Finished refactor and introduction of generic Plugin scheme
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@@ -135,7 +135,9 @@ void S3D_PLUGIN_MANAGER::loadPlugins( void )
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#endif
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fn.Assign( wxStandardPaths::Get().GetPluginsDir() );
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fn.AppendDir( wxT( "kicad" ) );
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#ifndef _WIN32 // suppress 'kicad' subdir since it is redundant on MSWin
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fn.AppendDir( wxT( "kicad" ) );
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#endif
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fn.AppendDir( wxT( "plugins" ) );
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fn.AppendDir( wxT( "3d" ) );
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checkPluginPath( std::string( fn.GetPathWithSep().ToUTF8() ), searchpaths );
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