Reverted commits that remove boost::polygon dependency (need more testing).

This commit is contained in:
Maciej Suminski
2015-07-14 22:23:13 +02:00
parent 9f18e5a98f
commit d2ebf688f9
57 changed files with 5030 additions and 1209 deletions
+480 -83
View File
@@ -115,19 +115,85 @@ CPolyLine::~CPolyLine()
* @return the polygon count (always >= 1, because there is at least one polygon)
* There are new polygons only if the polygon count is > 1
*/
#include "clipper.hpp"
int CPolyLine::NormalizeAreaOutlines( std::vector<CPolyLine*>* aNewPolygonList )
{
ClipperLib::Path raw_polygon;
ClipperLib::Paths normalized_polygons;
SHAPE_POLY_SET polySet = ConvertPolyListToPolySet( m_CornersList );
unsigned corners_count = m_CornersList.GetCornersCount();
polySet.Simplify();
KI_POLYGON_SET polysholes;
KI_POLYGON_WITH_HOLES mainpoly;
std::vector<KI_POLY_POINT> cornerslist;
KI_POLYGON_WITH_HOLES_SET all_contours;
KI_POLYGON poly_tmp;
// Normalize first contour
unsigned ic = 0;
while( ic < corners_count )
{
const CPolyPt& corner = m_CornersList[ic++];
raw_polygon.push_back( ClipperLib::IntPoint( corner.x, corner.y ) );
if( corner.end_contour )
break;
}
ClipperLib::SimplifyPolygon( raw_polygon, normalized_polygons );
// enter main outline
for( unsigned ii = 0; ii < normalized_polygons.size(); ii++ )
{
ClipperLib::Path& polygon = normalized_polygons[ii];
cornerslist.clear();
for( unsigned jj = 0; jj < polygon.size(); jj++ )
cornerslist.push_back( KI_POLY_POINT( KiROUND( polygon[jj].X ),
KiROUND( polygon[jj].Y ) ) );
mainpoly.set( cornerslist.begin(), cornerslist.end() );
all_contours.push_back( mainpoly );
}
// Enter holes
while( ic < corners_count )
{
cornerslist.clear();
raw_polygon.clear();
normalized_polygons.clear();
// Normalize current hole and add it to hole list
while( ic < corners_count )
{
const CPolyPt& corner = m_CornersList[ic++];
raw_polygon.push_back( ClipperLib::IntPoint( corner.x, corner.y ) );
if( corner.end_contour )
{
ClipperLib::SimplifyPolygon( raw_polygon, normalized_polygons );
for( unsigned ii = 0; ii < normalized_polygons.size(); ii++ )
{
ClipperLib::Path& polygon = normalized_polygons[ii];
cornerslist.clear();
for( unsigned jj = 0; jj < polygon.size(); jj++ )
cornerslist.push_back( KI_POLY_POINT( KiROUND( polygon[jj].X ),
KiROUND( polygon[jj].Y ) ) );
bpl::set_points( poly_tmp, cornerslist.begin(), cornerslist.end() );
polysholes.push_back( poly_tmp );
}
break;
}
}
}
all_contours -= polysholes;
// copy polygon with holes to destination
RemoveAllContours();
for( int ii = 0; ii < polySet.OutlineCount(); ii++ )
#define outlines all_contours
for( unsigned ii = 0; ii < outlines.size(); ii++ )
{
CPolyLine* polyline = this;
if( ii > 0 )
{
polyline = new CPolyLine;
@@ -135,14 +201,35 @@ int CPolyLine::NormalizeAreaOutlines( std::vector<CPolyLine*>* aNewPolygonList )
aNewPolygonList->push_back( polyline );
}
SHAPE_POLY_SET pnew;
pnew.NewOutline();
pnew.Polygon( 0 ) = polySet.CPolygon( ii );
KI_POLYGON_WITH_HOLES& curr_poly = outlines[ii];
KI_POLYGON_WITH_HOLES::iterator_type corner = curr_poly.begin();
// enter main contour
while( corner != curr_poly.end() )
{
polyline->AppendCorner( corner->x(), corner->y() );
corner++;
}
polyline->CloseLastContour();
polyline->m_CornersList = ConvertPolySetToPolyList( pnew );
// add holes (set of polygons)
KI_POLYGON_WITH_HOLES::iterator_holes_type hole = curr_poly.begin_holes();
while( hole != curr_poly.end_holes() )
{
KI_POLYGON::iterator_type hole_corner = hole->begin();
// create area with external contour: Recreate only area edges, NOT holes
while( hole_corner != hole->end() )
{
polyline->AppendCorner( hole_corner->x(), hole_corner->y() );
hole_corner++;
}
polyline->CloseLastContour();
hole++;
}
polyline->RemoveNullSegments();
}
