When moving an object in pcbnew, instead of using the constrainer to restrict motion, we use it to build snapping guidelines that are visible to the designer and make keeping movement on the various axes easier but not required
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <variant>
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#include <vector>
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#include <eda_item.h>
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#include <gal/color4d.h>
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#include <geometry/circle.h>
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#include <geometry/half_line.h>
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#include <geometry/line.h>
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#include <geometry/seg.h>
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#include <geometry/shape_arc.h>
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namespace KIGFX
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{
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/**
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* Shows construction geometry for things like line extensions, arc centers, etc.
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*/
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class CONSTRUCTION_GEOM : public EDA_ITEM
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{
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public:
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// Supported items
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using DRAWABLE = std::variant<SEG, LINE, HALF_LINE, CIRCLE, SHAPE_ARC, VECTOR2I>;
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struct SNAP_GUIDE
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{
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SEG Segment;
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COLOR4D Color;
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int LineWidth;
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};
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CONSTRUCTION_GEOM();
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wxString GetClass() const override { return wxT( "CONSTRUCTION_GEOM" ); }
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const BOX2I ViewBBox() const override;
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void ViewDraw( int aLayer, VIEW* aView ) const override;
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std::vector<int> ViewGetLayers() const override;
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void SetColor( const COLOR4D& aColor ) { m_color = aColor; }
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void SetPersistentColor( const COLOR4D& aColor ) { m_persistentColor = aColor; }
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void AddDrawable( const DRAWABLE& aItem, bool aIsPersistent, int aLineWidth = 1 );
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void SetSnapGuides( std::vector<SNAP_GUIDE> aGuides );
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void ClearDrawables();
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void SetSnapLine( const SEG& aLine ) { m_snapLine = aLine; }
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void ClearSnapLine() { m_snapLine.reset(); }
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private:
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COLOR4D m_color;
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COLOR4D m_persistentColor;
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struct DRAWABLE_INFO
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{
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DRAWABLE Item;
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bool IsPersistent;
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int LineWidth;
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};
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// The items to draw
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std::vector<DRAWABLE_INFO> m_drawables;
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std::vector<SNAP_GUIDE> m_snapGuides;
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// The snap line to draw
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std::optional<SEG> m_snapLine;
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};
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} // namespace KIGFX
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