>
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#include <string_utils.h>
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#include <confirm.h>
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#include <pcb_edit_frame.h>
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#include <board.h>
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#include <rectpack2d/finders_interface.h>
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constexpr bool allow_flip = true;
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using spaces_type = rectpack2D::empty_spaces<allow_flip, rectpack2D::default_empty_spaces>;
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using rect_type = rectpack2D::output_rect_t<spaces_type>;
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using rect_ptr = rect_type*;
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using rect_vector = std::vector<rect_type>;
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// Use 0.01 mm units to calculate placement, to avoid long calculation time
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const int scale = (int) ( 0.01 * pcbIUScale.IU_PER_MM );
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static bool compareFootprintsbyRef( FOOTPRINT* ref, FOOTPRINT* compare )
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{
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const wxString& refPrefix = UTIL::GetRefDesPrefix( ref->GetReference() );
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const wxString& cmpPrefix = UTIL::GetRefDesPrefix( compare->GetReference() );
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if( refPrefix != cmpPrefix )
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{
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return refPrefix < cmpPrefix;
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}
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else
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{
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const int refInt = GetTrailingInt( ref->GetReference() );
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const int cmpInt = GetTrailingInt( compare->GetReference() );
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return refInt < cmpInt;
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}
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return false;
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}
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// Spread a list of rectangles inside a placement area
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std::optional<rectpack2D::rect_wh> spreadRectangles( rect_vector& vecSubRects, int areaSizeX,
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int areaSizeY )
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{
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areaSizeX /= scale;
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areaSizeY /= scale;
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std::optional<rectpack2D::rect_wh> result;
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int max_side = std::max( areaSizeX, areaSizeY );
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for( int i = 0; i < 2000; i++ )
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{
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bool anyUnsuccessful = false;
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const int discard_step = 1;
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auto report_successful = [&]( rect_type& )
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{
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return rectpack2D::callback_result::CONTINUE_PACKING;
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};
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auto report_unsuccessful = [&]( rect_type& r )
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{
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anyUnsuccessful = true;
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return rectpack2D::callback_result::ABORT_PACKING;
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};
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result = rectpack2D::find_best_packing<spaces_type>(
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vecSubRects,
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make_finder_input( max_side, discard_step, report_successful, report_unsuccessful,
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rectpack2D::flipping_option::DISABLED ) );
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if( !result || anyUnsuccessful )
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{
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max_side = (int) ( max_side * 1.2 );
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continue;
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}
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break;
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}
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return result;
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}
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void SpreadFootprints( std::vector<FOOTPRINT*>* aFootprints, VECTOR2I aTargetBoxPosition,
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bool aGroupBySheet, int aComponentGap, int aGroupGap )
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{
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using FpBBoxToFootprintsPair = std::pair<BOX2I, std::vector<FOOTPRINT*>>;
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using SheetBBoxToFootprintsMapPair =
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std::pair<BOX2I, std::map<VECTOR2I, FpBBoxToFootprintsPair>>;
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std::map<wxString, SheetBBoxToFootprintsMapPair> sheetsMap;
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// Fill in the maps
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for( FOOTPRINT* footprint : *aFootprints )
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{
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wxString path =
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aGroupBySheet ? footprint->GetPath().AsString().BeforeLast( '/' ) : wxString( wxS( "" ) );
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VECTOR2I size = footprint->GetBoundingBox( false ).GetSize();
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size.x += aComponentGap;
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size.y += aComponentGap;
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sheetsMap[path].second[size].second.push_back( footprint );
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}
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for( auto& [sheetPath, sheetPair] : sheetsMap )
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{
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auto& [sheet_bbox, sizeToFpMap] = sheetPair;
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for( auto& [fpSize, fpPair] : sizeToFpMap )
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{
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auto& [block_bbox, footprints] = fpPair;
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// Find optimal arrangement of same-size footprints
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double blockEstimateArea = (double) fpSize.x * fpSize.y * footprints.size();
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double initialSide = std::sqrt( blockEstimateArea );
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bool vertical = fpSize.x >= fpSize.y;
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int initialCountPerLine = footprints.size();
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const int singleLineRatio = 5;
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// Wrap the line if the ratio is not satisfied
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if( vertical )
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{
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if( ( fpSize.y * footprints.size() / fpSize.x ) > singleLineRatio )
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initialCountPerLine = initialSide / fpSize.y;
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}
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else
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{
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if( ( fpSize.x * footprints.size() / fpSize.y ) > singleLineRatio )
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initialCountPerLine = initialSide / fpSize.x;
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}
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int optimalCountPerLine = initialCountPerLine;
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int optimalRemainder = footprints.size() % optimalCountPerLine;
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if( optimalRemainder != 0 )
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{
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for( int i = std::max( 2, initialCountPerLine - 2 );
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i <= std::min( (int) footprints.size() - 2, initialCountPerLine + 2 ); i++ )
