Removed some trailing white space. Fixed FindGLM.
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@@ -30,7 +30,7 @@
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#define IFSG_API_H
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#include <wx/string.h>
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "plugins/3dapi/sg_types.h"
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#include "plugins/3dapi/sg_base.h"
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@@ -31,15 +31,15 @@
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#define XV3D_TYPES_H
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#define GLM_FORCE_RADIANS
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#include <glm.hpp>
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#include <gtc/matrix_transform.hpp>
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#include <gtc/type_ptr.hpp>
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#include <gtx/matrix_major_storage.hpp>
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#include <gtx/matrix_decompose.hpp>
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#include <gtx/quaternion.hpp>
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#include <gtx/fast_square_root.hpp>
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#include <gtx/rotate_vector.hpp>
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//#include <gtx/simd_vec4.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtx/matrix_major_storage.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/fast_square_root.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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//#include <glm/gtx/simd_vec4.hpp>
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typedef glm::uvec2 SFVEC2UI;
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typedef glm::ivec2 SFVEC2I;
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