Gerbview: rename diff mode by forced opacity display mode and make opacity adjustable.

The diff mode (option in left toolbar) was never a differential display mode.
It is actually an option to force the alpha channel (opacity) of layer colors
to a given value.
So change the name and tool tips to force opacity mode, and make the opacity
parameter adjustable in preferences.

Gerbview: cleanup: remove a old and dead code.
This commit is contained in:
jean-pierre charras
2024-05-10 16:22:55 +02:00
parent 55b2c4dbf4
commit 93bd2c73ff
14 changed files with 1102 additions and 925 deletions
+2 -2
View File
@@ -62,8 +62,8 @@ void GERBVIEW_RENDER_SETTINGS::LoadColors( const COLOR_SETTINGS* aSettings )
{
COLOR4D baseColor = aSettings->GetColor( i );
if( gvconfig()->m_Display.m_DiffMode )
baseColor.a = 0.75;
if( gvconfig()->m_Display.m_ForceOpacityMode )
baseColor.a = gvconfig()->m_Display.m_OpacityModeAlphaValue;
m_layerColors[i] = baseColor;
m_layerColorsHi[i] = baseColor.Brightened( 0.5 );