Access tools' TOOL_MENUs rather than CONDITIONAL_MENUs

This means that non-top-level tools, for example EDIT_TOOL and
PCB_EDITOR_CONTROL can submit their own menus to the top-level tool's
TOOL_MENU, which will then retain a reference to it and make it
available for the CONTEXT_MENU that is shown.
This commit is contained in:
John Beard
2017-01-12 18:07:52 +08:00
committed by Maciej Suminski
parent d7db84e282
commit c50d28d94d
8 changed files with 36 additions and 30 deletions
+1 -1
View File
@@ -87,7 +87,7 @@ bool EDIT_TOOL::Init()
}
// Add context menu entries that are displayed when selection tool is active
CONDITIONAL_MENU& menu = m_selectionTool->GetMenu();
CONDITIONAL_MENU& menu = m_selectionTool->GetToolMenu().GetMenu();
menu.AddItem( COMMON_ACTIONS::editActivate, SELECTION_CONDITIONS::NotEmpty );
menu.AddItem( COMMON_ACTIONS::rotate, SELECTION_CONDITIONS::NotEmpty );
menu.AddItem( COMMON_ACTIONS::flip, SELECTION_CONDITIONS::NotEmpty );