Give Clipper1 a Viking funeral
Clears out the last spot where we were only using Clipper1 (how'd I miss that?) and remove all calls to the Clipper1 structures
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@@ -733,7 +733,7 @@ void BRDITEMS_PLOTTER::PlotText( const EDA_TEXT* aText, PCB_LAYER_ID aLayer, boo
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text->TransformTextToPolySet( finalPoly, 0, m_board->GetDesignSettings().m_MaxError,
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ERROR_INSIDE );
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finalPoly.Fracture( SHAPE_POLY_SET::PM_FAST );
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finalPoly.Fracture();
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for( int ii = 0; ii < finalPoly.OutlineCount(); ++ii )
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m_plotter->PlotPoly( finalPoly.Outline( ii ), FILL_T::FILLED_SHAPE, 0, &gbr_metadata );
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@@ -966,7 +966,7 @@ void BRDITEMS_PLOTTER::PlotShape( const PCB_SHAPE* aShape )
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// This must be simplified and fractured to prevent overlapping polygons
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// from generating invalid Gerber files
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SHAPE_POLY_SET tmpPoly = aShape->GetPolyShape().CloneDropTriangulation();
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tmpPoly.Fracture( SHAPE_POLY_SET::PM_FAST );
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tmpPoly.Fracture();
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if( margin < 0 )
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{
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