Files
Alex Shvartzkop 3fa40e05dc Use GLAD for OpenGL loading instead of GLEW.
This allows us to pick GLX on X11 and EGL on Wayland
at runtime when building with wxWidgets 3.3.2+

GLEW only allowed to choose between GLX/EGL at compile time.

This also removes KICAD_USE_EGL option, KiCad will use
whatever wxWidgets was built with.

Fixes https://gitlab.com/kicad/code/kicad/-/issues/20647
2026-02-22 14:56:40 +03:00

1111 lines
41 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2023 CERN
* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <../3d_rendering/opengl/render_3d_opengl.h> // Must be included before any GL header
#include <dialogs/appearance_controls_3D.h>
#include <bitmaps.h>
#include <settings/color_settings.h>
#include <confirm.h>
#include <pgm_base.h>
#include <dpi_scaling_common.h>
#include <eda_list_dialog.h>
#include <pcb_display_options.h>
#include <eda_3d_viewer_frame.h>
#include <pcbnew_settings.h>
#include <project.h>
#include <board.h>
#include <tool/tool_manager.h>
#include <tools/pcb_actions.h>
#include <tools/eda_3d_actions.h>
#include <widgets/bitmap_toggle.h>
#include <widgets/color_swatch.h>
#include <widgets/wx_infobar.h>
#include <widgets/grid_bitmap_toggle.h>
#include <dialogs/eda_view_switcher.h>
#include <wx/bmpbuttn.h>
#include <wx/sizer.h>
#include <wx/textdlg.h>
#include <wx/checkbox.h>
#include <algorithm>
/// Render Row abbreviation to reduce source width.
#define RR APPEARANCE_CONTROLS_3D::APPEARANCE_SETTING_3D
/// Template for object appearance settings
const APPEARANCE_CONTROLS_3D::APPEARANCE_SETTING_3D APPEARANCE_CONTROLS_3D::s_layerSettings[] = {
// text id tooltip
RR( _HKI( "Board Body" ), LAYER_3D_BOARD, _HKI( "Show board body" ) ),
RR( _HKI( "Plated Barrels" ),LAYER_3D_PLATED_BARRELS, _HKI( "Show barrels of plated through-holes and vias" ) ),
RR( wxS( "F.Cu" ), LAYER_3D_COPPER_TOP, _HKI( "Show front copper / surface finish color" ) ),
RR( wxS( "B.Cu" ), LAYER_3D_COPPER_BOTTOM, _HKI( "Show back copper / surface finish color" ) ),
RR( _HKI( "Adhesive" ), LAYER_3D_ADHESIVE, _HKI( "Show adhesive" ) ),
RR( _HKI( "Solder Paste" ), LAYER_3D_SOLDERPASTE, _HKI( "Show solder paste" ) ),
RR( wxS( "F.Silkscreen" ), LAYER_3D_SILKSCREEN_TOP, _HKI( "Show front silkscreen" ) ),
RR( wxS( "B.Silkscreen" ), LAYER_3D_SILKSCREEN_BOTTOM, _HKI( "Show back silkscreen" ) ),
RR( wxS( "F.Mask" ), LAYER_3D_SOLDERMASK_TOP, _HKI( "Show front solder mask" ) ),
RR( wxS( "B.Mask" ), LAYER_3D_SOLDERMASK_BOTTOM, _HKI( "Show back solder mask" ) ),
RR( wxS( "User.Drawings" ), LAYER_3D_USER_DRAWINGS, _HKI( "Show user drawings layer" ) ),
RR( wxS( "User.Comments" ), LAYER_3D_USER_COMMENTS, _HKI( "Show user comments layer" ) ),
RR( wxS( "User.Eco1" ), LAYER_3D_USER_ECO1, _HKI( "Show user ECO1 layer" ) ),
RR( wxS( "User.Eco2" ), LAYER_3D_USER_ECO2, _HKI( "Show user ECO2 layer" ) ),
RR( wxS( "User.1" ), LAYER_3D_USER_1, _HKI( "Show user defined layer 1" ) ),
RR( wxS( "User.2" ), LAYER_3D_USER_2, _HKI( "Show user defined layer 2" ) ),
RR( wxS( "User.3" ), LAYER_3D_USER_3, _HKI( "Show user defined layer 3" ) ),
RR( wxS( "User.4" ), LAYER_3D_USER_4, _HKI( "Show user defined layer 4" ) ),
RR( wxS( "User.5" ), LAYER_3D_USER_5, _HKI( "Show user defined layer 5" ) ),
RR( wxS( "User.6" ), LAYER_3D_USER_6, _HKI( "Show user defined layer 6" ) ),
RR( wxS( "User.7" ), LAYER_3D_USER_7, _HKI( "Show user defined layer 7" ) ),
RR( wxS( "User.8" ), LAYER_3D_USER_8, _HKI( "Show user defined layer 8" ) ),
RR( wxS( "User.9" ), LAYER_3D_USER_9, _HKI( "Show user defined layer 9" ) ),
RR( wxS( "User.10" ), LAYER_3D_USER_10, _HKI( "Show user defined layer 10" ) ),
RR( wxS( "User.11" ), LAYER_3D_USER_11, _HKI( "Show user defined layer 11" ) ),
RR( wxS( "User.12" ), LAYER_3D_USER_12, _HKI( "Show user defined layer 12" ) ),
RR( wxS( "User.13" ), LAYER_3D_USER_13, _HKI( "Show user defined layer 13" ) ),
RR( wxS( "User.14" ), LAYER_3D_USER_14, _HKI( "Show user defined layer 14" ) ),