return polySet.OutlineCount();
return outlines.size();
}
/**
@@ -1173,6 +1260,375 @@ int CPolyLine::HitTestForCorner( const wxPoint& aPos, int aDistMax ) const
return corner;
}
/*
* Copy the contours to a KI_POLYGON_WITH_HOLES
* The first contour is the main outline, others are holes
*/
void CPOLYGONS_LIST::ExportTo( KI_POLYGON_WITH_HOLES& aPolygoneWithHole ) const
{
unsigned corners_count = m_cornersList.size();
std::vector<KI_POLY_POINT> cornerslist;
KI_POLYGON poly;
// Enter main outline: this is the first contour
unsigned ic = 0;
while( ic < corners_count )
{
const CPolyPt& corner = GetCorner( ic++ );
cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) );
if( corner.end_contour )
break;
}
aPolygoneWithHole.set( cornerslist.begin(), cornerslist.end() );
// Enter holes: they are next contours (when exist)
if( ic < corners_count )
{
KI_POLYGON_SET holePolyList;
while( ic < corners_count )
{
cornerslist.clear();
while( ic < corners_count )
{
cornerslist.push_back( KI_POLY_POINT( GetX( ic ), GetY( ic ) ) );
if( IsEndContour( ic++ ) )
break;
}
bpl::set_points( poly, cornerslist.begin(), cornerslist.end() );
holePolyList.push_back( poly );
}
aPolygoneWithHole.set_holes( holePolyList.begin(), holePolyList.end() );
}
}
/**
* Copy all contours to a KI_POLYGON_SET aPolygons
* Each contour is copied into a KI_POLYGON, and each KI_POLYGON
* is append to aPolygons
*/
void CPOLYGONS_LIST::ExportTo( KI_POLYGON_SET& aPolygons ) const
{
std::vector<KI_POLY_POINT> cornerslist;
unsigned corners_count = GetCornersCount();
// Count the number of polygons in aCornersBuffer
int polycount = 0;
for( unsigned ii = 0; ii < corners_count; ii++ )
{
if( IsEndContour( ii ) )
polycount++;
}
aPolygons.reserve( polycount );
for( unsigned icnt = 0; icnt < corners_count; )
{
KI_POLYGON poly;
cornerslist.clear();
unsigned ii;
for( ii = icnt; ii < corners_count; ii++ )
{
cornerslist.push_back( KI_POLY_POINT( GetX( ii ), GetY( ii ) ) );
if( IsEndContour( ii ) )
break;
}
bpl::set_points( poly, cornerslist.begin(), cornerslist.end() );
aPolygons.push_back( poly );
icnt = ii + 1;
}
}
/*
* Copy all contours to a ClipperLib::Paths& aPolygons
* Each contour is copied into a ClipperLib::Path, and each ClipperLib::Path
* is append to aPolygons
*/
void CPOLYGONS_LIST::ExportTo( ClipperLib::Paths& aPolygons ) const
{
unsigned corners_count = GetCornersCount();
// Count the number of polygons in aCornersBuffer
int polycount = 0;
for( unsigned ii = 0; ii < corners_count; ii++ )
{
if( IsEndContour( ii ) )
polycount++;
}
aPolygons.reserve( polycount );
for( unsigned icnt = 0; icnt < corners_count; )
{
ClipperLib::Path poly;
unsigned ii;
for( ii = icnt; ii < corners_count; ii++ )
{
poly << ClipperLib::IntPoint( GetX( ii ), GetY( ii ) );
if( IsEndContour( ii ) )
break;
}
aPolygons.push_back( poly );
icnt = ii + 1;
}
}
/* Imports all polygons found in a KI_POLYGON_SET in list
*/
void CPOLYGONS_LIST::ImportFrom( KI_POLYGON_SET& aPolygons )
{
CPolyPt corner;
for( unsigned ii = 0; ii < aPolygons.size(); ii++ )
{
KI_POLYGON& poly = aPolygons[ii];
for( unsigned jj = 0; jj < poly.size(); jj++ )
{
KI_POLY_POINT point = *(poly.begin() + jj);
corner.x = point.x();
corner.y = point.y();
corner.end_contour = false;
AddCorner( corner );
}
CloseLastContour();
}
}
/* Imports all polygons found in a ClipperLib::Paths in list
*/
void CPOLYGONS_LIST::ImportFrom( ClipperLib::Paths& aPolygons )
{
CPolyPt corner;
for( unsigned ii = 0; ii < aPolygons.size(); ii++ )
{
ClipperLib::Path& polygon = aPolygons[ii];
for( unsigned jj = 0; jj < polygon.size(); jj++ )
{
corner.x = int( polygon[jj].X );
corner.y = int( polygon[jj].Y );
corner.end_contour = false;
AddCorner( corner );
}
CloseLastContour();
}
}
/* Inflate the outline stored in m_cornersList.
