Gerbview: added support og regular polygon aperure definition.

This commit is contained in:
jean-pierre charras
2010-09-28 21:34:16 +02:00
parent 6417db152a
commit d696ee8cd5
7 changed files with 248 additions and 168 deletions
+115 -104
View File
@@ -56,11 +56,12 @@ void D_CODE::Clear_D_CODE_Data()
m_Size.y = DEFAULT_SIZE;
m_Shape = APT_CIRCLE;
m_Drill.x = m_Drill.y = 0;
m_DrillShape = 0;
m_DrillShape = APT_DEF_NO_HOLE;
m_InUse = FALSE;
m_Defined = FALSE;
m_Macro = 0;
m_Macro = NULL;
m_Rotation = 0.0;
m_EdgesCount = 0;
}
@@ -252,17 +253,29 @@ void WinEDA_GerberFrame::CopyDCodesSizeToItems()
{
case APT_LINE: // might not appears here, but some broken
// gerber files use it
case APT_CIRCLE: /* spot round (for GERBER) */
case APT_CIRCLE: /* spot round */
gerb_item->m_Shape = GBR_SPOT_CIRCLE;
break;
case APT_OVAL: /* spot oval (for GERBER)*/
case APT_OVAL: /* spot oval*/
gerb_item->m_Shape = GBR_SPOT_OVAL;
break;
default: /* spot rect (for GERBER)*/
case APT_RECT: /* spot rect*/
gerb_item->m_Shape = GBR_SPOT_RECT;
break;
case APT_POLYGON: /* spot regular polyg 3 to 1é edges */
gerb_item->m_Shape = GBR_SPOT_POLY;
break;
case APT_MACRO: /* spot defined by a macro */
gerb_item->m_Shape = GBR_SPOT_MACRO;
break;
default:
wxMessageBox( wxT("WinEDA_GerberFrame::CopyDCodesSizeToItems() error" ) );
break;
}
}
}
@@ -280,14 +293,16 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
switch( m_Shape )
{
case APT_MACRO: // TODO: current a round shape
case APT_CIRCLE:
radius = m_Size.x >> 1;
if( !aFilledShape )
GRCircle( aClipBox, aDC, aShapePos.x, aShapePos.y, radius, aColor );
else
if( m_DrillShape == 0 )
if( m_DrillShape == APT_DEF_NO_HOLE )
GRFilledCircle( aClipBox, aDC, aShapePos, radius, aColor );
else if( m_DrillShape == 1 ) // round hole
else if( APT_DEF_ROUND_HOLE == 1 ) // round hole in shape
{
int width = (m_Size.x - m_Drill.x ) / 2;
GRCircle( aClipBox, aDC, aShapePos, radius - (width / 2), width, aColor );
@@ -301,21 +316,22 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
break;
case APT_LINE:
// not used for flashed items
break;
case APT_RECT:
{
wxPoint start;
start.x = aShapePos.x - m_Size.x/2;
start.y = aShapePos.y - m_Size.y/2;
start.x = aShapePos.x - m_Size.x / 2;
start.y = aShapePos.y - m_Size.y / 2;
wxPoint end = start + m_Size;
if( !aFilledShape )
{
GRRect( aClipBox, aDC, start.x, start.y, end.x, end.y ,
GRRect( aClipBox, aDC, start.x, start.y, end.x, end.y,
0, aColor );
}
else if( m_DrillShape == 0 )
else if( m_DrillShape == APT_DEF_NO_HOLE )
{
GRFilledRect( aClipBox, aDC, start.x, start.y, end.x, end.y,
0, aColor, aColor );
@@ -327,7 +343,7 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
DrawFlashedPolygon( aClipBox, aDC, aColor, aFilledShape, aShapePos );
}
}
break;
break;
case APT_OVAL:
{
@@ -352,7 +368,7 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
GRCSegm( aClipBox, aDC, start.x, start.y,
end.x, end.y, radius, aColor );
}
else if( m_DrillShape == 0 )
else if( m_DrillShape == APT_DEF_NO_HOLE )
{
GRFillCSegm( aClipBox, aDC, start.x,
start.y, end.x, end.y, radius, aColor );
@@ -371,10 +387,6 @@ void D_CODE::DrawFlashedShape( EDA_Rect* aClipBox, wxDC* aDC, int aColor,
ConvertShapeToPolygon();
DrawFlashedPolygon( aClipBox, aDC, aColor, aFilledShape, aShapePos );
break;
case APT_MACRO:
// TODO
break;
}
}
@@ -403,6 +415,15 @@ void D_CODE::DrawFlashedPolygon( EDA_Rect* aClipBox, wxDC* aDC,
}
#define SEGS_CNT 32 // number of segments to approximate a circle
// A helper function for D_CODE::ConvertShapeToPolygon().