RR( wxS( "User.15" ), LAYER_3D_USER_15, _HKI( "Show user defined layer 15" ) ),
RR( wxS( "User.16" ), LAYER_3D_USER_16, _HKI( "Show user defined layer 16" ) ),
RR( wxS( "User.17" ), LAYER_3D_USER_17, _HKI( "Show user defined layer 17" ) ),
RR( wxS( "User.18" ), LAYER_3D_USER_18, _HKI( "Show user defined layer 18" ) ),
RR( wxS( "User.19" ), LAYER_3D_USER_19, _HKI( "Show user defined layer 19" ) ),
RR( wxS( "User.20" ), LAYER_3D_USER_20, _HKI( "Show user defined layer 20" ) ),
RR( wxS( "User.21" ), LAYER_3D_USER_21, _HKI( "Show user defined layer 21" ) ),
RR( wxS( "User.22" ), LAYER_3D_USER_22, _HKI( "Show user defined layer 22" ) ),
RR( wxS( "User.23" ), LAYER_3D_USER_23, _HKI( "Show user defined layer 23" ) ),
RR( wxS( "User.24" ), LAYER_3D_USER_24, _HKI( "Show user defined layer 24" ) ),
RR( wxS( "User.25" ), LAYER_3D_USER_25, _HKI( "Show user defined layer 25" ) ),
RR( wxS( "User.26" ), LAYER_3D_USER_26, _HKI( "Show user defined layer 26" ) ),
RR( wxS( "User.27" ), LAYER_3D_USER_27, _HKI( "Show user defined layer 27" ) ),
RR( wxS( "User.28" ), LAYER_3D_USER_28, _HKI( "Show user defined layer 28" ) ),
RR( wxS( "User.29" ), LAYER_3D_USER_29, _HKI( "Show user defined layer 29" ) ),
RR( wxS( "User.30" ), LAYER_3D_USER_30, _HKI( "Show user defined layer 30" ) ),
RR( wxS( "User.31" ), LAYER_3D_USER_31, _HKI( "Show user defined layer 31" ) ),
RR( wxS( "User.32" ), LAYER_3D_USER_32, _HKI( "Show user defined layer 32" ) ),
RR( wxS( "User.33" ), LAYER_3D_USER_33, _HKI( "Show user defined layer 33" ) ),
RR( wxS( "User.34" ), LAYER_3D_USER_34, _HKI( "Show user defined layer 34" ) ),
RR( wxS( "User.35" ), LAYER_3D_USER_35, _HKI( "Show user defined layer 35" ) ),
RR( wxS( "User.36" ), LAYER_3D_USER_36, _HKI( "Show user defined layer 36" ) ),
RR( wxS( "User.37" ), LAYER_3D_USER_37, _HKI( "Show user defined layer 37" ) ),
RR( wxS( "User.38" ), LAYER_3D_USER_38, _HKI( "Show user defined layer 38" ) ),
RR( wxS( "User.39" ), LAYER_3D_USER_39, _HKI( "Show user defined layer 39" ) ),
RR( wxS( "User.40" ), LAYER_3D_USER_40, _HKI( "Show user defined layer 40" ) ),
RR( wxS( "User.41" ), LAYER_3D_USER_41, _HKI( "Show user defined layer 41" ) ),
RR( wxS( "User.42" ), LAYER_3D_USER_42, _HKI( "Show user defined layer 42" ) ),
RR( wxS( "User.43" ), LAYER_3D_USER_43, _HKI( "Show user defined layer 43" ) ),
RR( wxS( "User.44" ), LAYER_3D_USER_44, _HKI( "Show user defined layer 44" ) ),
RR( wxS( "User.45" ), LAYER_3D_USER_45, _HKI( "Show user defined layer 45" ) ),
RR(),
RR( _HKI( "Through-hole Models" ), LAYER_3D_TH_MODELS, EDA_3D_ACTIONS::showTHT ),
RR( _HKI( "SMD Models" ), LAYER_3D_SMD_MODELS, EDA_3D_ACTIONS::showSMD ),
RR( _HKI( "Virtual Models" ), LAYER_3D_VIRTUAL_MODELS, EDA_3D_ACTIONS::showVirtual ),
RR( _HKI( "Models not in POS File" ), LAYER_3D_MODELS_NOT_IN_POS, EDA_3D_ACTIONS::showNotInPosFile ),
RR( _HKI( "Models marked DNP" ), LAYER_3D_MODELS_MARKED_DNP, EDA_3D_ACTIONS::showDNP ),
RR( _HKI( "Model Bounding Boxes" ), LAYER_3D_BOUNDING_BOXES, EDA_3D_ACTIONS::showBBoxes ),
RR(),
RR( _HKI( "Values" ), LAYER_FP_VALUES, _HKI( "Show footprint values" ) ),
RR( _HKI( "References" ), LAYER_FP_REFERENCES, _HKI( "Show footprint references" ) ),
RR( _HKI( "Footprint Text" ), LAYER_FP_TEXT, _HKI( "Show all footprint text" ) ),
RR( _HKI( "Off-board Silkscreen" ), LAYER_3D_OFF_BOARD_SILK, _HKI( "Do not clip silk layers to board outline" ) ),
RR(),
RR( _HKI( "3D Navigator" ), LAYER_3D_NAVIGATOR, EDA_3D_ACTIONS::showNavigator ),
RR( _HKI( "Background Start" ), LAYER_3D_BACKGROUND_TOP, _HKI( "Background gradient start color" ) ),
RR( _HKI( "Background End" ), LAYER_3D_BACKGROUND_BOTTOM, _HKI( "Background gradient end color" ) ),
};
// The list of IDs that can have colors coming from the board stackup, and cannot be
// modified if use colors from stackup is activated
static std::vector<int> inStackupColors{ LAYER_3D_BOARD,
LAYER_3D_COPPER_TOP, LAYER_3D_COPPER_BOTTOM,
LAYER_3D_SOLDERPASTE,
