Avoid stealing focus from text controls when hovering over canvas
Fix #4879 Fix #4888
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@@ -69,6 +69,11 @@ bool EnsureTextCtrlWidth( wxTextCtrl* aCtrl, const wxString* aString = NULL );
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*/
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void SelectReferenceNumber( wxTextEntry* aTextEntry );
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/**
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* Checks if a input control has focus
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*/
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bool IsInputControlFocused();
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}
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// Note: On windows, SEVERITY_ERROR collides with a system declaration,
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