// Add a hole to a polygon
static void addHoleToPolygon( std::vector<wxPoint>& aBuffer,
APERTURE_DEF_HOLETYPE aHoleShape,
wxSize aSize,
wxPoint aAnchorPos );
/** function ConvertShapeToPolygon
* convert a shape to an equivalent polygon.
* Arcs and circles are approximated by segments
@@ -411,7 +432,6 @@ void D_CODE::DrawFlashedPolygon( EDA_Rect* aClipBox, wxDC* aDC,
*/
void D_CODE::ConvertShapeToPolygon()
{
#define SEGS_CNT 32 // number of segments to approximate a circle
wxPoint initialpos;
wxPoint currpos;;
m_PolyCorners.clear();
@@ -427,41 +447,18 @@ void D_CODE::ConvertShapeToPolygon()
RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
m_PolyCorners.push_back( currpos );
}
if( m_DrillShape == 1 )
{
for( unsigned ii = 0 ; ii <= SEGS_CNT; ii++ )
{
currpos.x = m_Drill.x / 2;
currpos.y = 0;
RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
m_PolyCorners.push_back( currpos );
}
m_PolyCorners.push_back( initialpos ); // link to outline
}
if( m_DrillShape == 2 ) // Create rectangular hole
{
currpos.x = m_Drill.x / 2;
currpos.y = m_Drill.y / 2;
m_PolyCorners.push_back( currpos ); // link to hole and begin hole
currpos.x -= m_Drill.x;
m_PolyCorners.push_back( currpos );
currpos.y -= m_Drill.y;
m_PolyCorners.push_back( currpos );
currpos.x += m_Drill.x;
m_PolyCorners.push_back( currpos );
currpos.y += m_Drill.y;
m_PolyCorners.push_back( currpos ); // close hole
m_PolyCorners.push_back( initialpos ); // link to outline
}
addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
break;
case APT_LINE:
// Not used for flashed shapes
break;
case APT_RECT:
currpos.x = m_Size.x / 2;
currpos.y = m_Size.y / 2;
currpos.x = m_Size.x / 2;
currpos.y = m_Size.y / 2;
initialpos = currpos;
m_PolyCorners.push_back( currpos );
currpos.x -= m_Size.x;
@@ -471,33 +468,9 @@ void D_CODE::ConvertShapeToPolygon()
currpos.x += m_Size.x;
m_PolyCorners.push_back( currpos );
currpos.y += m_Size.y;
m_PolyCorners.push_back( currpos ); // close polygon
if( m_DrillShape == 1 ) // build a round hole
{
for( int ii = 0 ; ii <= SEGS_CNT; ii++ )
{
currpos.x = 0;
currpos.y = m_Drill.x / 2; // m_Drill.x / 2 is the radius of the hole
RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
m_PolyCorners.push_back( currpos );
}
m_PolyCorners.push_back( initialpos ); // link to outline
}
if( m_DrillShape == 2 ) // Create rectangular hole
{
currpos.x = m_Drill.x / 2;
currpos.y = m_Drill.y / 2;
m_PolyCorners.push_back( currpos ); // link to hole and begin hole
currpos.x -= m_Drill.x;
m_PolyCorners.push_back( currpos );
currpos.y -= m_Drill.y;
m_PolyCorners.push_back( currpos );
currpos.x += m_Drill.x;
m_PolyCorners.push_back( currpos );
currpos.y += m_Drill.y;
m_PolyCorners.push_back( currpos ); // close hole
m_PolyCorners.push_back( initialpos ); // link to outline
}
m_PolyCorners.push_back( currpos ); // close polygon
addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
break;
case APT_OVAL:
@@ -507,7 +480,7 @@ void D_CODE::ConvertShapeToPolygon()
// we create an horizontal oval shape. then rotate if needed
if( m_Size.x > m_Size.y ) // horizontal oval
{
delta = (m_Size.x - m_Size.y) / 2;
delta = (m_Size.x - m_Size.y) / 2;
radius = m_Size.y / 2;
}
else // vertical oval
@@ -537,47 +510,85 @@ void D_CODE::ConvertShapeToPolygon()
currpos.x -= delta;
m_PolyCorners.push_back( currpos );
}
m_PolyCorners.push_back( initialpos ); // close outline
if( m_Size.y > m_Size.x ) // vertical oval, rotate polygon.
if( m_Size.y > m_Size.x ) // vertical oval, rotate polygon.
