Add green color indication to length tuning status popup.
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@@ -191,11 +191,14 @@ void TUNING_STATUS_VIEW_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
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COLOR4D bg = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNFACE );
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COLOR4D normal = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNTEXT );
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COLOR4D red;
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COLOR4D green;
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// Choose a red with reasonable contrasting with the background
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double bg_h, bg_s, bg_l;
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double bg_h, bg_s, bg_l;
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bg.ToHSL( bg_h, bg_s, bg_l );
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red.FromHSL( 0, 1.0, bg_l < 0.5 ? 0.7 : 0.3 );
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// Choose colors with reasonable contrasting with the background
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red.FromHSL( 0.0, 1.0, bg_l < 0.5 ? 0.7 : 0.3 );
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green.FromHSL( 120.0, 1.0, bg_l < 0.5 ? 0.8 : 0.2 );
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if( viewFlipped )
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textAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT;
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@@ -231,14 +234,15 @@ void TUNING_STATUS_VIEW_ITEM::ViewDraw( int aLayer, KIGFX::VIEW* aView ) const
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textPos = GetPosition() + offset;
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textPos.y += KiROUND( headerDims.LinePitch * 1.3 );
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gal->SetStrokeColor( m_current < m_min || m_current > m_max ? red : green );
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font->Draw( gal, m_currentText, textPos, textAttrs, KIFONT::METRICS::Default() );
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textPos.x += glyphWidth * 11 + margin.x;
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gal->SetStrokeColor( m_current < m_min ? red : normal );
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gal->SetStrokeColor( m_current < m_min ? red : green );
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font->Draw( gal, m_minText, textPos, textAttrs, fontMetrics );
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textPos.x += glyphWidth * 7 + margin.x;
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gal->SetStrokeColor( m_current > m_max ? red : normal );
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gal->SetStrokeColor( m_current > m_max ? red : green );
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font->Draw( gal, m_maxText, textPos, textAttrs, fontMetrics );
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gal->Restore();
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