Groups don't go in the view, but they do go in an overlay when entered.
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@@ -164,7 +164,7 @@ void BOARD_COMMIT::Push( const wxString& aMessage, bool aCreateUndoEntry, bool a
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board->Add( boardItem ); // handles connectivity
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}
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if( boardItem->Type() != PCB_NETINFO_T )
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if( boardItem->Type() != PCB_NETINFO_T && boardItem->Type() != PCB_GROUP_T )
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view->Add( boardItem );
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break;
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