Remove arcs support in zone outlines: this is a legacy code from FreePCB, never used, never tested, never maintained.

This commit is contained in:
jean-pierre charras
2012-07-31 15:12:51 +02:00
parent f96d557e73
commit ae05cd80c3
7 changed files with 255 additions and 594 deletions
+126 -208
View File
@@ -57,10 +57,10 @@ void armBoolEng( Bool_Engine* aBooleng, bool aConvertHoles = false );
* because copper areas have only one outside contour
* Therefore, if this results in new CPolyLines, return them as std::vector pa
* @param aExtraPolyList: pointer on a std::vector<CPolyLine*> to store extra CPolyLines
* @param bRetainArcs == true, try to retain arcs in polys
* (when after normalization, there is more than one polygon with holes)
* @return number of external contours, or -1 if error
*/
int CPolyLine::NormalizeWithKbool( std::vector<CPolyLine*>* aExtraPolyList, bool bRetainArcs )
int CPolyLine::NormalizeWithKbool( std::vector<CPolyLine*>* aExtraPolyList )
{
std::vector<CArc> arc_array;
std::vector <void*> hole_array; // list of holes
@@ -74,10 +74,7 @@ int CPolyLine::NormalizeWithKbool( std::vector<CPolyLine*>* aExtraPolyList, bool
* will be converted in non self crossing polygons by inserting extra points at the crossing locations
* True holes are combined if possible
*/
if( bRetainArcs )
MakeKboolPoly( &arc_array );
else
MakeKboolPoly( NULL );
MakeKboolPoly();
UnHatch();
@@ -203,16 +200,13 @@ int CPolyLine::NormalizeWithKbool( std::vector<CPolyLine*>* aExtraPolyList, bool
{
int x = (*hole)[ii]; ii++;
int y = (*hole)[ii];
polyline->AppendCorner( x, y, STRAIGHT, false );
polyline->AppendCorner( x, y );
}
polyline->CloseLastContour();
}
}
if( bRetainArcs )
RestoreArcs( &arc_array, aExtraPolyList );
delete m_Kbool_Poly_Engine;
m_Kbool_Poly_Engine = NULL;
@@ -265,10 +259,9 @@ int CPolyLine::AddPolygonsToBoolEng( Bool_Engine* aBooleng, GroupType aGroup )
* fill a kbool engine with a closed polyline contour
* approximates arcs with multiple straight-line segments
* combining intersecting contours if possible
* @param arc_array : return corners computed from arcs approximations in arc_array
* @return error: 0 if Ok, 1 if error
*/
int CPolyLine::MakeKboolPoly( std::vector<CArc>* arc_array )
int CPolyLine::MakeKboolPoly()
{
if( m_Kbool_Poly_Engine )
{
@@ -276,6 +269,8 @@ int CPolyLine::MakeKboolPoly( std::vector<CArc>* arc_array )
m_Kbool_Poly_Engine = NULL;
}
std::vector<CArc>* arc_array = NULL; // Remove me
if( !GetClosed() )
return 1; // error
@@ -604,194 +599,23 @@ void armBoolEng( Bool_Engine* aBooleng, bool aConvertHoles )
}
int CPolyLine::NormalizeAreaOutlines( std::vector<CPolyLine*>* pa, bool bRetainArcs )
/**
* Function NormalizeAreaOutlines
* Convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s)
* @param aNewPolygonList = a std::vector<CPolyLine*> reference where to store new CPolyLine
* needed by the normalization
* @return the polygon count (always >= 1, becuse there is at lesat one polygon)
* There are new polygons only if the polygon count is > 1
*/
int CPolyLine::NormalizeAreaOutlines( std::vector<CPolyLine*>* aNewPolygonList )
{
return NormalizeWithKbool( pa, bRetainArcs );
return NormalizeWithKbool( aNewPolygonList );
}
// Restore arcs to a polygon where they were replaced with steps
// If pa != NULL, also use polygons in pa array
//
int CPolyLine::RestoreArcs( std::vector<CArc>* arc_array, std::vector<CPolyLine*>* pa )
{
