Provides a global registry for context menu factories keyed by
action or group name. This allows JSON-loaded toolbar configurations
to get the same context menus as code-defined defaults.
API syntax:
config.AppendAction( ACTION ).WithContextMenu( factory );
The WithContextMenu() method registers the factory in the
global registry keyed by action name.
Context menus can also be associated with toolbar groups:
TOOLBAR_GROUP_CONFIG( name )
.AddAction( A )
.AddAction( B )
.AddContextMenu( factory )
The factory is registered globally by group name.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/20713
314 lines
8.9 KiB
C++
314 lines
8.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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* @author Ian McInerney
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef TOOLBAR_CONFIGURATION_H_
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#define TOOLBAR_CONFIGURATION_H_
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#include <string>
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#include <vector>
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#include <settings/json_settings.h>
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#include <settings/parameters.h>
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#include <tool/action_toolbar.h>
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#include <tool/tool_action.h>
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#include <tool/ui/toolbar_context_menu_registry.h>
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enum class TOOLBAR_ITEM_TYPE
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{
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TOOL,
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TB_GROUP,
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SPACER,
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CONTROL,
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SEPARATOR
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};
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class KICOMMON_API TOOLBAR_ITEM
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{
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public:
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TOOLBAR_ITEM() :
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m_Type( TOOLBAR_ITEM_TYPE::TOOL ),
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m_Size( 0 )
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{ }
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TOOLBAR_ITEM( TOOLBAR_ITEM_TYPE aType ) :
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m_Type( aType ),
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m_Size( 0 )
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{ }
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TOOLBAR_ITEM( TOOLBAR_ITEM_TYPE aType, int aSize ) :
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m_Type( aType ),
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m_Size( aSize )
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{
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wxASSERT( aType == TOOLBAR_ITEM_TYPE::SPACER );
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}
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TOOLBAR_ITEM( TOOLBAR_ITEM_TYPE aType, std::string aName ) :
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m_Type( aType ),
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m_Size( 0 )
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{
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if( aType == TOOLBAR_ITEM_TYPE::CONTROL )
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m_ControlName = aName;
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else if( aType == TOOLBAR_ITEM_TYPE::TOOL )
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m_ActionName = aName;
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}
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public:
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TOOLBAR_ITEM_TYPE m_Type;
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// Control properties
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std::string m_ControlName;
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// Tool properties
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std::string m_ActionName;
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// Spacer properties
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int m_Size;
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// Group properties
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wxString m_GroupName;
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std::vector<TOOLBAR_ITEM> m_GroupItems;
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};
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// Forward declaration for use in TOOLBAR_ITEM_REF
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class TOOLBAR_GROUP_CONFIG;
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/**
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* Helper class returned by TOOLBAR_CONFIGURATION::AppendAction() to allow
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* chaining of context menu registration.
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*/
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class KICOMMON_API TOOLBAR_ITEM_REF
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{
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public:
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TOOLBAR_ITEM_REF( class TOOLBAR_CONFIGURATION& aParent, TOOLBAR_ITEM& aItem ) :
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m_parent( aParent ),
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m_item( aItem )
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{
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}
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/**
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* Associate a context menu factory with this action.
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*
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* The factory is registered globally so JSON-loaded configurations
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* will also get this menu.
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*
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* @param aFactory Factory function that creates the context menu
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* @return Reference to parent configuration for continued chaining
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*/
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TOOLBAR_CONFIGURATION& WithContextMenu(
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TOOLBAR_CONTEXT_MENU_REGISTRY::MENU_FACTORY aFactory );
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/// Allow implicit conversion back to TOOLBAR_CONFIGURATION for chaining
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operator TOOLBAR_CONFIGURATION&() { return m_parent; }
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// Forwarding methods to allow continued chaining after WithContextMenu or directly
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TOOLBAR_ITEM_REF AppendAction( const std::string& aActionName );
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TOOLBAR_ITEM_REF AppendAction( const TOOL_ACTION& aAction );
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TOOLBAR_CONFIGURATION& AppendSeparator();
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TOOLBAR_CONFIGURATION& AppendSpacer( int aSize );
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TOOLBAR_CONFIGURATION& AppendGroup( const TOOLBAR_GROUP_CONFIG& aGroup );
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TOOLBAR_CONFIGURATION& AppendControl( const std::string& aControlName );
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TOOLBAR_CONFIGURATION& AppendControl( const ACTION_TOOLBAR_CONTROL& aControl );
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private:
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TOOLBAR_CONFIGURATION& m_parent;
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TOOLBAR_ITEM& m_item;
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};
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class KICOMMON_API TOOLBAR_GROUP_CONFIG
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{
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public:
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TOOLBAR_GROUP_CONFIG( const wxString& aName ) :
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m_groupName( aName )
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{
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}
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const wxString& GetName() const
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{
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return m_groupName;
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}
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TOOLBAR_GROUP_CONFIG& AddAction( std::string aActionName )
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{
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m_groupItems.emplace_back( TOOLBAR_ITEM_TYPE::TOOL, aActionName );
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return *this;
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}
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TOOLBAR_GROUP_CONFIG& AddAction( const TOOL_ACTION& aAction )
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{
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m_groupItems.emplace_back( TOOLBAR_ITEM_TYPE::TOOL, aAction.GetName() );
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return *this;
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}
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/**
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* Associate a context menu factory with this group.
