Access tools' TOOL_MENUs rather than CONDITIONAL_MENUs
This means that non-top-level tools, for example EDIT_TOOL and PCB_EDITOR_CONTROL can submit their own menus to the top-level tool's TOOL_MENU, which will then retain a reference to it and make it available for the CONTEXT_MENU that is shown.
This commit is contained in:
committed by
Maciej Suminski
parent
d7db84e282
commit
c50d28d94d
@@ -87,7 +87,7 @@ bool EDIT_TOOL::Init()
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}
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// Add context menu entries that are displayed when selection tool is active
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CONDITIONAL_MENU& menu = m_selectionTool->GetMenu();
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CONDITIONAL_MENU& menu = m_selectionTool->GetToolMenu().GetMenu();
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menu.AddItem( COMMON_ACTIONS::editActivate, SELECTION_CONDITIONS::NotEmpty );
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menu.AddItem( COMMON_ACTIONS::rotate, SELECTION_CONDITIONS::NotEmpty );
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menu.AddItem( COMMON_ACTIONS::flip, SELECTION_CONDITIONS::NotEmpty );
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