LAYER_3D_SILKSCREEN_TOP, LAYER_3D_SILKSCREEN_BOTTOM,
LAYER_3D_SOLDERMASK_TOP, LAYER_3D_SOLDERMASK_BOTTOM
};
APPEARANCE_CONTROLS_3D::APPEARANCE_CONTROLS_3D( EDA_3D_VIEWER_FRAME* aParent, wxWindow* aFocusOwner ) :
APPEARANCE_CONTROLS_3D_BASE( aParent ),
m_frame( aParent ),
m_focusOwner( aFocusOwner ),
m_lastSelectedViewport( nullptr )
{
DPI_SCALING_COMMON dpi( nullptr, m_frame );
int screenHeight = wxSystemSettings::GetMetric( wxSYS_SCREEN_Y );
m_pointSize = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT ).GetPointSize();
m_layerPanelColour = m_panelLayers->GetBackgroundColour().ChangeLightness( 110 );
SetBorders( true, false, false, false );
m_layersOuterSizer = new wxBoxSizer( wxVERTICAL );
m_windowLayers->SetSizer( m_layersOuterSizer );
m_windowLayers->SetScrollRate( 0, 5 );
m_windowLayers->Bind( wxEVT_SET_FOCUS, &APPEARANCE_CONTROLS_3D::OnSetFocus, this );
m_envOuterSizer = new wxBoxSizer( wxVERTICAL );
wxFont infoFont = KIUI::GetInfoFont( this );
m_panelLayers->SetFont( infoFont );
m_windowLayers->SetFont( infoFont );
m_presetsLabel->SetFont( infoFont );
m_viewportsLabel->SetFont( infoFont );
// Create display options
m_cbUseBoardStackupColors = new wxCheckBox( m_panelLayers, wxID_ANY,
_( "Use board stackup colors" ) );
m_cbUseBoardStackupColors->SetFont( infoFont );
m_cbUseBoardStackupColors->Bind( wxEVT_CHECKBOX,
[this]( wxCommandEvent& aEvent )
{
EDA_3D_VIEWER_SETTINGS* cfg = m_frame->GetAdapter().m_Cfg;
cfg->m_UseStackupColors = aEvent.IsChecked();
UpdateLayerCtls();
m_frame->NewDisplay( true );
} );
m_cbUseBoardEditorCopperColors = new wxCheckBox( m_panelLayers, wxID_ANY,
_( "Use PCB editor copper colors" ) );
m_cbUseBoardEditorCopperColors->SetFont( infoFont );
m_cbUseBoardEditorCopperColors->SetToolTip( _( "Use the board editor layer colors for copper "
"layers (realtime renderer only)" ) );
m_cbUseBoardEditorCopperColors->Bind( wxEVT_CHECKBOX,
[this]( wxCommandEvent& aEvent )
{
EDA_3D_VIEWER_SETTINGS* cfg = m_frame->GetAdapter().m_Cfg;
cfg->m_Render.use_board_editor_copper_colors = aEvent.IsChecked();
UpdateLayerCtls();
m_frame->NewDisplay( true );
} );
m_panelLayersSizer->Add( m_cbUseBoardStackupColors, 0, wxEXPAND | wxTOP | wxLEFT | wxRIGHT, 5 );
m_panelLayersSizer->Add( m_cbUseBoardEditorCopperColors, 0,
wxEXPAND | wxALL, 5 );
m_cbLayerPresets->SetToolTip( wxString::Format( _( "Save and restore color and visibility combinations.\n"
"Use %s+Tab to activate selector.\n"
"Successive Tabs while holding %s down will cycle through "
"presets in the popup." ),
KeyNameFromKeyCode( PRESET_SWITCH_KEY ),
KeyNameFromKeyCode( PRESET_SWITCH_KEY ) ) );
m_cbViewports->SetToolTip( wxString::Format( _( "Save and restore camera position and zoom.\n"
"Use %s+Tab to activate selector.\n"
"Successive Tabs while holding %s down will cycle through "
"viewports in the popup." ),
KeyNameFromKeyCode( VIEWPORT_SWITCH_KEY ),
KeyNameFromKeyCode( VIEWPORT_SWITCH_KEY ) ) );
if( screenHeight <= 900 && m_pointSize >= FromDIP( KIUI::c_IndicatorSizeDIP ) )
m_pointSize = m_pointSize * 8 / 10;
m_cbLayerPresets->Bind( wxEVT_CHOICE, &APPEARANCE_CONTROLS_3D::onLayerPresetChanged, this );
m_toggleGridRenderer = new GRID_BITMAP_TOGGLE_RENDERER(
KiBitmapBundle( BITMAPS::visibility ), KiBitmapBundle( BITMAPS::visibility_off ) );
m_frame->Bind( EDA_LANG_CHANGED, &APPEARANCE_CONTROLS_3D::OnLanguageChanged, this );
}
APPEARANCE_CONTROLS_3D::~APPEARANCE_CONTROLS_3D()
{
m_frame->Unbind( EDA_LANG_CHANGED, &APPEARANCE_CONTROLS_3D::OnLanguageChanged, this );
}
wxSize APPEARANCE_CONTROLS_3D::GetBestSize() const
{
DPI_SCALING_COMMON dpi( nullptr, m_frame );
wxSize size( 220 * dpi.GetScaleFactor(), 480 * dpi.GetScaleFactor() );
return size;
}
void APPEARANCE_CONTROLS_3D::OnSetFocus( wxFocusEvent& aEvent )
{
#ifdef __WXMSW__
// In wxMSW, buttons won't process events unless they have focus, so we'll let it take the
// focus and give it back to the parent in the button event handler.
