Finished refactor and introduction of generic Plugin scheme

This commit is contained in:
Cirilo Bernardo
2015-12-14 14:51:28 +11:00
parent 3ff8ca0caf
commit a2fe783f53
23 changed files with 463 additions and 412 deletions
+3 -1
View File
@@ -135,7 +135,9 @@ void S3D_PLUGIN_MANAGER::loadPlugins( void )
#endif
fn.Assign( wxStandardPaths::Get().GetPluginsDir() );
fn.AppendDir( wxT( "kicad" ) );
#ifndef _WIN32 // suppress 'kicad' subdir since it is redundant on MSWin
fn.AppendDir( wxT( "kicad" ) );
#endif
fn.AppendDir( wxT( "plugins" ) );
fn.AppendDir( wxT( "3d" ) );
checkPluginPath( std::string( fn.GetPathWithSep().ToUTF8() ), searchpaths );