* The first polygon is the external outline. It is inflated
* The other polygons are holes. they are deflated
* aResult = the Inflated outline
* aInflateValue = the Inflate value. when < 0, this is a deflate transform
* aLinkHoles = if true, aResult contains only one polygon,
* with holes linked by overlapping segments
*
* Important Note:
* Inflating a polygon with acute angles or a non convex polygon gives non optimal shapes
* for your purposes (creating a clearance area from zones).
* So when inflating a polygon, we combine it with a "thick outline"
* with a thickness = aInflateValue*2.
* the inflated polygon shape is much better to build a polygon
* from a polygon + clearance area
*
* Generic algos (Clipper, Boost Polygon) can inflate polygons, but the result is
* not always suitable (they work fine only for polygons with non acute angle)
*
* To deflate polygons, the same calculation is made, but instead of adding the "thick outline"
* we substract it.
*/
#include <convert_basic_shapes_to_polygon.h>
void CPOLYGONS_LIST::InflateOutline( CPOLYGONS_LIST& aResult, int aInflateValue, bool aLinkHoles )
{
KI_POLYGON_SET polyset_outline;
ExportTo( polyset_outline );
// Extract holes (cutout areas) and add them to the hole buffer
KI_POLYGON_SET outlineHoles;
while( polyset_outline.size() > 1 )
{
outlineHoles.push_back( polyset_outline.back() );
polyset_outline.pop_back();
}
// inflate main outline
unsigned icnt = 0;
int width = std::abs( aInflateValue * 2 );
if( polyset_outline.size() )
{
CPOLYGONS_LIST outlines;
for( ; icnt < GetCornersCount(); icnt++ )
{
unsigned ii = icnt+1;
if( IsEndContour( icnt ) )
ii = 0;
TransformRoundedEndsSegmentToPolygon( outlines,
GetPos( icnt ), GetPos( ii ), 16, width );
if( IsEndContour( icnt ) )
break;
}
KI_POLYGON_SET thicklines;
outlines.ExportTo( thicklines );
if( aInflateValue > 0 ) // Inflate main outline
polyset_outline += thicklines;
else if( aInflateValue < 0 ) // Actually a deflate transform
polyset_outline -= thicklines; // deflate main outline
}
// deflate outline holes
if( outlineHoles.size() )
{
int deflateValue = -aInflateValue;
CPOLYGONS_LIST outlines;
icnt += 1; // points the first point of the first hole
unsigned firstpoint = icnt;
for( ; icnt < GetCornersCount(); icnt++ )
{
unsigned ii = icnt+1;
if( IsEndContour( icnt ) || ii >= GetCornersCount() )
{
ii = firstpoint;
firstpoint = icnt+1;
}
TransformRoundedEndsSegmentToPolygon( outlines,
GetPos( icnt ), GetPos( ii ), 16, width );
}
KI_POLYGON_SET thicklines;
outlines.ExportTo( thicklines );
if( deflateValue > 0 ) // Inflate holes
outlineHoles += thicklines;
else if( deflateValue < 0 ) // deflate holes
outlineHoles -= thicklines;
}
// Copy modified polygons
if( !aLinkHoles )
{
aResult.ImportFrom( polyset_outline );
if( outlineHoles.size() )
aResult.ImportFrom( outlineHoles );
}
else
{
polyset_outline -= outlineHoles;
aResult.ImportFrom( polyset_outline );
}
}
/**
* Function ConvertPolysListWithHolesToOnePolygon
* converts the outline contours aPolysListWithHoles with holes to one polygon
* with no holes (only one contour)
* holes are linked to main outlines by overlap segments, to give only one polygon
*
* @param aPolysListWithHoles = the list of corners of contours (haing holes
* @param aOnePolyList = a polygon with no holes
*/
void ConvertPolysListWithHolesToOnePolygon( const CPOLYGONS_LIST& aPolysListWithHoles,
CPOLYGONS_LIST& aOnePolyList )
{
unsigned corners_count = aPolysListWithHoles.GetCornersCount();
int polycount = 0;
for( unsigned ii = 0; ii < corners_count; ii++ )
{
if( aPolysListWithHoles.IsEndContour( ii ) )
polycount++;
}
// If polycount<= 1, there is no holes found, and therefore just copy the polygon.