if( wxBitmapButton* btn = dynamic_cast<wxBitmapButton*>( aEvent.GetEventObject() ) )
{
wxCommandEvent evt( wxEVT_BUTTON );
wxPostEvent( btn, evt );
}
#endif
passOnFocus();
aEvent.Skip();
}
void APPEARANCE_CONTROLS_3D::OnSize( wxSizeEvent& aEvent )
{
aEvent.Skip();
}
void APPEARANCE_CONTROLS_3D::rebuildControls()
{
Freeze();
rebuildLayers();
m_cbUseBoardStackupColors->SetLabel( _( "Use board stackup colors" ) );
rebuildLayerPresetsWidget( true );
rebuildViewportsWidget();
Thaw();
Refresh();
}
void APPEARANCE_CONTROLS_3D::OnLanguageChanged( wxCommandEvent& aEvent )
{
rebuildControls();
aEvent.Skip();
}
void APPEARANCE_CONTROLS_3D::OnDarkModeToggle()
{
// This is essentially a list of hacks because DarkMode isn't yet implemented inside
// wxWidgets.
//
// The individual wxPanels, COLOR_SWATCHes and GRID_CELL_COLOR_RENDERERs should really be
// overriding some virtual method or responding to some wxWidgets event so that the parent
// doesn't have to know what it contains. But, that's not where we are, so... :shrug:
m_layerPanelColour = m_panelLayers->GetBackgroundColour().ChangeLightness( 110 );
m_windowLayers->SetBackgroundColour( m_layerPanelColour );
for( wxSizerItem* child : m_layersOuterSizer->GetChildren() )
{
if( child && child->GetWindow() )
child->GetWindow()->SetBackgroundColour( m_layerPanelColour );
}
}
void APPEARANCE_CONTROLS_3D::CommonSettingsChanged()
{
rebuildControls();
UpdateLayerCtls();
const wxString& currentPreset = m_frame->GetAdapter().m_Cfg->m_CurrentPreset;
if( currentPreset == FOLLOW_PCB || currentPreset == FOLLOW_PLOT_SETTINGS )
updateLayerPresetWidget( currentPreset );
else
syncLayerPresetSelection();
}
void APPEARANCE_CONTROLS_3D::ApplyLayerPreset( const wxString& aPresetName )
{
doApplyLayerPreset( aPresetName );
// Move to front of MRU list
if( m_presetMRU.Index( aPresetName ) != wxNOT_FOUND )
m_presetMRU.Remove( aPresetName );
m_presetMRU.Insert( aPresetName, 0 );
updateLayerPresetWidget( aPresetName );
}
std::vector<VIEWPORT3D> APPEARANCE_CONTROLS_3D::GetUserViewports() const
{
std::vector<VIEWPORT3D> ret;
for( const auto& [name, viewport] : m_viewports )
ret.emplace_back( viewport );
return ret;
}
void APPEARANCE_CONTROLS_3D::SetUserViewports( std::vector<VIEWPORT3D>& aViewportList )
{
m_viewports.clear();
for( const VIEWPORT3D& viewport : aViewportList )
{
if( m_viewports.count( viewport.name ) )
continue;
m_viewports[viewport.name] = viewport;
m_viewportMRU.Add( viewport.name );
}
rebuildViewportsWidget();
// Now is as good a time as any to initialize the layer presets as well.
rebuildLayerPresetsWidget( true );
m_presetMRU.Add( FOLLOW_PCB );
m_presetMRU.Add( FOLLOW_PLOT_SETTINGS );
for( const LAYER_PRESET_3D& preset : m_frame->GetAdapter().m_Cfg->m_LayerPresets )
m_presetMRU.Add( preset.name );
}
void APPEARANCE_CONTROLS_3D::ApplyViewport( const wxString& aViewportName )
{
int idx = m_cbViewports->FindString( aViewportName );
if( idx >= 0 && idx < (int)m_cbViewports->GetCount() - 3 /* separator */ )
{
m_cbViewports->SetSelection( idx );
m_lastSelectedViewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( idx ) );
}
else
{
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 ); // separator
m_lastSelectedViewport = nullptr;
}
if( m_lastSelectedViewport )
doApplyViewport( *m_lastSelectedViewport );
}
void APPEARANCE_CONTROLS_3D::OnLayerVisibilityChanged( int aLayer, bool isVisible )
{
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
const std::map<int, COLOR4D>& colors = m_frame->GetAdapter().GetLayerColors();
bool killFollow = false;
bool doFastRefresh = false; // true to just refresh the display
// Special-case controls
switch( aLayer )
{
case LAYER_FP_TEXT:
// Because Footprint Text is a meta-control that also can disable values/references,
// drag them along here so that the user is less likely to be confused.
if( !isVisible )
{
visibleLayers.set( LAYER_FP_REFERENCES, false );
visibleLayers.set( LAYER_FP_VALUES, false );
}
visibleLayers.set( LAYER_FP_TEXT, isVisible );
killFollow = true;
break;
case LAYER_FP_REFERENCES:
case LAYER_FP_VALUES:
// In case that user changes Footprint Value/References when the Footprint Text
// meta-control is disabled, we should put it back on.
