Give Clipper1 a Viking funeral
Clears out the last spot where we were only using Clipper1 (how'd I miss that?) and remove all calls to the Clipper1 structures
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@@ -574,8 +574,8 @@ void DXF_PLOTTER::PlotPoly( const std::vector<VECTOR2I>& aCornerList, FILL_T aFi
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// polygon and its thick outline
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// create the outline which contains thick outline:
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bufferPolybase.BooleanAdd( bufferOutline, SHAPE_POLY_SET::PM_FAST );
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bufferPolybase.Fracture( SHAPE_POLY_SET::PM_FAST );
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bufferPolybase.BooleanAdd( bufferOutline );
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bufferPolybase.Fracture();
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if( bufferPolybase.OutlineCount() < 1 ) // should not happen
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return;
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