Naming conventions.

This commit is contained in:
Jeff Young
2020-11-17 16:05:49 +00:00
parent dff5173baf
commit a207bd97bb
137 changed files with 564 additions and 598 deletions
+46 -46
View File
@@ -84,7 +84,7 @@ EDA_BASE_FRAME::EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
wxFrame( aParent, wxID_ANY, aTitle, aPos, aSize, aStyle, aFrameName ),
TOOLS_HOLDER(),
KIWAY_HOLDER( aKiway, KIWAY_HOLDER::FRAME ),
m_Ident( aFrameType ),
m_ident( aFrameType ),
m_maximizeByDefault( false ),
m_infoBar( nullptr ),
m_settingsManager( nullptr ),
@@ -92,14 +92,14 @@ EDA_BASE_FRAME::EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
m_hasAutoSave( false ),
m_autoSaveState( false ),
m_autoSaveInterval(-1 ),
m_UndoRedoCountMax( DEFAULT_MAX_UNDO_ITEMS ),
m_undoRedoCountMax( DEFAULT_MAX_UNDO_ITEMS ),
m_userUnits( EDA_UNITS::MILLIMETRES ),
m_isClosing( false ),
m_isNonUserClose( false )
{
m_autoSaveTimer = new wxTimer( this, ID_AUTO_SAVE_TIMER );
m_mruPath = wxStandardPaths::Get().GetDocumentsDir();
m_FrameSize = wxSize( s_defaultSize_x, s_defaultSize_y );
m_frameSize = wxSize( s_defaultSize_x, s_defaultSize_y );
m_auimgr.SetArtProvider( new WX_AUI_DOCK_ART() );
@@ -109,7 +109,7 @@ EDA_BASE_FRAME::EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType,
SetSizeHints( s_minsize_x, s_minsize_y, -1, -1, -1, -1 );
// Store dimensions of the user area of the main window.
GetClientSize( &m_FrameSize.x, &m_FrameSize.y );
GetClientSize( &m_frameSize.x, &m_frameSize.y );
Connect( ID_AUTO_SAVE_TIMER, wxEVT_TIMER,
wxTimerEventHandler( EDA_BASE_FRAME::onAutoSaveTimer ) );
@@ -131,7 +131,7 @@ wxWindow* EDA_BASE_FRAME::findQuasiModalDialog()
// FIXME: CvPcb is currently implemented on top of KIWAY_PLAYER rather than DIALOG_SHIM,
// so we have to look for it separately.
if( m_Ident == FRAME_SCH )
if( m_ident == FRAME_SCH )
{
wxWindow* cvpcb = wxWindow::FindWindowByName( "CvpcbFrame" );
if( cvpcb )
@@ -450,22 +450,22 @@ void EDA_BASE_FRAME::LoadWindowState( const WINDOW_STATE& aState )
{
bool wasDefault = false;
m_FramePos.x = aState.pos_x;
m_FramePos.y = aState.pos_y;
m_FrameSize.x = aState.size_x;
m_FrameSize.y = aState.size_y;
m_framePos.x = aState.pos_x;
m_framePos.y = aState.pos_y;
m_frameSize.x = aState.size_x;
m_frameSize.y = aState.size_y;
wxLogTrace( traceDisplayLocation, "Config position (%d, %d) with size (%d, %d)",
m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
m_framePos.x, m_framePos.y, m_frameSize.x, m_frameSize.y );
// Ensure minimum size is set if the stored config was zero-initialized
if( m_FrameSize.x < s_minsize_x || m_FrameSize.y < s_minsize_y )
if( m_frameSize.x < s_minsize_x || m_frameSize.y < s_minsize_y )
{
m_FrameSize.x = s_defaultSize_x;
m_FrameSize.y = s_defaultSize_y;
m_frameSize.x = s_defaultSize_x;
m_frameSize.y = s_defaultSize_y;
wasDefault = true;
wxLogTrace( traceDisplayLocation, "Using minimum size (%d, %d)", m_FrameSize.x, m_FrameSize.y );
wxLogTrace( traceDisplayLocation, "Using minimum size (%d, %d)", m_frameSize.x, m_frameSize.y );
}
wxLogTrace( traceDisplayLocation, "Number of displays: %d", wxDisplay::GetCount() );
@@ -480,19 +480,19 @@ void EDA_BASE_FRAME::LoadWindowState( const WINDOW_STATE& aState )
wxDisplay display( index );
wxRect clientSize = display.GetGeometry();
m_FramePos = wxDefaultPosition;
m_framePos = wxDefaultPosition;
// Ensure the window fits on the display, since the other one could have been larger
if( m_FrameSize.x > clientSize.width )
m_FrameSize.x = clientSize.width;
if( m_frameSize.x > clientSize.width )
m_frameSize.x = clientSize.width;
if( m_FrameSize.y > clientSize.height )
m_FrameSize.y = clientSize.height;
if( m_frameSize.y > clientSize.height )
m_frameSize.y = clientSize.height;
}
else
{
wxPoint upperRight( m_FramePos.x + m_FrameSize.x, m_FramePos.y );
wxPoint upperLeft( m_FramePos.x, m_FramePos.y );
wxPoint upperRight( m_framePos.x + m_frameSize.x, m_framePos.y );
wxPoint upperLeft( m_framePos.x, m_framePos.y );
wxDisplay display( aState.display );
wxRect clientSize = display.GetClientArea();