if( isVisible )
visibleLayers.set( LAYER_FP_TEXT, true );
visibleLayers.set( aLayer, isVisible );
killFollow = true;
break;
case LAYER_3D_BOARD:
case LAYER_3D_COPPER_TOP:
case LAYER_3D_COPPER_BOTTOM:
case LAYER_3D_PLATED_BARRELS:
case LAYER_3D_SILKSCREEN_BOTTOM:
case LAYER_3D_SILKSCREEN_TOP:
case LAYER_3D_SOLDERMASK_BOTTOM:
case LAYER_3D_SOLDERMASK_TOP:
case LAYER_3D_SOLDERPASTE:
case LAYER_3D_ADHESIVE:
case LAYER_3D_USER_COMMENTS:
case LAYER_3D_USER_DRAWINGS:
case LAYER_3D_USER_ECO1:
case LAYER_3D_USER_ECO2:
visibleLayers.set( aLayer, isVisible );
killFollow = true;
break;
case LAYER_3D_TH_MODELS:
case LAYER_3D_SMD_MODELS:
case LAYER_3D_VIRTUAL_MODELS:
case LAYER_3D_MODELS_NOT_IN_POS:
case LAYER_3D_MODELS_MARKED_DNP:
doFastRefresh = true;
visibleLayers.set( aLayer, isVisible );
break;
default:
visibleLayers.set( aLayer, isVisible );
if( aLayer >= LAYER_3D_USER_1 && aLayer <= LAYER_3D_USER_45 )
killFollow = true;
break;
}
m_frame->GetAdapter().SetVisibleLayers( visibleLayers );
m_frame->GetAdapter().SetLayerColors( colors );
const wxString& currentPreset = m_frame->GetAdapter().m_Cfg->m_CurrentPreset;
if( ( currentPreset != FOLLOW_PCB && currentPreset != FOLLOW_PLOT_SETTINGS ) || killFollow )
syncLayerPresetSelection();
UpdateLayerCtls();
if( doFastRefresh && m_frame->GetAdapter().m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
{
RENDER_3D_OPENGL* renderer = static_cast<RENDER_3D_OPENGL*>( m_frame->GetCanvas()->GetCurrentRender() );
renderer->Load3dModelsIfNeeded();
m_frame->GetCanvas()->Request_refresh();
}
else
{
m_frame->NewDisplay( true );
}
}
void APPEARANCE_CONTROLS_3D::onColorSwatchChanged( COLOR_SWATCH* aSwatch )
{
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
m_frame->GetAdapter().SetVisibleLayers( visibleLayers );
int layer = aSwatch->GetId();
COLOR4D newColor = aSwatch->GetSwatchColor();
colors[ layer ] = newColor;
// The internals of the 3D viewer only supports a single color for copper, which must
// be applied to all copper layers.
COLOR_SWATCH* otherSwatch = nullptr;
const std::vector<int> copperIndices{
LAYER_3D_COPPER_TOP,
LAYER_3D_COPPER_BOTTOM,
LAYER_3D_PLATED_BARRELS,
};
// If the changed swatch is one of the copper layers, we need to update the other copper layers
if( std::find( copperIndices.begin(), copperIndices.end(), layer ) != copperIndices.end() )
{
for( int index : copperIndices )
{
if( layer != index && colors.count( index ) )
{
colors[index] = newColor;
otherSwatch = m_layerSettingsMap[index]->m_Ctl_color;
}
}
}
if( otherSwatch )
{
// Don't send an event, because that will cause an event loop
otherSwatch->SetSwatchColor( newColor, false );
}
m_frame->GetAdapter().SetLayerColors( colors );
const wxString& currentPreset = m_frame->GetAdapter().m_Cfg->m_CurrentPreset;
if( currentPreset == FOLLOW_PCB || currentPreset == FOLLOW_PLOT_SETTINGS )
updateLayerPresetWidget( currentPreset );
else
syncLayerPresetSelection();
m_frame->NewDisplay( true );
}
void APPEARANCE_CONTROLS_3D::rebuildLayers()
{
int swatchWidth = m_windowLayers->ConvertDialogToPixels( wxSize( 8, 0 ) ).x;
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
std::map<int, COLOR4D> defaultColors = m_frame->GetAdapter().GetDefaultColors();
LSET enabled = m_frame->GetBoard()->GetEnabledLayers();
m_layerSettings.clear();
m_layersOuterSizer->Clear( true );
m_layersOuterSizer->AddSpacer( 5 );
m_envOuterSizer->Clear( true );
auto appendLayer =
[&]( const std::unique_ptr<APPEARANCE_SETTING_3D>& aSetting )
{
wxBoxSizer* sizer = new wxBoxSizer( wxHORIZONTAL );
int layer = aSetting->m_Id;
aSetting->m_Visible = visibleLayers.test( layer );
if( colors.count( layer ) )
{
COLOR_SWATCH* swatch = new COLOR_SWATCH( m_windowLayers, colors[ layer ], layer,
