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Seth Hillbrand edbf34c2b2 Adjust RTree default floating point to use double
This reverts the previous work-around 7d62f14dd for the RTree splitting
degeneracy that was placed prior to v5.  It appears not to have worked
for all systems.  In its place, we use doubles instead of floats to
calculate the bounding box when filling the RTree.  This keeps maximum
volume items from overlapping with the system boundary in test cases.

(cherry-picked from 539ca5aa3)
2018-08-06 17:01:59 -07:00

364 lines
9.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Jacobo Aragunde Pérez
* @author Tomasz Wlostowski <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SHAPE_INDEX_H
#define __SHAPE_INDEX_H
#include <vector>
#include <geometry/shape.h>
#include <geometry/rtree.h>
/**
* shapeFunctor template function
*
* It is used by SHAPE_INDEX to get a SHAPE* from another type.
* By default relies on T::GetShape() method, should be specialized if the T object
* doesn't allow that method.
* @param aItem generic T object
* @return a SHAPE* object equivalent to object.
*/
template <class T>
static const SHAPE* shapeFunctor( T aItem )
{
return aItem->Shape();
}
/**
* boundingBox template method
*
* It is used by SHAPE_INDEX to get the bounding box of a generic T object.
* By default relies on T::BBox() method, should be specialized if the T object
* doesn't allow that method.
* @param aObject generic T object
* @return a BOX2I object containing the bounding box of the T object.
*/
template <class T>
BOX2I boundingBox( T aObject )
{
return shapeFunctor( aObject )->BBox();
}
/**
* acceptVisitor template method
*
* It is used by SHAPE_INDEX to implement Accept().
* By default relies on V::operation() redefinition, should be specialized if V class
* doesn't have its () operation defined to accept T objects.
* @param aObject generic T object
* @param aVisitor V visitor object
*/
template <class T, class V>
void acceptVisitor( T aObject, V aVisitor )
{
aVisitor( aObject );
}
/**
* collide template method
*
* It is used by SHAPE_INDEX to implement Query().
* By default relies on T::Collide(U) method, should be specialized if the T object
* doesn't allow that method.
* @param aObject generic T object
* @param aAnotherObject generic U object
* @param aMinDistance minimum collision distance
* @return if object and anotherObject collide
*/
template <class T, class U>
bool collide( T aObject, U aAnotherObject, int aMinDistance )
{
return shapeFunctor( aObject )->Collide( aAnotherObject, aMinDistance );
}
template <class T, class V>
bool queryCallback( T aShape, void* aContext )
{
V* visitor = (V*) aContext;
acceptVisitor<T, V>( aShape, *visitor );
return true;
}
template <class T = SHAPE*>
class SHAPE_INDEX
{
public:
class Iterator
{
private:
typedef typename RTree<T, int, 2, double>::Iterator RTreeIterator;
RTreeIterator iterator;
/**
* Function Init()
*
* Setup the internal tree iterator.
* @param aTree pointer to a RTREE object
*/
void Init( RTree<T, int, 2, double>* aTree )
{
aTree->GetFirst( iterator );
}
public:
/**
* Iterator constructor
*
* Creates an iterator for the index object
* @param aIndex SHAPE_INDEX object to iterate
*/
Iterator( SHAPE_INDEX* aIndex )
{
Init( aIndex->m_tree );
}
/**
* Operator * (prefix)
*
* Returns the next data element.
*/
T operator*()
{
return *iterator;
}
/**
* Operator ++ (prefix)
*
* Shifts the iterator to the next element.
*/
bool operator++()
{
return ++iterator;
}
/**
* Operator ++ (postfix)
*
* Shifts the iterator to the next element.
*/
bool operator++( int )
{
return ++iterator;
}
/**
* Function IsNull()
*
* Checks if the iterator has reached the end.