{
for( unsigned jj = 0; jj < m_PolyCorners.size(); jj++ )
RotatePoint( &m_PolyCorners[jj], 900 );
}
if( m_DrillShape == 1 ) // build a round hole
{
for( ii = 0 ; ii <= SEGS_CNT; ii++ )
{
currpos.x = 0;
currpos.y = m_Drill.x / 2; // m_Drill.x / 2 is the radius of the hole
RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
m_PolyCorners.push_back( currpos );
}
m_PolyCorners.push_back( initialpos ); // link to outline
}
if( m_DrillShape == 2 ) // Create rectangular hole
{
currpos.x = m_Drill.x / 2;
currpos.y = m_Drill.y / 2;
m_PolyCorners.push_back( currpos ); // link to hole and begin hole
currpos.x -= m_Drill.x;
m_PolyCorners.push_back( currpos );
currpos.y -= m_Drill.y;
m_PolyCorners.push_back( currpos );
currpos.x += m_Drill.x;
m_PolyCorners.push_back( currpos );
currpos.y += m_Drill.y;
m_PolyCorners.push_back( currpos ); // close hole
m_PolyCorners.push_back( initialpos ); // link to outline
}
addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
}
break;
break;
case APT_POLYGON:
// TODO
currpos.x = m_Size.x >> 1; // first point is on X axis
initialpos = currpos;
// rs274x said: m_EdgesCount = 3 ... 12
if( m_EdgesCount < 3 )
m_EdgesCount = 3;
if( m_EdgesCount > 12 )
m_EdgesCount = 12;
for( int ii = 0; ii <= m_EdgesCount; ii++ )
{
currpos = initialpos;
RotatePoint( &currpos, ii * 3600 / m_EdgesCount );
m_PolyCorners.push_back( currpos );
}
addHoleToPolygon( m_PolyCorners, m_DrillShape, m_Drill, initialpos );
if( m_Rotation ) // vertical oval, rotate polygon.
{
int angle = wxRound( m_Rotation*10 );
for( unsigned jj = 0; jj < m_PolyCorners.size(); jj++ )
{
// Remember the Y axis is from top to bottom when draw items.
RotatePoint( &m_PolyCorners[jj], -angle );
NEGATE(m_PolyCorners[jj].y);
}
}
break;
case APT_MACRO:
// TODO
break;
}
}
// The helper function for D_CODE::ConvertShapeToPolygon().
// Add a hole to a polygon
static void addHoleToPolygon( std::vector<wxPoint>& aBuffer,
APERTURE_DEF_HOLETYPE aHoleShape,
wxSize aSize,
wxPoint aAnchorPos )
{
wxPoint currpos;
if( aHoleShape == APT_DEF_ROUND_HOLE ) // build a round hole
{
for( int ii = 0; ii <= SEGS_CNT; ii++ )
{
currpos.x = 0;
currpos.y = aSize.x / 2; // aSize.x / 2 is the radius of the hole
RotatePoint( &currpos, ii * 3600 / SEGS_CNT );
aBuffer.push_back( currpos );
}
aBuffer.push_back( aAnchorPos ); // link to outline
}
if( aHoleShape == APT_DEF_RECT_HOLE ) // Create rectangular hole
{
currpos.x = aSize.x / 2;
currpos.y = aSize.y / 2;
aBuffer.push_back( currpos ); // link to hole and begin hole
currpos.x -= aSize.x;
aBuffer.push_back( currpos );
currpos.y -= aSize.y;
aBuffer.push_back( currpos );
currpos.x += aSize.x;
aBuffer.push_back( currpos );
currpos.y += aSize.y;
aBuffer.push_back( currpos ); // close hole
aBuffer.push_back( aAnchorPos ); // link to outline
}
}