Removed some trailing white space. Fixed FindGLM.

This commit is contained in:
Cirilo Bernardo
2015-12-10 11:31:44 +11:00
parent 41025154a6
commit 4e12999fa8
10 changed files with 45 additions and 42 deletions
+1 -1
View File
@@ -30,7 +30,7 @@
#define IFSG_API_H
#include <wx/string.h>
#include <glm.hpp>
#include <glm/glm.hpp>
#include "plugins/3dapi/sg_types.h"
#include "plugins/3dapi/sg_base.h"
+9 -9
View File
@@ -31,15 +31,15 @@
#define XV3D_TYPES_H
#define GLM_FORCE_RADIANS
#include <glm.hpp>
#include <gtc/matrix_transform.hpp>
#include <gtc/type_ptr.hpp>
#include <gtx/matrix_major_storage.hpp>
#include <gtx/matrix_decompose.hpp>
#include <gtx/quaternion.hpp>
#include <gtx/fast_square_root.hpp>
#include <gtx/rotate_vector.hpp>
//#include <gtx/simd_vec4.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/matrix_major_storage.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/fast_square_root.hpp>
#include <glm/gtx/rotate_vector.hpp>
//#include <glm/gtx/simd_vec4.hpp>
typedef glm::uvec2 SFVEC2UI;
typedef glm::ivec2 SFVEC2I;