*) retain grid origin in the BOARD and save it in legacy and kicad board files.

*) add hotkey for setting the grid origin as 'S', in board editor, module editor.
*) re-position the function interface for cursor movement from BASE_SCREEN into
   class EDA_DRAW_FRAME.  This is a prelude to getting rid of BASE_SCREEN or
   splitting it up.
This commit is contained in:
Dick Hollenbeck
2013-08-03 00:15:23 -05:00
parent 744dd80eaf
commit efb34166ea
100 changed files with 1373 additions and 1181 deletions
+13 -13
View File
@@ -288,10 +288,10 @@ GRID_TYPE& BASE_SCREEN::GetGrid( size_t aIndex )
}
wxPoint BASE_SCREEN::GetNearestGridPosition( const wxPoint& aPosition,
wxRealPoint* aGridSize ) const
wxPoint BASE_SCREEN::getNearestGridPosition( const wxPoint& aPosition,
const wxPoint& aGridOrigin, wxRealPoint* aGridSize ) const
{
wxPoint pt;
wxPoint pt;
wxRealPoint gridSize;
if( aGridSize )
@@ -299,13 +299,13 @@ wxPoint BASE_SCREEN::GetNearestGridPosition( const wxPoint& aPosition,
else
gridSize = GetGridSize();
wxPoint gridOrigin = m_GridOrigin;
double offset = fmod( gridOrigin.x, gridSize.x );
double offset = fmod( aGridOrigin.x, gridSize.x );
int x = KiROUND( (aPosition.x - offset) / gridSize.x );
pt.x = KiROUND( x * gridSize.x + offset );
offset = fmod( gridOrigin.y, gridSize.y );
offset = fmod( aGridOrigin.y, gridSize.y );
int y = KiROUND( (aPosition.y - offset) / gridSize.y );
pt.y = KiROUND ( y * gridSize.y + offset );
@@ -313,19 +313,19 @@ wxPoint BASE_SCREEN::GetNearestGridPosition( const wxPoint& aPosition,
}
wxPoint BASE_SCREEN::GetCursorPosition( bool aOnGrid, wxRealPoint* aGridSize ) const
wxPoint BASE_SCREEN::getCursorPosition( bool aOnGrid, const wxPoint& aGridOrigin, wxRealPoint* aGridSize ) const
{
if( aOnGrid )
return GetNearestGridPosition( m_crossHairPosition, aGridSize );
return getNearestGridPosition( m_crossHairPosition, aGridOrigin, aGridSize );
return m_crossHairPosition;
}
wxPoint BASE_SCREEN::GetCrossHairScreenPosition() const
wxPoint BASE_SCREEN::getCrossHairScreenPosition() const
{
wxPoint pos = m_crossHairPosition - m_DrawOrg;
double scalar = GetScalingFactor();
double scalar = GetScalingFactor();
pos.x = KiROUND( (double) pos.x * scalar );
pos.y = KiROUND( (double) pos.y * scalar );
@@ -334,10 +334,10 @@ wxPoint BASE_SCREEN::GetCrossHairScreenPosition() const
}
void BASE_SCREEN::SetCrossHairPosition( const wxPoint& aPosition, bool aSnapToGrid )
void BASE_SCREEN::setCrossHairPosition( const wxPoint& aPosition, const wxPoint& aGridOrigin, bool aSnapToGrid )
{
if( aSnapToGrid )
m_crossHairPosition = GetNearestGridPosition( aPosition );
m_crossHairPosition = getNearestGridPosition( aPosition, aGridOrigin );
else
m_crossHairPosition = aPosition;
}