COLOR4D::WHITE, defaultColors[ layer ],
SWATCH_SMALL );
swatch->SetToolTip( _( "Left double click or middle click to change color" ) );
swatch->SetReadOnlyCallback(
[this]()
{
WX_INFOBAR* infobar = m_frame->GetInfoBar();
infobar->RemoveAllButtons();
infobar->AddCloseButton();
infobar->ShowMessageFor( _( "Uncheck 'Use board stackup colors' to "
"allow color editing." ),
10000, wxICON_INFORMATION );
} );
sizer->Add( swatch, 0, wxALIGN_CENTER_VERTICAL, 0 );
aSetting->m_Ctl_color = swatch;
swatch->Bind( COLOR_SWATCH_CHANGED,
[this]( wxCommandEvent& event )
{
auto swatch = static_cast<COLOR_SWATCH*>( event.GetEventObject() );
onColorSwatchChanged( swatch );
passOnFocus();
} );
}
else
{
sizer->AddSpacer( swatchWidth );
}
sizer->AddSpacer( 5 );
wxString layerName = aSetting->GetLabel();
PCB_LAYER_ID boardLayer = Map3DLayerToPCBLayer( layer );
if( boardLayer != UNDEFINED_LAYER )
layerName = m_frame->GetBoard()->GetLayerName( boardLayer );
wxStaticText* label = new wxStaticText( m_windowLayers, layer, layerName );
label->Wrap( -1 );
label->SetToolTip( aSetting->GetTooltip() );
if( layer == LAYER_3D_BACKGROUND_TOP || layer == LAYER_3D_BACKGROUND_BOTTOM )
{
sizer->AddSpacer( swatchWidth );
}
else
{
BITMAP_TOGGLE* btn_visible = new BITMAP_TOGGLE( m_windowLayers, layer,
KiBitmapBundle( BITMAPS::visibility ),
KiBitmapBundle( BITMAPS::visibility_off ),
aSetting->m_Visible );
btn_visible->Bind( TOGGLE_CHANGED,
[this]( wxCommandEvent& aEvent )
{
int id = static_cast<wxWindow*>( aEvent.GetEventObject() )->GetId();
bool isVisible = aEvent.GetInt();
OnLayerVisibilityChanged( id, isVisible );
passOnFocus();
} );
wxString tip;
tip.Printf( _( "Show or hide %s" ), aSetting->GetLabel().Lower() );
btn_visible->SetToolTip( tip );
aSetting->m_Ctl_visibility = btn_visible;
sizer->Add( btn_visible, 0, wxALIGN_CENTER_VERTICAL, 0 );
}
sizer->AddSpacer( 5 );
sizer->Add( label, 0, wxALIGN_CENTER_VERTICAL, 0 );
m_layersOuterSizer->Add( sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, 5 );
m_layersOuterSizer->AddSpacer( 2 );
};
for( const APPEARANCE_SETTING_3D& s_setting : s_layerSettings )
{
m_layerSettings.emplace_back( std::make_unique<APPEARANCE_SETTING_3D>( s_setting ) );
std::unique_ptr<APPEARANCE_SETTING_3D>& setting = m_layerSettings.back();
if( setting->m_Spacer )
{
m_layersOuterSizer->AddSpacer( m_pointSize );
}
else if( setting->m_Id >= LAYER_3D_USER_1 && setting->m_Id <= LAYER_3D_USER_45 )
{
if( enabled.test( Map3DLayerToPCBLayer( setting->m_Id ) ) )
appendLayer( setting );
}
else
{
appendLayer( setting );
}
m_layerSettingsMap[setting->m_Id] = setting.get();
}
m_sizerOuter->Layout();
}
void APPEARANCE_CONTROLS_3D::UpdateLayerCtls()
{
EDA_3D_VIEWER_SETTINGS* cfg = m_frame->GetAdapter().m_Cfg;
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
for( std::unique_ptr<APPEARANCE_SETTING_3D>& setting : m_layerSettings )
{
if( setting->m_Spacer )
continue;
if( setting->m_Ctl_visibility )
setting->m_Ctl_visibility->SetValue( visibleLayers.test( setting->m_Id ) );
if( setting->m_Ctl_color )
{
setting->m_Ctl_color->SetSwatchColor( colors[ setting->m_Id ], false );
// if cfg->m_UseStackupColors is set, board colors cannot be modified locally, but
// other colors can be
if( alg::contains( inStackupColors, setting->m_Id ) && cfg )
setting->m_Ctl_color->SetReadOnly( cfg->m_UseStackupColors );
}
}
if( cfg )
{
m_cbUseBoardStackupColors->SetValue( cfg->m_UseStackupColors );
m_cbUseBoardEditorCopperColors->SetValue( cfg->m_Render.use_board_editor_copper_colors );
}
}
void APPEARANCE_CONTROLS_3D::rebuildLayerPresetsWidget( bool aReset )
{
m_presetsLabel->SetLabel( wxString::Format( _( "Presets (%s+Tab):" ),
KeyNameFromKeyCode( PRESET_SWITCH_KEY ) ) );
m_cbLayerPresets->Clear();
// Build the layers preset list.