// get poly info
int n_polys = 1;
if( pa )
n_polys += pa->size();
CPolyLine* poly;
// undraw polys and clear m_utility flag for all corners
for( int ip = 0; ip<n_polys; ip++ )
{
if( ip == 0 )
poly = this;
else
poly = (*pa)[ip - 1];
poly->UnHatch();
for( int ic = 0; ic<poly->GetNumCorners(); ic++ )
poly->SetUtility( ic, 0 );
// clear m_utility flag
}
// find arcs and replace them
bool bFound;
int arc_start = 0;
int arc_end = 0;
for( unsigned iarc = 0; iarc<arc_array->size(); iarc++ )
{
int arc_xi = (*arc_array)[iarc].xi;
int arc_yi = (*arc_array)[iarc].yi;
int arc_xf = (*arc_array)[iarc].xf;
int arc_yf = (*arc_array)[iarc].yf;
int n_steps = (*arc_array)[iarc].n_steps;
int style = (*arc_array)[iarc].style;
bFound = false;
// loop through polys
for( int ip = 0; ip<n_polys; ip++ )
{
if( ip == 0 )
poly = this;
else
poly = (*pa)[ip - 1];
int polycount = poly->GetContoursCount();
for( int icont = 0; icont < polycount; icont++ )
{
int ic_start = poly->GetContourStart( icont );
int ic_end = poly->GetContourEnd( icont );
if( (ic_end - ic_start) > n_steps )
{
for( int ic = ic_start; ic<=ic_end; ic++ )
{
int ic_next = ic + 1;
if( ic_next > ic_end )
ic_next = ic_start;
int xi = poly->GetX( ic );
int yi = poly->GetY( ic );
if( xi == arc_xi && yi == arc_yi )
{
// test for forward arc
int ic2 = ic + n_steps;
if( ic2 > ic_end )
ic2 = ic2 - ic_end + ic_start - 1;
int xf = poly->GetX( ic2 );
int yf = poly->GetY( ic2 );
if( xf == arc_xf && yf == arc_yf )
{
// arc from ic to ic2
bFound = true;
arc_start = ic;
arc_end = ic2;
}
else
{
// try reverse arc
ic2 = ic - n_steps;
if( ic2 < ic_start )
ic2 = ic2 - ic_start + ic_end + 1;
xf = poly->GetX( ic2 );
yf = poly->GetY( ic2 );
if( xf == arc_xf && yf == arc_yf )
{
// arc from ic2 to ic
bFound = true;
arc_start = ic2;
arc_end = ic;
style = 3 - style;
}
}
if( bFound )
{
poly->m_SideStyle[arc_start] = style;
// mark corners for deletion from arc_start+1 to arc_end-1
for( int i = arc_start + 1; i!=arc_end; )
{
if( i > ic_end )
i = ic_start;
poly->SetUtility( i, 1 );
if( i == ic_end )
i = ic_start;
else
i++;
}
break;
}
}
if( bFound )
break;
}
}
if( bFound )
break;
}
}
if( bFound )
(*arc_array)[iarc].bFound = true;
}
// now delete all marked corners
for( int ip = 0; ip<n_polys; ip++ )
{
if( ip == 0 )
poly = this;
else
poly = (*pa)[ip - 1];
for( int ic = poly->GetNumCorners() - 1; ic>=0; ic-- )
{
if( poly->GetUtility( ic ) )
poly->DeleteCorner( ic, false );
}
}
return 0;
}
// initialize new polyline
// set layer, width, selection box size, starting point, id and pointer
//
// if sel_box = 0, don't create selection elements at all
//
// if polyline is board outline, enter with:
// id.type = ID_BOARD
// id.st = ID_BOARD_OUTLINE
// id.i = 0
// ptr = NULL
//
// if polyline is copper area, enter with:
// id.type = ID_NET;
// id.st = ID_AREA
// id.i = index to area
// ptr = pointer to net
//
/* initialize a contour
* set layer, hatch style, and starting point
*/
void CPolyLine::Start( int layer, int x, int y, int hatch )
{
m_layer = layer;
@@ -806,7 +630,7 @@ void CPolyLine::Start( int layer, int x, int y, int hatch )
// add a corner to unclosed polyline
//
void CPolyLine::AppendCorner( int x, int y, int style, bool bDraw )
void CPolyLine::AppendCorner( int x, int y )
{
UnHatch();
CPolyPt poly_pt( x, y );
@@ -814,13 +638,10 @@ void CPolyLine::AppendCorner( int x, int y, int style, bool bDraw )
// add entries for new corner and side
