Finish with EDA_ANGLE.

This commit is contained in:
Jeff Young
2022-01-16 21:15:40 +00:00
parent 4b7fe5bce3
commit e61144d45a
60 changed files with 190 additions and 207 deletions
+2 -2
View File
@@ -593,8 +593,8 @@ void HPGL_PLOTTER::Arc( const VECTOR2I& aCenter, const EDA_ANGLE& aStartAngle,
angle.Normalize180();
// Calculate arc start point:
VECTOR2I cmap( aCenter.x + KiROUND( aRadius * cos( aStartAngle.AsRadians() ) ),
aCenter.y - KiROUND( aRadius * sin( aStartAngle.AsRadians() ) ) );
VECTOR2I cmap( aCenter.x + KiROUND( aRadius * aStartAngle.Cos() ),
aCenter.y - KiROUND( aRadius * aStartAngle.Sin() ) );
VECTOR2D cmap_dev = userToDeviceCoordinates( cmap );
startOrAppendItem( cmap_dev, wxString::Format( "AA %.0f,%.0f,%.0f,%g",