/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ifsg_node.h * defines the wrapper of the base class SG_NODE */ #ifndef IFSG_NODE_H #define IFSG_NODE_H #include "plugins/3dapi/sg_base.h" #include "plugins/3dapi/sg_types.h" class SGNODE; /** * The base class of all DLL-safe Scene Graph nodes. * * @note The IFSG wrapper classes shall be aimed at creating a VRML-like intermediate scenegraph * representation. Although objects are readily created and added to the structure, no * provision shall be made to inspect the structures in detail. For example the #SCENEGRAPH * class may contain various #SGSHAPE and #SCENEGRAPH nodes but there shall be no provision * to extract those nodes. This was done because in principle all the detailed data shall * only be handled within the SG* classes and only data processed via GetRenderData() shall * be available via the wrappers. */ class SGLIB_API IFSG_NODE { protected: SGNODE* m_node; public: IFSG_NODE(); virtual ~IFSG_NODE(); // deleted operators IFSG_NODE( const IFSG_NODE& aParent ) = delete; IFSG_NODE& operator= ( const IFSG_NODE& ) = delete; /** * Delete the object held by this wrapper. */ void Destroy( void ); /** * Associate a given SGNODE* with this wrapper. */ virtual bool Attach( SGNODE* aNode ) = 0; /** * Create a new node to associate with this wrapper. */ virtual bool NewNode( SGNODE* aParent ) = 0; virtual bool NewNode( IFSG_NODE& aParent ) = 0; /** * Return the raw internal SGNODE pointer. */ SGNODE* GetRawPtr( void ) noexcept; /** * Return the type of this node instance. */ S3D::SGTYPES GetNodeType( void ) const; /** * Return a pointer to the parent SGNODE of this object or NULL if the object has no * parent (ie. top level transform). */ SGNODE* GetParent( void ) const; /** * Set the parent SGNODE of this object. * * @param[in] aParent is the desired parent node. * @return true if the operation succeeds; false if the given node is not allowed to be a * parent to the derived object. */ bool SetParent( SGNODE* aParent ); /** * Return a pointer to the node name (NULL if no name assigned). */ const char* GetName( void ); /** * Set the node's name. * * If the pointer passed is NULL, the node's name is erased. * * @return true on success. */ bool SetName( const char *aName ); /** * Return the text representation of the node type or NULL if the node somehow has an * invalid type. */ const char * GetNodeTypeName( S3D::SGTYPES aNodeType ) const; /** * Search the tree of linked nodes and returns a reference to the first node found with * the given name. * * The reference is then typically added to another node via AddRefNode(). * * @param aNodeName is the name of the node to search for. * @return is a valid node pointer on success, otherwise NULL. */ SGNODE* FindNode( const char *aNodeName ); /** * Add a reference to an existing node which is not owned by (not a child of) this node. * * @return true on success. */ bool AddRefNode( SGNODE* aNode ); bool AddRefNode( IFSG_NODE& aNode ); /** * Add a node as a child owned by this node. * * @return true on success. */ bool AddChildNode( SGNODE* aNode ); bool AddChildNode( IFSG_NODE& aNode ); }; #endif // IFSG_NODE_H