Eeschema: simulator plot: allow standard mac pan and pinch to zoom
This commit is contained in:
committed by
Wayne Stambaugh
parent
2cd60cdfaf
commit
7c7d9c3e3f
+66
-21
@@ -61,7 +61,7 @@
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#define mpSCROLL_NUM_PIXELS_PER_LINE 10
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// See doxygen comments.
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double mpWindow::zoomIncrementalFactor = 1.5;
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double mpWindow::zoomIncrementalFactor = 1.1;
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// -----------------------------------------------------------------------------
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// mpLayer
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@@ -1716,6 +1716,9 @@ EVT_SCROLLWIN_BOTTOM( mpWindow::OnScrollBottom )
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EVT_MIDDLE_DOWN( mpWindow::OnMouseMiddleDown ) // JLB
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EVT_RIGHT_UP( mpWindow::OnShowPopupMenu )
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EVT_MOUSEWHEEL( mpWindow::OnMouseWheel ) // JLB
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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EVT_MAGNIFY( mpWindow::OnMagnify )
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#endif
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EVT_MOTION( mpWindow::OnMouseMove ) // JLB
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EVT_LEFT_DOWN( mpWindow::OnMouseLeftDown )
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EVT_LEFT_UP( mpWindow::OnMouseLeftRelease )
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@@ -1797,6 +1800,23 @@ void mpWindow::OnMouseMiddleDown( wxMouseEvent& event )
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m_mouseMClick.y = event.GetY();
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}
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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void mpWindow::OnMagnify( wxMouseEvent& event )
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{
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if( !m_enableMouseNavigation )
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{
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event.Skip();
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return;
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}
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float zoom = event.GetMagnification() + 1.0f;
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wxPoint pos( event.GetX(), event.GetY() );
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if( zoom > 1.0f )
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ZoomIn( pos, zoom );
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else if( zoom < 1.0f )
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ZoomOut( pos, 1.0f / zoom );
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}
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#endif
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// Process mouse wheel events
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// JLB
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@@ -1808,22 +1828,35 @@ void mpWindow::OnMouseWheel( wxMouseEvent& event )
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return;
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}
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// Scroll vertically or horizontally (this is SHIFT is hold down).
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int change = -event.GetWheelRotation(); // Opposite direction (More intuitive)!
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double changeUnitsX = change / m_scaleX;
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double changeUnitsY = change / m_scaleY;
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int change = event.GetWheelRotation();
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const int axis = event.GetWheelAxis();
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double changeUnitsX = change / m_scaleX;
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double changeUnitsY = change / m_scaleY;
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if( event.m_controlDown )
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if( ( !m_enableMouseWheelPan && ( event.ControlDown() || event.ShiftDown() ) )
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|| ( m_enableMouseWheelPan && !event.ControlDown() ) )
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{
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// horizontal scroll
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SetXView( m_posX + changeUnitsX, m_desiredXmax + changeUnitsX,
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m_desiredXmin + changeUnitsX );
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}
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else if( event.m_shiftDown )
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{
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// vertical scroll
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SetYView( m_posY - changeUnitsY, m_desiredYmax - changeUnitsY,
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m_desiredYmin - changeUnitsY );
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// Scrolling
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if( m_enableMouseWheelPan )
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{
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if( axis == wxMOUSE_WHEEL_HORIZONTAL || event.ShiftDown() )
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SetXView( m_posX + changeUnitsX, m_desiredXmax + changeUnitsX,
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m_desiredXmin + changeUnitsX );
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else
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SetYView( m_posY + changeUnitsY, m_desiredYmax + changeUnitsY,
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m_desiredYmin + changeUnitsY );
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}
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else
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{
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if( event.ControlDown() )
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SetXView( m_posX + changeUnitsX, m_desiredXmax + changeUnitsX,
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m_desiredXmin + changeUnitsX );
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else
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SetYView( m_posY + changeUnitsY, m_desiredYmax + changeUnitsY,
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m_desiredYmin + changeUnitsY );
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}
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UpdateAll();
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}
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else
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{
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@@ -1834,9 +1867,9 @@ void mpWindow::OnMouseWheel( wxMouseEvent& event )
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ZoomIn( clickPt );
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else
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ZoomOut( clickPt );
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}
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UpdateAll();
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return;
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}
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}
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@@ -2241,6 +2274,12 @@ bool mpWindow::SetYView( double pos, double desiredMax, double desiredMin )
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void mpWindow::ZoomIn( const wxPoint& centerPoint )
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{
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ZoomIn( centerPoint, zoomIncrementalFactor );
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}
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void mpWindow::ZoomIn( const wxPoint& centerPoint, double zoomFactor )
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{
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wxPoint c( centerPoint );
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@@ -2264,8 +2303,8 @@ void mpWindow::ZoomIn( const wxPoint& centerPoint )
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// Zoom in:
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const double MAX_SCALE = 1e6;
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double newScaleX = m_scaleX * zoomIncrementalFactor;
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double newScaleY = m_scaleY * zoomIncrementalFactor;
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double newScaleX = m_scaleX * zoomFactor;
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double newScaleY = m_scaleY * zoomFactor;
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// Baaaaad things happen when you zoom in too much..
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if( newScaleX <= MAX_SCALE && newScaleY <= MAX_SCALE )
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@@ -2298,6 +2337,12 @@ void mpWindow::ZoomIn( const wxPoint& centerPoint )
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void mpWindow::ZoomOut( const wxPoint& centerPoint )
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{
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ZoomOut( centerPoint, zoomIncrementalFactor );
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}
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void mpWindow::ZoomOut( const wxPoint& centerPoint, double zoomFactor )
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{
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wxPoint c( centerPoint );
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@@ -2313,8 +2358,8 @@ void mpWindow::ZoomOut( const wxPoint& centerPoint )
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double prior_layer_y = p2y( c.y );
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// Zoom out:
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m_scaleX = m_scaleX / zoomIncrementalFactor;
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m_scaleY = m_scaleY / zoomIncrementalFactor;
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m_scaleX = m_scaleX / zoomFactor;
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m_scaleY = m_scaleY / zoomFactor;
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// Adjust the new m_posx/y:
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m_posX = prior_layer_x - c.x / m_scaleX;
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