eeschema now supports arbitrary colors for all object types, and pcbnew does in GAL canvas. When switching from GAL to legacy canvas, pcbnew will convert colors to the nearest legacy color.
223 lines
6.5 KiB
C
223 lines
6.5 KiB
C
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2007-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* NOTE: EDA_COLOR_T is deprecated and is kept around for compatibility with
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* legacy canvas. Once there is no need for legacy support, the color
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* table g_ColorRefs in colors.cpp can be re-written in COLOR4D and this
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* file can go away.
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*
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* Please use COLOR4D instead of including this file.
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*/
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#ifndef COLORS_H_
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#define COLORS_H_
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#include <wx/wx.h>
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/** The color enumeration. Also contains a flag and the alpha value in
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* the upper bits
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*/
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enum EDA_COLOR_T
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{
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UNSPECIFIED_COLOR = -1,
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BLACK = 0,
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DARKDARKGRAY,
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DARKGRAY,
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LIGHTGRAY,
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WHITE,
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LIGHTYELLOW,
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DARKBLUE,
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DARKGREEN,
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DARKCYAN,
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DARKRED,
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DARKMAGENTA,
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DARKBROWN,
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BLUE,
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GREEN,
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CYAN,
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RED,
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MAGENTA,
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BROWN,
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LIGHTBLUE,
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LIGHTGREEN,
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LIGHTCYAN,
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LIGHTRED,
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LIGHTMAGENTA,
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YELLOW,
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PUREBLUE,
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PUREGREEN,
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PURECYAN,
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PURERED,
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PUREMAGENTA,
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PUREYELLOW,
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NBCOLORS, ///< Number of colors
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HIGHLIGHT_FLAG = ( 1<<19 ),
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MASKCOLOR = 31 ///< mask for color index into g_ColorRefs[]
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};
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/// Checked cast. Use only when necessary (usually I/O)
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inline EDA_COLOR_T ColorFromInt( int aColor )
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{
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wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor < NBCOLORS );
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return static_cast<EDA_COLOR_T>( aColor );
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}
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inline EDA_COLOR_T NextColor( EDA_COLOR_T& aColor )
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{
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// We have to accept NBCOLORS for loop termination conditions
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wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor <= NBCOLORS );
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aColor = static_cast<EDA_COLOR_T>( int( aColor ) + 1 );
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return aColor;
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}
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/// Return only the plain color part
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inline EDA_COLOR_T ColorGetBase( EDA_COLOR_T aColor)
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{
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EDA_COLOR_T base = static_cast<EDA_COLOR_T>( aColor & MASKCOLOR );
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return base;
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}
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/// Mix two colors in some way (hopefully like a logical OR)
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EDA_COLOR_T ColorMix( EDA_COLOR_T aColor1, EDA_COLOR_T aColor2 );
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/// Force the color part of a color to darkdarkgray
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inline void ColorTurnToDarkDarkGray( EDA_COLOR_T *aColor )
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{
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*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) & ~MASKCOLOR) | DARKDARKGRAY );
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}
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inline void ColorChangeHighlightFlag( EDA_COLOR_T *aColor, bool flag )
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{
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if( flag )
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*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) | HIGHLIGHT_FLAG ) );
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else
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*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) & ~HIGHLIGHT_FLAG ) );
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}
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/**
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* Function SetAlpha
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* ORs in the alpha blend parameter in to a color index.
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*/
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inline void SetAlpha( EDA_COLOR_T* aColor, unsigned char aBlend )
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{
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const unsigned char MASKALPHA = 0xFF;
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*aColor = static_cast<EDA_COLOR_T>((*aColor & ~(MASKALPHA << 24))
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| ((aBlend & MASKALPHA) << 24));
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}
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/**
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* Function GetAlpha
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* returns the alpha blend parameter from a color index.
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*/
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inline unsigned char GetAlpha( EDA_COLOR_T aColor )
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{
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const unsigned char MASKALPHA = 0xFF;
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return (aColor >> 24) & MASKALPHA;
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}
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struct StructColors
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{
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unsigned char m_Blue;
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unsigned char m_Green;
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unsigned char m_Red;
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EDA_COLOR_T m_Numcolor;
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const wxChar* m_ColorName;
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EDA_COLOR_T m_LightColor;
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};
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/// list of existing Colors
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extern const StructColors g_ColorRefs[NBCOLORS];
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/// Step a color to the highlighted version if the highlight flag is set
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inline void ColorApplyHighlightFlag( EDA_COLOR_T *aColor )
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{
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EDA_COLOR_T base = ColorGetBase( *aColor );
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wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
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if( *aColor & HIGHLIGHT_FLAG )
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*aColor = g_ColorRefs[base].m_LightColor;
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}
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/// Find a color by name
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EDA_COLOR_T ColorByName( const wxString& aName );
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/// Find the nearest color match
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EDA_COLOR_T ColorFindNearest( const wxColour &aColor );
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/**
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* Find the nearest color match
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* @param aR is the red component of the color to be matched (in range 0-255)
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* @param aG is the green component of the color to be matched (in range 0-255)
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* @param aB is the blue component of the color to be matched (in range 0-255)
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*/
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EDA_COLOR_T ColorFindNearest( int aR, int aG, int aB );
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/**
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* Check if a color is light i.e. if black would be more readable than
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* white on it
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*/
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bool ColorIsLight( EDA_COLOR_T aColor );
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inline const wxChar *ColorGetName( EDA_COLOR_T aColor )
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{
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EDA_COLOR_T base = ColorGetBase( aColor );
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wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
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return g_ColorRefs[base].m_ColorName;
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}
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inline void ColorSetBrush( wxBrush *aBrush, EDA_COLOR_T aColor )
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{
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EDA_COLOR_T base = ColorGetBase( aColor );
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wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
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const StructColors &col = g_ColorRefs[base];
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aBrush->SetColour( col.m_Red, col.m_Green, col.m_Blue );
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}
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/**
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* Function MakeColour
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* returns a wxWidgets wxColor from a KiCad color index with alpha value.
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* Note that alpha support is not available on every wxWidgets platform. On
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* such platform the behavior is the same as for wxALPHA_OPAQUE and that
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* means the alpha value has no effect and will be ignored.
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* @return wxColour - given a KiCad color index with alpha value
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*/
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inline wxColour MakeColour( EDA_COLOR_T aColor )
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{
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int alpha = GetAlpha( aColor );
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alpha = alpha ? alpha : wxALPHA_OPAQUE;
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EDA_COLOR_T ndx = ColorGetBase( aColor );
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wxASSERT( ndx > UNSPECIFIED_COLOR && ndx < NBCOLORS );
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return wxColour( g_ColorRefs[ndx].m_Red,
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g_ColorRefs[ndx].m_Green,
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g_ColorRefs[ndx].m_Blue
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,(unsigned char) alpha
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);
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}
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#endif // COLORS_H_
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