m_cbLayerPresets->Append( _( "Follow PCB Editor" ) );
m_cbLayerPresets->Append( _( "Follow PCB Plot Settings" ) );
if( !m_frame->GetAdapter().m_Cfg->m_LayerPresets.empty() )
m_cbLayerPresets->Append( wxT( "---" ) );
for( const LAYER_PRESET_3D& preset : m_frame->GetAdapter().m_Cfg->m_LayerPresets )
m_cbLayerPresets->Append( preset.name );
m_cbLayerPresets->Append( wxT( "---" ) );
m_cbLayerPresets->Append( _( "Save preset..." ) );
m_cbLayerPresets->Append( _( "Delete preset..." ) );
if( aReset )
updateLayerPresetWidget( m_frame->GetAdapter().m_Cfg->m_CurrentPreset );
}
void APPEARANCE_CONTROLS_3D::syncLayerPresetSelection()
{
m_frame->GetAdapter().m_Cfg->m_CurrentPreset = wxEmptyString;
std::vector<LAYER_PRESET_3D>& presets = m_frame->GetAdapter().m_Cfg->m_LayerPresets;
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
auto it = std::find_if(
presets.begin(), presets.end(),
[&]( const LAYER_PRESET_3D& aPreset )
{
if( aPreset.name.Lower() == _( "legacy colors" ) && m_cbUseBoardStackupColors->GetValue() )
return false;
for( int layer = LAYER_3D_BOARD; layer < LAYER_3D_END; ++layer )
{
if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
return false;
}
for( int layer : { LAYER_FP_REFERENCES, LAYER_FP_VALUES, LAYER_FP_TEXT } )
{
if( aPreset.layers.test( layer ) != visibleLayers.test( layer ) )
return false;
}
for( int layer = LAYER_3D_START + 1; layer < LAYER_3D_END; ++layer )
{
auto it1 = aPreset.colors.find( layer );
auto it2 = colors.find( layer );
if( it1 != aPreset.colors.end() && it2 != colors.end() && *it1 != *it2 )
return false;
}
return true;
} );
if( it != presets.end() )
{
m_frame->GetAdapter().m_Cfg->m_CurrentPreset = it->name;
m_cbLayerPresets->SetStringSelection( it->name );
}
else
{
m_cbLayerPresets->SetSelection( m_cbLayerPresets->GetCount() - 3 ); // separator
}
}
void APPEARANCE_CONTROLS_3D::updateLayerPresetWidget( const wxString& aName )
{
if( aName == FOLLOW_PCB )
m_cbLayerPresets->SetSelection( 0 );
else if( aName == FOLLOW_PLOT_SETTINGS )
m_cbLayerPresets->SetSelection( 1 );
else if( !m_cbLayerPresets->SetStringSelection( aName ) )
m_cbLayerPresets->SetSelection( m_cbLayerPresets->GetCount() - 3 ); // separator
}
void APPEARANCE_CONTROLS_3D::onLayerPresetChanged( wxCommandEvent& aEvent )
{
EDA_3D_VIEWER_SETTINGS* cfg = m_frame->GetAdapter().m_Cfg;
int count = m_cbLayerPresets->GetCount();
int index = m_cbLayerPresets->GetSelection();
wxString name;
auto resetSelection =
[&]()
{
updateLayerPresetWidget( cfg->m_CurrentPreset );
};
if( index == 0 )
{
doApplyLayerPreset( FOLLOW_PCB );
}
else if( index == 1 )
{
doApplyLayerPreset( FOLLOW_PLOT_SETTINGS );
}
else if( index == count - 2 )
{
wxTextEntryDialog dlg( wxGetTopLevelParent( this ), _( "Layer preset name:" ),
_( "Save Layer Preset" ) );
if( dlg.ShowModal() != wxID_OK )
{
resetSelection();
return;
}
std::bitset<LAYER_3D_END> visibleLayers = m_frame->GetAdapter().GetVisibleLayers();
std::map<int, COLOR4D> colors = m_frame->GetAdapter().GetLayerColors();
name = dlg.GetValue();
if( LAYER_PRESET_3D* preset = cfg->FindPreset( name ) )
{
if( !IsOK( wxGetTopLevelParent( this ), _( "Overwrite existing preset?" ) ) )
{
resetSelection();
return;
}
preset->layers = visibleLayers;
preset->colors = colors;
m_cbLayerPresets->SetSelection( m_cbLayerPresets->FindString( name ) );
}
else
{
cfg->m_LayerPresets.emplace_back( name, visibleLayers, colors );
rebuildLayerPresetsWidget( false );
m_cbLayerPresets->SetStringSelection( name );
}
cfg->m_CurrentPreset = name;
m_presetMRU.Insert( name, 0 );
return;
}
else if( index == count - 1 )
{
wxArrayString headers;
std::vector<wxArrayString> items;
headers.Add( _( "Presets" ) );
for( LAYER_PRESET_3D& preset : cfg->m_LayerPresets )
{
wxArrayString item;
item.Add( preset.name );
items.emplace_back( item );
}
EDA_LIST_DIALOG dlg( m_frame, _( "Delete Preset" ), headers, items );
dlg.SetListLabel( _( "Select preset:" ) );
if( dlg.ShowModal() == wxID_OK )
{
name = dlg.GetTextSelection();
if( m_cbLayerPresets->FindString( name ) != wxNOT_FOUND )
m_cbLayerPresets->Delete( m_cbLayerPresets->FindString( name ) );
std::erase_if( cfg->m_LayerPresets,
[name]( const LAYER_PRESET_3D& preset )
{
return preset.name == name;
} );
if( cfg->m_CurrentPreset == name )
cfg->m_CurrentPreset = wxEmptyString;
if( m_presetMRU.Index( name ) >= 0 )
m_presetMRU.Remove( name );
}
resetSelection();
return;
}
else if( m_cbLayerPresets->GetString( index ) == wxT( "---" ) )
{
// Separator: reject the selection
resetSelection();
return;
}
else
{
doApplyLayerPreset( m_cbLayerPresets->GetStringSelection() );
}
// Move to front of MRU list
