Cleanup: Replace push_back with emplace_back

In cases where we create a new item and immediately push into a
container, the emplace idiom is faster and more efficient.
This commit is contained in:
Seth Hillbrand
2019-12-05 13:41:21 -08:00
parent 6f8b399c5f
commit b5f021ff9f
68 changed files with 294 additions and 294 deletions
+7 -7
View File
@@ -603,12 +603,12 @@ void HPGL_PLOTTER::FlashPadRect( const wxPoint& pos, const wxSize& padsize,
}
corners.push_back( wxPoint( - dx, - dy ) );
corners.push_back( wxPoint( - dx, + dy ) );
corners.push_back( wxPoint( + dx, + dy ) );
corners.push_back( wxPoint( + dx, - dy ) );
corners.emplace_back( - dx, - dy );
corners.emplace_back( - dx, + dy );
corners.emplace_back( + dx, + dy );
corners.emplace_back( + dx, - dy );
// Close polygon
corners.push_back( wxPoint( - dx, - dy ) );
corners.emplace_back( - dx, - dy );
for( unsigned ii = 0; ii < corners.size(); ii++ )
{
@@ -649,7 +649,7 @@ void HPGL_PLOTTER::FlashPadRoundRect( const wxPoint& aPadPos, const wxSize& aSiz
SHAPE_LINE_CHAIN& poly = outline.Outline( 0 );
for( int ii = 0; ii < poly.PointCount(); ++ii )
cornerList.push_back( wxPoint( poly.Point( ii ).x, poly.Point( ii ).y ) );
cornerList.emplace_back( poly.Point( ii ).x, poly.Point( ii ).y );
if( cornerList.back() != cornerList.front() )
cornerList.push_back( cornerList.front() );
@@ -671,7 +671,7 @@ void HPGL_PLOTTER::FlashPadCustom( const wxPoint& aPadPos, const wxSize& aSize,
cornerList.reserve( poly.PointCount() );
for( int ii = 1; ii < poly.PointCount(); ++ii )
cornerList.push_back( wxPoint( poly.Point( ii ).x, poly.Point( ii ).y ) );
cornerList.emplace_back( poly.Point( ii ).x, poly.Point( ii ).y );
if( cornerList.back() != cornerList.front() )
cornerList.push_back( cornerList.front() );