USE_WX_ZOOM clean up and other minor improvements.

* Make USE_WX_ZOOM clipping routine actually clip rather than just test
  if line needs drawn.
* Clean up as many USE_WX_ZOOM #ifdefs as possible.
* Minor coordinate rounding improvements.
* Minor scrolling and panning improvements.
* Remove unused KicadGraphicContext object code.
This commit is contained in:
stambaughw
2010-02-22 16:45:35 +00:00
parent 1da3a16470
commit aab2f8a775
10 changed files with 418 additions and 309 deletions
+29 -34
View File
@@ -22,6 +22,12 @@
#include <wx/fontdlg.h>
/* Definitions for enabling and disabling extra debugging output. Please
* remember to set these to 0 before committing changes to SVN.
*/
#define DEBUG_DUMP_SCROLLBAR_SETTINGS 0 // Set to 1 to print scroll bar settings.
/* Configuration entry names. */
static const wxString CursorShapeEntryKeyword( wxT( "CursorShape" ) );
static const wxString ShowGridEntryKeyword( wxT( "ShowGrid" ) );
@@ -446,6 +452,7 @@ void WinEDA_DrawFrame::AdjustScrollBars()
int unitsX, unitsY, posX, posY;
wxSize drawingSize, clientSize;
BASE_SCREEN* screen = GetBaseScreen();
bool noRefresh = true;
if( screen == NULL || DrawPanel == NULL )
return;
@@ -457,30 +464,27 @@ void WinEDA_DrawFrame::AdjustScrollBars()
// client area at the current zoom level.
clientSize = DrawPanel->GetClientSize();
#ifdef USE_WX_ZOOM
INSTALL_DC( dc, DrawPanel );
clientSize.x = dc.DeviceToLogicalXRel( clientSize.x );
clientSize.y = dc.DeviceToLogicalYRel( clientSize.y );
#else
screen->Unscale( clientSize );
#endif
double scalar = screen->GetScalingFactor();
clientSize.x = wxRound( (double) clientSize.x / scalar );
clientSize.y = wxRound( (double) clientSize.y / scalar );
/* Adjust drawing size when zooming way out to prevent centering around
* cursor problems. */
if( clientSize.x > drawingSize.x || clientSize.y > drawingSize.y )
drawingSize = clientSize;
drawingSize += clientSize / 2;
drawingSize.x += wxRound( (double) clientSize.x / 2.0 );
drawingSize.y += wxRound( (double) clientSize.y / 2.0 );
if( screen->m_Center )
{
screen->m_DrawOrg.x = -drawingSize.x / 2;
screen->m_DrawOrg.y = -drawingSize.y / 2;
screen->m_DrawOrg.x = -wxRound( (double) drawingSize.x / 2.0 );
screen->m_DrawOrg.y = -wxRound( (double) drawingSize.y / 2.0 );
}
else
{
screen->m_DrawOrg.x = -clientSize.x / 2;
screen->m_DrawOrg.y = -clientSize.y / 2;
screen->m_DrawOrg.x = -wxRound( (double) clientSize.x / 2.0 );
screen->m_DrawOrg.y = -wxRound( (double) clientSize.y / 2.0 );
}
/* Always set scrollbar pixels per unit to 1 unless you want the zoom
@@ -492,41 +496,32 @@ void WinEDA_DrawFrame::AdjustScrollBars()
screen->m_ScrollPixelsPerUnitX = screen->m_ScrollPixelsPerUnitY = 1;
// Calculate the number of scroll bar units for the given zoom level. */
#ifdef USE_WX_ZOOM
unitsX = dc.LogicalToDeviceXRel( drawingSize.x );
unitsY = dc.LogicalToDeviceYRel( drawingSize.y );
#else
unitsX = screen->Scale( drawingSize.x );
unitsY = screen->Scale( drawingSize.y );
#endif
unitsX = wxRound( (double) drawingSize.x * scalar );
unitsY = wxRound( (double) drawingSize.y * scalar );
// Calculate the position, place the cursor at the center of screen.
posX = screen->m_Curseur.x - screen->m_DrawOrg.x;
posY = screen->m_Curseur.y - screen->m_DrawOrg.y;
posX -= clientSize.x / 2;
posY -= clientSize.y / 2;
posX -= wxRound( (double) clientSize.x / 2.0 );
posY -= wxRound( (double) clientSize.y / 2.0 );
if( posX <= 0 )
if( posX < 0 )
posX = 0;
if( posY <= 0 )
if( posY < 0 )
posY = 0;
#ifdef USE_WX_ZOOM
posX = dc.LogicalToDeviceXRel( posX );
posY = dc.LogicalToDeviceYRel( posY );
#else
posX = screen->Scale( posX );
posY = screen->Scale( posY );
#endif
posX = wxRound( (double) posX * scalar );
posY = wxRound( (double) posY * scalar );
screen->m_ScrollbarPos = wxPoint( posX, posY );
screen->m_ScrollbarNumber = wxSize( unitsX, unitsY );
#if 0
#if DEBUG_DUMP_SCROLLBAR_SETTINGS
wxLogDebug( wxT( "SetScrollbars(%d, %d, %d, %d, %d, %d)" ),
m_ScrollPixelsPerUnitX, m_ScrollPixelsPerUnitY,
unitsX, unitsY, posX, posY );
screen->m_ScrollPixelsPerUnitX, screen->m_ScrollPixelsPerUnitY,
screen->m_ScrollbarNumber.x, screen->m_ScrollbarNumber.y,
screen->m_ScrollbarPos.x, screen->m_ScrollbarPos.y );
#endif
DrawPanel->SetScrollbars( screen->m_ScrollPixelsPerUnitX,
@@ -534,7 +529,7 @@ void WinEDA_DrawFrame::AdjustScrollBars()
screen->m_ScrollbarNumber.x,
screen->m_ScrollbarNumber.y,
screen->m_ScrollbarPos.x,
screen->m_ScrollbarPos.y, TRUE );
screen->m_ScrollbarPos.y, noRefresh );
}