if( m_presetMRU.Index( name ) != wxNOT_FOUND )
m_presetMRU.Remove( name );
m_presetMRU.Insert( name, 0 );
passOnFocus();
}
void APPEARANCE_CONTROLS_3D::doApplyLayerPreset( const wxString& aPresetName )
{
BOARD_ADAPTER& adapter = m_frame->GetAdapter();
if( aPresetName == FOLLOW_PCB || aPresetName == FOLLOW_PLOT_SETTINGS )
{
adapter.m_Cfg->m_CurrentPreset = aPresetName;
adapter.SetVisibleLayers( adapter.GetVisibleLayers() );
}
else if( LAYER_PRESET_3D* preset = adapter.m_Cfg->FindPreset( aPresetName ) )
{
adapter.m_Cfg->m_CurrentPreset = aPresetName;
adapter.SetVisibleLayers( preset->layers );
adapter.SetLayerColors( preset->colors );
if( preset->name.Lower() == _( "legacy colors" ) )
adapter.m_Cfg->m_UseStackupColors = false;
}
else
{
return;
}
UpdateLayerCtls();
m_frame->NewDisplay( true );
}
void APPEARANCE_CONTROLS_3D::rebuildViewportsWidget()
{
m_viewportsLabel->SetLabel( wxString::Format( _( "Viewports (%s+Tab):" ),
KeyNameFromKeyCode( VIEWPORT_SWITCH_KEY ) ) );
m_cbViewports->Clear();
for( std::pair<const wxString, VIEWPORT3D>& pair : m_viewports )
m_cbViewports->Append( pair.first, static_cast<void*>( &pair.second ) );
m_cbViewports->Append( wxT( "---" ) );
m_cbViewports->Append( _( "Save viewport..." ) );
m_cbViewports->Append( _( "Delete viewport..." ) );
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 );
m_lastSelectedViewport = nullptr;
}
void APPEARANCE_CONTROLS_3D::onViewportChanged( wxCommandEvent& aEvent )
{
int count = m_cbViewports->GetCount();
int index = m_cbViewports->GetSelection();
if( index >= 0 && index < count - 3 )
{
VIEWPORT3D* viewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( index ) );
wxCHECK( viewport, /* void */ );
doApplyViewport( *viewport );
if( !viewport->name.IsEmpty() )
{
if( m_viewportMRU.Index( viewport->name ) != wxNOT_FOUND )
m_viewportMRU.Remove( viewport->name );
m_viewportMRU.Insert( viewport->name, 0 );
}
}
else if( index == count - 2 )
{
// Save current state to new preset
wxString name;
wxTextEntryDialog dlg( wxGetTopLevelParent( this ), _( "Viewport name:" ),
_( "Save Viewport" ), name );
if( dlg.ShowModal() != wxID_OK )
{
if( m_lastSelectedViewport )
m_cbViewports->SetStringSelection( m_lastSelectedViewport->name );
else
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 );
return;
}
name = dlg.GetValue();
bool exists = m_viewports.count( name );
if( !exists )
{
m_viewports[name] = VIEWPORT3D( name, m_frame->GetCurrentCamera().GetViewMatrix() );
index = m_cbViewports->Insert( name, index-1, static_cast<void*>( &m_viewports[name] ) );
}
else
{
m_viewports[name].matrix = m_frame->GetCurrentCamera().GetViewMatrix();
index = m_cbViewports->FindString( name );
if( m_viewportMRU.Index( name ) != wxNOT_FOUND )
m_viewportMRU.Remove( name );
}
m_cbViewports->SetSelection( index );
m_viewportMRU.Insert( name, 0 );
return;
}
else if( index == count - 1 )
{
// Delete an existing viewport
wxArrayString headers;
std::vector<wxArrayString> items;
headers.Add( _( "Viewports" ) );
for( std::pair<const wxString, VIEWPORT3D>& pair : m_viewports )
{
wxArrayString item;
item.Add( pair.first );
items.emplace_back( item );
}
EDA_LIST_DIALOG dlg( m_frame, _( "Delete Viewport" ), headers, items );
dlg.SetListLabel( _( "Select viewport:" ) );
if( dlg.ShowModal() == wxID_OK )
{
wxString viewportName = dlg.GetTextSelection();
int idx = m_cbViewports->FindString( viewportName );
if( idx != wxNOT_FOUND )
{
m_viewports.erase( viewportName );
m_cbViewports->Delete( idx );
}
if( m_viewportMRU.Index( viewportName ) != wxNOT_FOUND )
m_viewportMRU.Remove( viewportName );
}
if( m_lastSelectedViewport )
m_cbViewports->SetStringSelection( m_lastSelectedViewport->name );
else
m_cbViewports->SetSelection( m_cbViewports->GetCount() - 3 );
return;
}
passOnFocus();
}
void APPEARANCE_CONTROLS_3D::onUpdateViewportsCb( wxUpdateUIEvent& aEvent )
{
int count = m_cbViewports->GetCount();
int index = m_cbViewports->GetSelection();
if( index >= 0 && index < count - 3 )
{
VIEWPORT3D* viewport = static_cast<VIEWPORT3D*>( m_cbViewports->GetClientData( index ) );
wxCHECK( viewport, /* void */ );
if( m_frame->GetCurrentCamera().GetViewMatrix() != viewport->matrix )
m_cbViewports->SetSelection( -1 );
}
}
void APPEARANCE_CONTROLS_3D::doApplyViewport( const VIEWPORT3D& aViewport )
{
m_frame->GetCurrentCamera().SetViewMatrix( aViewport.matrix );
if( m_frame->GetAdapter().m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
m_frame->GetCanvas()->Request_refresh();
else
m_frame->GetCanvas()->RenderRaytracingRequest();
}
void APPEARANCE_CONTROLS_3D::passOnFocus()
{
m_focusOwner->SetFocus();
}