Add footprint select dropdown to component chooser, serious refactoring
- DIALOG_CHOOSE_COMPONENT has footprint select widget
- FOOTPRINT_SELECT_WIDGET
- FOOTPRINT_CHOICE widget (customized wxComboCtrl)
- FOOTPRINT_FILTER class
- FOOTPRINT_INFO rework:
- FOOTPRINT_ASYNC_LOADER to load without freezing UI
- Rewrite loader threads as queue-driven thread pool
- Make FOOTPRINT_INFO available via kiway
- FP_LIB_TABLE::PrefetchLib
- Access to global fp-lib-table via kiway
- SYNC_QUEUE threadsafe queue template
- Remove KICAD_FOOTPRINT_SELECTOR build option
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@@ -34,6 +34,12 @@ bool EDA_PATTERN_MATCH_SUBSTR::SetPattern( const wxString& aPattern )
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}
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wxString const& EDA_PATTERN_MATCH_SUBSTR::GetPattern() const
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{
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return m_pattern;
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}
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int EDA_PATTERN_MATCH_SUBSTR::Find( const wxString& aCandidate ) const
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{
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int loc = aCandidate.Find( m_pattern );
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@@ -75,6 +81,12 @@ bool EDA_PATTERN_MATCH_REGEX::SetPattern( const wxString& aPattern )
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}
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wxString const& EDA_PATTERN_MATCH_REGEX::GetPattern() const
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{
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return m_pattern;
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}
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int EDA_PATTERN_MATCH_REGEX::Find( const wxString& aCandidate ) const
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{
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if( m_regex.IsValid() )
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@@ -100,6 +112,8 @@ int EDA_PATTERN_MATCH_REGEX::Find( const wxString& aCandidate ) const
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bool EDA_PATTERN_MATCH_WILDCARD::SetPattern( const wxString& aPattern )
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{
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m_wildcard_pattern = aPattern;
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// Compile the wildcard string to a regular expression
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wxString regex;
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regex.Alloc( 2 * aPattern.Length() ); // no need to keep resizing, we know the size roughly
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@@ -132,6 +146,12 @@ bool EDA_PATTERN_MATCH_WILDCARD::SetPattern( const wxString& aPattern )
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}
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wxString const& EDA_PATTERN_MATCH_WILDCARD::GetPattern() const
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{
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return m_wildcard_pattern;
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}
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int EDA_PATTERN_MATCH_WILDCARD::Find( const wxString& aCandidate ) const
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{
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return EDA_PATTERN_MATCH_REGEX::Find( aCandidate );
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