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*
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* The menu will be available for all actions in the group.
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* The factory is registered globally so JSON-loaded configurations
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* will also get this menu.
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*
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* @param aFactory Factory function that creates the context menu
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* @return Reference for continued chaining
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*/
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TOOLBAR_GROUP_CONFIG& AddContextMenu(
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TOOLBAR_CONTEXT_MENU_REGISTRY::MENU_FACTORY aFactory )
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{
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// Register the factory globally using the group name
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TOOLBAR_CONTEXT_MENU_REGISTRY::RegisterGroupMenuFactory(
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m_groupName.ToStdString(), std::move( aFactory ) );
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return *this;
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}
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std::vector<TOOLBAR_ITEM> GetGroupItems() const
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{
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return m_groupItems;
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}
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public:
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// These are public to write the JSON, but are lower-cased to encourage people not to directly
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// access them and treat them as private.
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wxString m_groupName;
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std::vector<TOOLBAR_ITEM> m_groupItems;
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};
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class KICOMMON_API TOOLBAR_CONFIGURATION
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{
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public:
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TOOLBAR_CONFIGURATION() {}
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virtual ~TOOLBAR_CONFIGURATION() {}
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TOOLBAR_ITEM_REF AppendAction( const std::string& aActionName )
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{
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m_toolbarItems.emplace_back( TOOLBAR_ITEM_TYPE::TOOL, aActionName );
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return TOOLBAR_ITEM_REF( *this, m_toolbarItems.back() );
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}
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TOOLBAR_ITEM_REF AppendAction( const TOOL_ACTION& aAction )
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{
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m_toolbarItems.emplace_back( TOOLBAR_ITEM_TYPE::TOOL, aAction.GetName() );
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return TOOLBAR_ITEM_REF( *this, m_toolbarItems.back() );
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}
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TOOLBAR_CONFIGURATION& AppendSeparator()
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{
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m_toolbarItems.emplace_back( TOOLBAR_ITEM_TYPE::SEPARATOR );
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return *this;
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}
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TOOLBAR_CONFIGURATION& AppendSpacer( int aSize )
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{
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m_toolbarItems.emplace_back( TOOLBAR_ITEM_TYPE::SPACER, aSize );
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return *this;
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}
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TOOLBAR_CONFIGURATION& AppendGroup( const TOOLBAR_GROUP_CONFIG& aGroup )
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{
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TOOLBAR_ITEM item( TOOLBAR_ITEM_TYPE::TB_GROUP );
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item.m_GroupName = aGroup.GetName();
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item.m_GroupItems = aGroup.GetGroupItems();
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m_toolbarItems.push_back( item );
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return *this;
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}
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TOOLBAR_CONFIGURATION& AppendControl( const std::string& aControlName )
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{
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m_toolbarItems.emplace_back( TOOLBAR_ITEM_TYPE::CONTROL, aControlName );
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return *this;
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}
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TOOLBAR_CONFIGURATION& AppendControl( const ACTION_TOOLBAR_CONTROL& aControl )
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{
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m_toolbarItems.emplace_back( TOOLBAR_ITEM_TYPE::CONTROL, aControl.GetName() );
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return *this;
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}
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std::vector<TOOLBAR_ITEM> GetToolbarItems() const
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{
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return m_toolbarItems;
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}
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void Clear()
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{
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m_toolbarItems.clear();
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}
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public:
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// These are public to write the JSON, but are lower-cased to encourage people not to directly
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// access them and treat them as private.
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std::vector<TOOLBAR_ITEM> m_toolbarItems;
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};
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enum class TOOLBAR_LOC
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{
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LEFT = 0, ///< Toolbar on the left side of the canvas
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RIGHT, ///< Toolbar on the right side of the canvas
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TOP_MAIN, ///< Toolbar on the top of the canvas
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TOP_AUX ///< Toolbar on the top of the canvas
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};
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class KICOMMON_API TOOLBAR_SETTINGS : public JSON_SETTINGS
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{
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public:
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TOOLBAR_SETTINGS( const wxString& aFilename );
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virtual ~TOOLBAR_SETTINGS() {}
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/**
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* Get the default tools to show on the specified canvas toolbar.
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*/
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virtual std::optional<TOOLBAR_CONFIGURATION> DefaultToolbarConfig( TOOLBAR_LOC aToolbar )
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{
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return std::nullopt;
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}
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/**
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* Get the tools to show on the specified canvas toolbar.
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*
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* Returns the user-configured tools, and if not customized, the default tools.
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*/
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std::optional<TOOLBAR_CONFIGURATION> GetToolbarConfig( TOOLBAR_LOC aToolbar, bool aAllowCustom = true );
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/**
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* Get the stored configuration for the given toolbar.
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*/
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std::optional<TOOLBAR_CONFIGURATION> GetStoredToolbarConfig( TOOLBAR_LOC aToolbar );
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/**
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* Set the stored configuration for the given toolbar.
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*/
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void SetStoredToolbarConfig( TOOLBAR_LOC aToolbar, const TOOLBAR_CONFIGURATION& aConfig )
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{
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m_toolbars[aToolbar] = aConfig;
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}
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protected:
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// The toolbars
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std::map<TOOLBAR_LOC, TOOLBAR_CONFIGURATION> m_toolbars;
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};
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#endif /* TOOLBAR_CONFIGURATION_H_ */
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