Moving further arc approximations down

This corrects an issue with fill segments-per-circle and moves the error
to segmetns calculation down in a number of functions to expose the
single value for approximation
This commit is contained in:
Seth Hillbrand
2019-05-22 14:35:17 -07:00
parent 323ecada8d
commit ac435ecd68
23 changed files with 150 additions and 257 deletions
+1 -3
View File
@@ -625,7 +625,6 @@ void HPGL_PLOTTER::FlashPadRoundRect( const wxPoint& aPadPos, const wxSize& aSiz
EDA_DRAW_MODE_T aTraceMode, void* aData )
{
SHAPE_POLY_SET outline;
const int segmentToCircleCount = 32;
wxSize size = aSize;
@@ -643,11 +642,10 @@ void HPGL_PLOTTER::FlashPadRoundRect( const wxPoint& aPadPos, const wxSize& aSiz
}
TransformRoundChamferedRectToPolygon( outline, aPadPos, size, aOrient,
aCornerRadius, 0.0, 0, segmentToCircleCount );
aCornerRadius, 0.0, 0, GetPlotterArcHighDef() );
// TransformRoundRectToPolygon creates only one convex polygon
std::vector< wxPoint > cornerList;
cornerList.reserve( segmentToCircleCount + 5 );
SHAPE_LINE_CHAIN& poly = outline.Outline( 0 );
for( int ii = 0; ii < poly.PointCount(); ++ii )