* @return true if it is in an invalid position (data finished)
*/
bool IsNull()
{
return iterator.IsNull();
}
/**
* Function IsNotNull()
*
* Checks if the iterator has not reached the end.
* @return true if it is in an valid position (data not finished)
*/
bool IsNotNull()
{
return iterator.IsNotNull();
}
/**
* Function Next()
*
* Returns the current element of the iterator and moves to the next
* position.
* @return SHAPE object pointed by the iterator before moving to the next position.
*/
T Next()
{
T object = *iterator;
++iterator;
return object;
}
};
SHAPE_INDEX();
~SHAPE_INDEX();
/**
* Function Add()
*
* Adds a SHAPE to the index.
* @param aShape is the new SHAPE.
*/
void Add( T aShape );
/**
* Function Remove()
*
* Removes a SHAPE to the index.
* @param aShape is the new SHAPE.
*/
void Remove( T aShape );
/**
* Function RemoveAll()
*
* Removes all the contents of the index.
*/
void RemoveAll();
/**
* Function Accept()
*
* Accepts a visitor for every SHAPE object contained in this INDEX.
* @param aVisitor Visitor object to be run
*/
template <class V>
void Accept( V aVisitor )
{
Iterator iter = this->Begin();
while( !iter.IsNull() )
{
T shape = *iter;
acceptVisitor( shape, aVisitor );
iter++;
}
}
/**
* Function Reindex()
*
* Rebuilds the index. This should be used if the geometry of the objects
* contained by the index has changed.
*/
void Reindex();
/**
* Function Query()
*
* Runs a callback on every SHAPE object contained in the bounding box of (shape).
* @param aShape shape to search against
* @param aMinDistance distance threshold
* @param aVisitor object to be invoked on every object contained in the search area.
*/
template <class V>
int Query( const SHAPE *aShape, int aMinDistance, V& aVisitor, bool aExact )
{
BOX2I box = aShape->BBox();
box.Inflate( aMinDistance );
int min[2] = { box.GetX(), box.GetY() };
int max[2] = { box.GetRight(), box.GetBottom() };
return this->m_tree->Search( min, max, aVisitor );
}
/**
* Function Begin()
*
* Creates an iterator for the current index object
* @return iterator
*/
Iterator Begin();
private:
RTree<T, int, 2, double>* m_tree;
};
/*
* Class members implementation
*/
template <class T>
SHAPE_INDEX<T>::SHAPE_INDEX()
{
this->m_tree = new RTree<T, int, 2, double>();
}
template <class T>
SHAPE_INDEX<T>::~SHAPE_INDEX()
{
delete this->m_tree;
}
template <class T>
void SHAPE_INDEX<T>::Add( T aShape )
{
BOX2I box = boundingBox( aShape );
int min[2] = { box.GetX(), box.GetY() };
int max[2] = { box.GetRight(), box.GetBottom() };
this->m_tree->Insert( min, max, aShape );
}
template <class T>
void SHAPE_INDEX<T>::Remove( T aShape )
{
BOX2I box = boundingBox( aShape );
int min[2] = { box.GetX(), box.GetY() };
int max[2] = { box.GetRight(), box.GetBottom() };
this->m_tree->Remove( min, max, aShape );
}
template <class T>
void SHAPE_INDEX<T>::RemoveAll()
{
this->m_tree->RemoveAll();
}
template <class T>
void SHAPE_INDEX<T>::Reindex()
{
RTree<T, int, 2, double>* newTree;
newTree = new RTree<T, int, 2, double>();
Iterator iter = this->Begin();
while( !iter.IsNull() )
{
T shape = *iter;
BOX2I box = boundingBox( shape );
int min[2] = { box.GetX(), box.GetY() };
int max[2] = { box.GetRight(), box.GetBottom() };
newTree->Insert( min, max, shape );
iter++;
}
delete this->m_tree;
this->m_tree = newTree;
}
template <class T>
typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin()
{
return Iterator( this );
}
#endif