Give Clipper1 a Viking funeral
Clears out the last spot where we were only using Clipper1 (how'd I miss that?) and remove all calls to the Clipper1 structures
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-2
@@ -448,6 +448,6 @@ static void addHoleToPolygon( SHAPE_POLY_SET* aPolygon, APERTURE_DEF_HOLETYPE aH
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holeBuffer.Append( VECTOR2I( currpos ) ); // close hole
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}
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aPolygon->BooleanSubtract( holeBuffer, SHAPE_POLY_SET::PM_FAST );
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aPolygon->Fracture( SHAPE_POLY_SET::PM_FAST );
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aPolygon->BooleanSubtract( holeBuffer );
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aPolygon->Fracture();
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}
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