@@ -509,7 +509,7 @@ void EDA_BASE_FRAME::LoadWindowState( const WINDOW_STATE& aState )
upperRight.x < xLimLeft || // Upper right corner too close to left edge of screen
upperRight.y > yLim ) // Upper corner too close to the bottom of the screen
{
m_FramePos = wxDefaultPosition;
m_framePos = wxDefaultPosition;
wxLogTrace( traceDisplayLocation, "Resetting to default position" );
}
}
@@ -521,25 +521,25 @@ void EDA_BASE_FRAME::LoadWindowState( const WINDOW_STATE& aState )
#else
int Ypos_min = 0;
#endif
if( m_FramePos.y < Ypos_min )
m_FramePos.y = Ypos_min;
if( m_framePos.y < Ypos_min )
m_framePos.y = Ypos_min;
wxLogTrace( traceDisplayLocation, "Final window position (%d, %d) with size (%d, %d)",
m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
m_framePos.x, m_framePos.y, m_frameSize.x, m_frameSize.y );
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
SetSize( m_framePos.x, m_framePos.y, m_frameSize.x, m_frameSize.y );
// Center the window if we reset to default
if( m_FramePos.x == -1 )
if( m_framePos.x == -1 )
{
wxLogTrace( traceDisplayLocation, "Centering window" );
Center();
m_FramePos = GetPosition();
m_framePos = GetPosition();
}
// Record the frame sizes in an un-maximized state
m_NormalFrameSize = m_FrameSize;
m_NormalFramePos = m_FramePos;
m_normalFrameSize = m_frameSize;
m_normalFramePos = m_framePos;
// Maximize if we were maximized before
if( aState.maximized || ( wasDefault && m_maximizeByDefault ) )
@@ -576,25 +576,25 @@ void EDA_BASE_FRAME::SaveWindowSettings( WINDOW_SETTINGS* aCfg )
// If the window is maximized, we use the saved window size from before it was maximized
if( IsMaximized() )
{
m_FramePos = m_NormalFramePos;
m_FrameSize = m_NormalFrameSize;
m_framePos = m_normalFramePos;
m_frameSize = m_normalFrameSize;
}
else
{
m_FrameSize = GetWindowSize();
m_FramePos = GetPosition();
m_frameSize = GetWindowSize();
m_framePos = GetPosition();
}
aCfg->state.pos_x = m_FramePos.x;
aCfg->state.pos_y = m_FramePos.y;
aCfg->state.size_x = m_FrameSize.x;
aCfg->state.size_y = m_FrameSize.y;
aCfg->state.pos_x = m_framePos.x;
aCfg->state.pos_y = m_framePos.y;
aCfg->state.size_x = m_frameSize.x;
aCfg->state.size_y = m_frameSize.y;
aCfg->state.maximized = IsMaximized();
aCfg->state.display = wxDisplay::GetFromWindow( this );
wxLogTrace( traceDisplayLocation, "Saving window maximized: %s", IsMaximized() ? "true" : "false" );
wxLogTrace( traceDisplayLocation, "Saving config position (%d, %d) with size (%d, %d)",
m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
m_framePos.x, m_framePos.y, m_frameSize.x, m_frameSize.y );
// TODO(JE) should auto-save in common settings be overwritten by every app?
if( m_hasAutoSave )
@@ -928,9 +928,9 @@ void EDA_BASE_FRAME::PushCommandToUndoList( PICKED_ITEMS_LIST* aNewitem )
m_undoList.PushCommand( aNewitem );
// Delete the extra items, if count max reached
if( m_UndoRedoCountMax > 0 )
if( m_undoRedoCountMax > 0 )
{
int extraitems = GetUndoCommandCount() - m_UndoRedoCountMax;
int extraitems = GetUndoCommandCount() - m_undoRedoCountMax;
if( extraitems > 0 )
ClearUndoORRedoList( UNDO_LIST, extraitems );
@@ -943,9 +943,9 @@ void EDA_BASE_FRAME::PushCommandToRedoList( PICKED_ITEMS_LIST* aNewitem )
m_redoList.PushCommand( aNewitem );
// Delete the extra items, if count max reached
if( m_UndoRedoCountMax > 0 )
if( m_undoRedoCountMax > 0 )
{
int extraitems = GetRedoCommandCount() - m_UndoRedoCountMax;
int extraitems = GetRedoCommandCount() - m_undoRedoCountMax;
if( extraitems > 0 )
ClearUndoORRedoList( REDO_LIST, extraitems );
@@ -986,10 +986,10 @@ void EDA_BASE_FRAME::OnMaximize( wxMaximizeEvent& aEvent )
if( !IsMaximized() )
#endif
{
m_NormalFrameSize = GetWindowSize();
m_NormalFramePos = GetPosition();
m_normalFrameSize = GetWindowSize();
m_normalFramePos = GetPosition();
wxLogTrace( traceDisplayLocation, "Maximizing window - Saving position (%d, %d) with size (%d, %d)",
m_NormalFramePos.x, m_NormalFramePos.y, m_NormalFrameSize.x, m_NormalFrameSize.y );
m_normalFramePos.x, m_normalFramePos.y, m_normalFrameSize.x, m_normalFrameSize.y );
}
// Skip event to actually maximize the window