if( polycount <= 1 )
{
aOnePolyList.Append( aPolysListWithHoles );
return;
}
// Holes are found: convert them to only one polygon with overlap segments
KI_POLYGON_SET polysholes;
KI_POLYGON_SET mainpoly;
KI_POLYGON poly_tmp;
std::vector<KI_POLY_POINT> cornerslist;
corners_count = aPolysListWithHoles.GetCornersCount();
unsigned ic = 0;
// enter main outline
while( ic < corners_count )
{
const CPolyPt& corner = aPolysListWithHoles.GetCorner( ic++ );
cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) );
if( corner.end_contour )
break;
}
bpl::set_points( poly_tmp, cornerslist.begin(), cornerslist.end() );
mainpoly.push_back( poly_tmp );
while( ic < corners_count )
{
cornerslist.clear();
{
while( ic < corners_count )
{
const CPolyPt& corner = aPolysListWithHoles.GetCorner( ic++ );
cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) );
if( corner.end_contour )
break;
}
bpl::set_points( poly_tmp, cornerslist.begin(), cornerslist.end() );
polysholes.push_back( poly_tmp );
}
}
mainpoly -= polysholes;
// copy polygon with no holes to destination
// Because all holes are now linked to the main outline
// by overlapping segments, we should have only one polygon in list
wxASSERT( mainpoly.size() == 1 );
aOnePolyList.ImportFrom( mainpoly );
}
/**
* Function IsPolygonSelfIntersecting
@@ -1268,80 +1724,21 @@ bool CPolyLine::IsPolygonSelfIntersecting()
return false;
}
const SHAPE_POLY_SET ConvertPolyListToPolySet( const CPOLYGONS_LIST& aList )
/* converts the outline aOnePolyList (only one contour,
* holes are linked by overlapping segments) to
* to one main polygon and holes (polygons inside main polygon)
* aOnePolyList = a only one polygon ( holes are linked )
* aPolysListWithHoles = the list of corners of contours
* (main outline and holes)
*/
void ConvertOnePolygonToPolysListWithHoles( const CPOLYGONS_LIST& aOnePolyList,
CPOLYGONS_LIST& aPolysListWithHoles )
{
SHAPE_POLY_SET rv;
ClipperLib::Paths initialPoly;
ClipperLib::Paths modifiedPoly;
unsigned corners_count = aList.GetCornersCount();
// Enter main outline: this is the first contour
unsigned ic = 0;
if( !corners_count )
return rv;
int index = 0;
while( ic < corners_count )
{
int hole = -1;
if( index == 0 )
{
rv.NewOutline();
hole = -1;
}
else
{
hole = rv.NewHole();
}
while( ic < corners_count )
{
rv.Append( aList.GetX( ic ), aList.GetY( ic ), 0, hole );
if( aList.IsEndContour( ic ) )
break;
ic++;
}
ic++;
index++;
}
return rv;
aOnePolyList.ExportTo( initialPoly );
SimplifyPolygon(initialPoly[0], modifiedPoly );
aPolysListWithHoles.ImportFrom( modifiedPoly );
}
const CPOLYGONS_LIST ConvertPolySetToPolyList(const SHAPE_POLY_SET& aPolyset)
{
CPOLYGONS_LIST list;
CPolyPt corner, firstCorner;
const SHAPE_POLY_SET::POLYGON& poly = aPolyset.CPolygon( 0 );
for( unsigned int jj = 0; jj < poly.size() ; jj++ )
{
const SHAPE_LINE_CHAIN& path = poly[jj];
for( int i = 0; i < path.PointCount(); i++ )
{
const VECTOR2I &v = path.CPoint( i );
corner.x = v.x;
corner.y = v.y;
corner.end_contour = false;
if( i == 0 )
firstCorner = corner;
list.AddCorner( corner );
}
firstCorner.end_contour = true;
list.AddCorner( firstCorner );
}
return list;
}