Push UNITS_PROVIDER down into a low-level mixin.
This allows us to also construct cheap UNIT_PROVIDERs for specific tasks when necessary.
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@@ -628,7 +628,7 @@ void EDA_SHAPE::ShapeGetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PA
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break;
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}
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m_stroke.GetMsgPanelInfo( aFrame->GetIuScale(), aFrame->GetUserUnits(), aList );
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m_stroke.GetMsgPanelInfo( aFrame, aList );
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}
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