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{
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int r = footprints.size() % i;
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if( r == 0 || r >= optimalRemainder )
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{
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optimalCountPerLine = i;
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optimalRemainder = r;
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}
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}
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}
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std::sort( footprints.begin(), footprints.end(), compareFootprintsbyRef );
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// Arrange footprints in rows or columns (blocks)
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for( unsigned i = 0; i < footprints.size(); i++ )
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{
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FOOTPRINT* footprint = footprints[i];
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VECTOR2I position = fpSize / 2;
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if( vertical )
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{
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position.x += fpSize.x * ( i / optimalCountPerLine );
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position.y += fpSize.y * ( i % optimalCountPerLine );
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}
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else
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{
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position.x += fpSize.x * ( i % optimalCountPerLine );
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position.y += fpSize.y * ( i / optimalCountPerLine );
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}
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BOX2I old_fp_bbox = footprint->GetBoundingBox( false );
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footprint->Move( position - old_fp_bbox.GetOrigin() );
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BOX2I new_fp_bbox = footprint->GetBoundingBox( false );
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new_fp_bbox.Inflate( aComponentGap / 2 );
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block_bbox.Merge( new_fp_bbox );
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}
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}
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rect_vector vecSubRects;
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long long blocksArea = 0;
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// Fill in arrays for packing of blocks
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for( auto& [fpSize, fpPair] : sizeToFpMap )
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{
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auto& [block_bbox, footprints] = fpPair;
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vecSubRects.emplace_back( 0, 0, block_bbox.GetWidth() / scale,
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block_bbox.GetHeight() / scale, false );
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blocksArea += block_bbox.GetArea();
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}
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// Pack the blocks
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int areaSide = std::sqrt( blocksArea );
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spreadRectangles( vecSubRects, areaSide, areaSide );
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unsigned block_i = 0;
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// Move footprints to the new block locations
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for( auto& [fpSize, pair] : sizeToFpMap )
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{
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auto& [src_bbox, footprints] = pair;
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rect_type srect = vecSubRects[block_i];
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VECTOR2I target_pos( srect.x * scale, srect.y * scale );
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VECTOR2I target_size( srect.w * scale, srect.h * scale );
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// Avoid too large coordinates: Overlapping components
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// are better than out of screen components
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if( (uint64_t) target_pos.x + (uint64_t) target_size.x > INT_MAX / 2 )
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target_pos.x -= INT_MAX / 2;
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if( (uint64_t) target_pos.y + (uint64_t) target_size.y > INT_MAX / 2 )
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target_pos.y -= INT_MAX / 2;
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for( FOOTPRINT* footprint : footprints )
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{
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footprint->Move( target_pos - src_bbox.GetPosition() );
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sheet_bbox.Merge( footprint->GetBoundingBox( false ) );
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}
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block_i++;
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}
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}
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rect_vector vecSubRects;
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long long sheetsArea = 0;
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// Fill in arrays for packing of hierarchical sheet groups
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for( auto& [sheetPath, sheetPair] : sheetsMap )
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{
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auto& [sheet_bbox, sizeToFpMap] = sheetPair;
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BOX2I rect = sheet_bbox;
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// Add a margin around the sheet placement area:
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rect.Inflate( aGroupGap );
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vecSubRects.emplace_back( 0, 0, rect.GetWidth() / scale, rect.GetHeight() / scale, false );
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sheetsArea += sheet_bbox.GetArea();
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}
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// Pack the hierarchical sheet groups
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int areaSide = std::sqrt( sheetsArea );
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spreadRectangles( vecSubRects, areaSide, areaSide );
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unsigned srect_i = 0;
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// Move footprints to the new hierarchical sheet group locations
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for( auto& [sheetPath, sheetPair] : sheetsMap )
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{
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auto& [src_bbox, sizeToFpMap] = sheetPair;
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rect_type srect = vecSubRects[srect_i];
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VECTOR2I target_pos( srect.x * scale + aTargetBoxPosition.x,
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srect.y * scale + aTargetBoxPosition.y );
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VECTOR2I target_size( srect.w * scale, srect.h * scale );
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// Avoid too large coordinates: Overlapping components
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// are better than out of screen components
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if( (int64_t) target_pos.x + (int64_t) target_size.x > INT_MAX / 2 )
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target_pos.x -= INT_MAX / 2;
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if( (int64_t) target_pos.y + (int64_t) target_size.y > INT_MAX / 2 )
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target_pos.y -= INT_MAX / 2;
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for( auto& [fpSize, fpPair] : sizeToFpMap )
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{
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auto& [block_bbox, footprints] = fpPair;
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for( FOOTPRINT* footprint : footprints )
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{
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footprint->Move( target_pos - src_bbox.GetPosition() );
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}
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}
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srect_i++;
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}
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}
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