m_CornersList.push_back( poly_pt );
m_SideStyle.push_back( style );
m_SideStyle.push_back( STRAIGHT );
if( m_CornersList.size() > 0 && !m_CornersList[m_CornersList.size() - 1].end_contour )
m_SideStyle[m_CornersList.size() - 1] = style;
if( bDraw )
Hatch();
m_SideStyle[m_CornersList.size() - 1] = STRAIGHT;
}
@@ -845,7 +666,7 @@ void CPolyLine::MoveCorner( int ic, int x, int y )
// delete corner and adjust arrays
//
void CPolyLine::DeleteCorner( int ic, bool bDraw )
void CPolyLine::DeleteCorner( int ic )
{
UnHatch();
int icont = GetContour( ic );
@@ -876,9 +697,6 @@ void CPolyLine::DeleteCorner( int ic, bool bDraw )
// delete the entire contour
RemoveContour( icont );
}
if( bDraw )
Hatch();
}
@@ -1683,7 +1501,8 @@ void CPolyLine::SetEndContour( int ic, bool end_contour )
}
/*
* AppendArc adds segments to current contour to approximate the given arc
* AppendArc:
* adds segments to current contour to approximate the given arc
*/
void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num )
{
@@ -1701,7 +1520,7 @@ void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int n
{
int x = KiROUND( xc + radius * cos( theta ) );
int y = KiROUND( yc + radius * sin( theta ) );
AppendCorner( x, y, STRAIGHT, 0 );
AppendCorner( x, y );
theta += th_d;
}
@@ -2000,3 +1819,102 @@ void ConvertPolysListWithHolesToOnePolygon( const std::vector<CPolyPt>& aPolysL
aOnePolyList.push_back( corner );
}
}
/**
* Function IsPolygonSelfIntersecting
* Test a CPolyLine for self-intersection of vertex (all contours).
*
* @return :
* false if no intersecting sides
* true if intersecting sides
* When a CPolyLine is self intersectic, it need to be normalized.
* (converted to non intersecting polygons)
*/
bool CPolyLine::IsPolygonSelfIntersecting()
{
// first, check for sides intersecting other sides
int n_cont = GetContoursCount();
// make bounding rect for each contour
std::vector<CRect> cr;
cr.reserve( n_cont );
for( int icont = 0; icont<n_cont; icont++ )
cr.push_back( GetCornerBounds( icont ) );
for( int icont = 0; icont<n_cont; icont++ )
{
int is_start = GetContourStart( icont );
int is_end = GetContourEnd( icont );
for( int is = is_start; is<=is_end; is++ )
{
int is_prev = is - 1;
if( is_prev < is_start )
is_prev = is_end;
int is_next = is + 1;
if( is_next > is_end )
is_next = is_start;
int x1i = GetX( is );
int y1i = GetY( is );
int x1f = GetX( is_next );
int y1f = GetY( is_next );
// check for intersection with any other sides
for( int icont2 = icont; icont2<n_cont; icont2++ )
{
if( cr[icont].left > cr[icont2].right
|| cr[icont].bottom > cr[icont2].top
|| cr[icont2].left > cr[icont].right
|| cr[icont2].bottom > cr[icont].top )
{
// rectangles don't overlap, do nothing
}
else
{
int is2_start = GetContourStart( icont2 );
int is2_end = GetContourEnd( icont2 );
for( int is2 = is2_start; is2<=is2_end; is2++ )
{
int is2_prev = is2 - 1;
if( is2_prev < is2_start )
is2_prev = is2_end;
int is2_next = is2 + 1;
if( is2_next > is2_end )
is2_next = is2_start;
if( icont != icont2
|| ( is2 != is && is2 != is_prev && is2 != is_next &&
is != is2_prev && is != is2_next )
)
{
int x2i = GetX( is2 );
int y2i = GetY( is2 );
int x2f = GetX( is2_next );
int y2f = GetY( is2_next );
int ret = FindSegmentIntersections( x1i, y1i, x1f, y1f,
CPolyLine::STRAIGHT,
x2i, y2i, x2f, y2f,
CPolyLine::STRAIGHT );
if( ret )
{
// intersection between non-adjacent sides
return true;
}
}
}
}
}
}
}
return false;
}