Rename PROPERTIES to STRING_UTF8_MAP for clarity
This class has nothing to do with the properties system
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@@ -46,7 +46,7 @@ SCH_DATABASE_PLUGIN::~SCH_DATABASE_PLUGIN()
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void SCH_DATABASE_PLUGIN::EnumerateSymbolLib( wxArrayString& aSymbolNameList,
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const wxString& aLibraryPath,
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const PROPERTIES* aProperties )
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const STRING_UTF8_MAP* aProperties )
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{
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std::vector<LIB_SYMBOL*> symbols;
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EnumerateSymbolLib( symbols, aLibraryPath, aProperties );
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@@ -58,7 +58,7 @@ void SCH_DATABASE_PLUGIN::EnumerateSymbolLib( wxArrayString& aSymbolNameList,
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void SCH_DATABASE_PLUGIN::EnumerateSymbolLib( std::vector<LIB_SYMBOL*>& aSymbolList,
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const wxString& aLibraryPath,
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const PROPERTIES* aProperties )
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const STRING_UTF8_MAP* aProperties )
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{
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wxCHECK_RET( m_libTable, "Database plugin missing library table handle!" );
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ensureSettings( aLibraryPath );
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@@ -103,7 +103,7 @@ void SCH_DATABASE_PLUGIN::EnumerateSymbolLib( std::vector<LIB_SYMBOL*>& aSymbolL
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LIB_SYMBOL* SCH_DATABASE_PLUGIN::LoadSymbol( const wxString& aLibraryPath,
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const wxString& aAliasName,
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const PROPERTIES* aProperties )
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const STRING_UTF8_MAP* aProperties )
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{
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wxCHECK( m_libTable, nullptr );
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ensureSettings( aLibraryPath );
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