Finishing code cleaning in plot functions.
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@@ -68,6 +68,55 @@ EDA_COLOR_T BRDITEMS_PLOTTER::getColor( int aLayer )
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return color;
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}
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/*
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* Plot a pad.
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* unlike other items, a pad had not a specific color,
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* and be drawn as a non filled item although the plot mode is filled
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* color and plot mode are needed by this function
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*/
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void BRDITEMS_PLOTTER::PlotPad( D_PAD* aPad, EDA_COLOR_T aColor, EDA_DRAW_MODE_T aPlotMode )
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{
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wxPoint shape_pos = aPad->ReturnShapePos();
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// Set plot color (change WHITE to LIGHTGRAY because
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// the white items are not seen on a white paper or screen
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m_plotter->SetColor( aColor != WHITE ? aColor : LIGHTGRAY);
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switch( aPad->GetShape() )
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{
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case PAD_CIRCLE:
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m_plotter->FlashPadCircle( shape_pos, aPad->GetSize().x, aPlotMode );
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break;
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case PAD_OVAL:
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m_plotter->FlashPadOval( shape_pos, aPad->GetSize(),
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aPad->GetOrientation(), aPlotMode );
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break;
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case PAD_TRAPEZOID:
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{
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wxPoint coord[4];
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aPad->BuildPadPolygon( coord, wxSize(0,0), 0 );
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m_plotter->FlashPadTrapez( shape_pos, coord,
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aPad->GetOrientation(), aPlotMode );
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}
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break;
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case PAD_RECT:
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default:
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m_plotter->FlashPadRect( shape_pos, aPad->GetSize(),
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aPad->GetOrientation(), aPlotMode );
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break;
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}
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}
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/*
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* Plot field of a module (footprint)
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* Reference, Value, and other fields are plotted only if
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* the corresponding option is enabled
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* Invisible text fields are plotted only if PlotInvisibleText option is set
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* usually they are not plotted.
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*/
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bool BRDITEMS_PLOTTER::PlotAllTextsModule( MODULE* aModule )
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{
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// see if we want to plot VALUE and REF fields
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@@ -77,7 +126,7 @@ bool BRDITEMS_PLOTTER::PlotAllTextsModule( MODULE* aModule )
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TEXTE_MODULE* textModule = aModule->m_Reference;
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unsigned textLayer = textModule->GetLayer();
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if( textLayer >= 32 )
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if( textLayer >= LAYER_COUNT )
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return false;
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if( ( ( 1 << textLayer ) & m_layerMask ) == 0 )
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@@ -89,7 +138,7 @@ bool BRDITEMS_PLOTTER::PlotAllTextsModule( MODULE* aModule )
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textModule = aModule->m_Value;
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textLayer = textModule->GetLayer();
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if( textLayer > 32 )
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if( textLayer > LAYER_COUNT )
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return false;
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if( ( (1 << textLayer) & m_layerMask ) == 0 )
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@@ -129,7 +178,7 @@ bool BRDITEMS_PLOTTER::PlotAllTextsModule( MODULE* aModule )
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textLayer = textModule->GetLayer();
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if( textLayer >= 32 )
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if( textLayer >= LAYER_COUNT )
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return false;
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if( !( ( 1 << textLayer ) & m_layerMask ) )
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