Be consistent about using nullptr instead of 0

0 can be too easily overloaded into an int, so ensure we use nullptr
when we mean pointers.
This commit is contained in:
Ian McInerney
2021-04-22 22:20:34 +01:00
parent fcca4bc3e6
commit ecd9bf696e
41 changed files with 169 additions and 169 deletions
+5 -5
View File
@@ -91,8 +91,8 @@ static bool polyCompare( const std::vector<wxPoint>& aPolygon,
GERBER_PLOTTER::GERBER_PLOTTER()
{
workFile = NULL;
finalFile = NULL;
workFile = nullptr;
finalFile = nullptr;
m_currentApertureIdx = -1;
m_apertureAttribute = 0;
@@ -205,7 +205,7 @@ void GERBER_PLOTTER::formatNetAttribute( GBR_NETLIST_METADATA* aData )
// print a Gerber net attribute record.
// it is added to the object attributes dictionary
// On file, only modified or new attributes are printed.
if( aData == NULL )
if( aData == nullptr )
return;
if( !m_useNetAttributes )
@@ -253,7 +253,7 @@ bool GERBER_PLOTTER::StartPlot()
m_outputFile = workFile;
wxASSERT( m_outputFile );
if( m_outputFile == NULL )
if( m_outputFile == nullptr )
return false;
for( unsigned ii = 0; ii < m_headerExtraLines.GetCount(); ii++ )
@@ -386,7 +386,7 @@ bool GERBER_PLOTTER::EndPlot()
fclose( workFile );
fclose( finalFile );
::wxRemoveFile( m_workFilename );
m_outputFile = 0;
m_outputFile = nullptr;
return true;
}