/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright The KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include KICAD_SINGLETON::~KICAD_SINGLETON() { // Shutdown() should have been called before static destruction. // If not, we still try to clean up, but this may crash on macOS // during static destruction due to condition variable issues. Shutdown(); } void KICAD_SINGLETON::Shutdown() { // This will wait for all threads to finish and then join them to the main thread. // Must be called before static destruction begins to avoid crashes on macOS. if( m_ThreadPool ) { delete m_ThreadPool; m_ThreadPool = nullptr; // Clear the cached thread pool pointer to prevent dangling reference InvalidateKiCadThreadPool(); } if( m_GLContextManager ) { m_GLContextManager->DeleteAll(); delete m_GLContextManager; m_GLContextManager = nullptr; } } void KICAD_SINGLETON::Init() { int num_threads = std::max( 0, ADVANCED_CFG::GetCfg().m_MaximumThreads ); m_ThreadPool = new BS::priority_thread_pool( num_threads ); m_GLContextManager = new GL_CONTEXT_MANAGER(); }