better handling of libraries paths (removed g_RealLibraryBuffer that had no sense with the new code), mainly in Eeschema
TODO: better handling of user lib paths (more than one path)
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@@ -1462,67 +1462,6 @@ void GRSFilledRect( EDA_Rect* ClipBox, wxDC* DC, int x1, int y1, int x2, int y2,
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}
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/*******************************/
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/* Routines used to draw texts */
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/*******************************/
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/*********************************************/
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void GRSetFont( wxDC* DC, wxFont* Font )
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/*********************************************/
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/* Routine to set the current font */
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{
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DC->SetFont( *Font );
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}
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/*********************************************************/
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void GRSetTextFgColor( wxDC* DC, int Color )
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/*********************************************************/
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/* Set the foreground color used to draw texts */
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{
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DC->SetTextForeground( wxColour( ColorRefs[Color].m_Red,
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ColorRefs[Color].m_Green,
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ColorRefs[Color].m_Blue ) );
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}
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void GRSetTextFgColor( wxDC* DC, wxFont*, int Color )
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{
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DC->SetTextForeground( wxColour( ColorRefs[Color].m_Red,
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ColorRefs[Color].m_Green,
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ColorRefs[Color].m_Blue ) );
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}
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/********************************/
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void GRResetTextFgColor( wxDC* DC )
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/********************************/
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/* Set the foreground color used to draw texts to the default value */
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{
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GRSetTextFgColor( DC, Text_Color );
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}
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/*********************************************************/
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void GRSetTextBgColor( wxDC* DC, int Color )
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/*********************************************************/
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/* Set the background color used to draw texts */
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{
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Color &= MASKCOLOR; // keep only the bits used to select the color
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DC->SetTextBackground( wxColour( ColorRefs[Color].m_Red,
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ColorRefs[Color].m_Green,
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ColorRefs[Color].m_Blue ) );
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}
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void GRSetTextBgColor( wxDC* DC, wxFont*, int Color )
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{
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Color &= MASKCOLOR; // keep only the bits used to select the color
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DC->SetTextBackground( wxColour( ColorRefs[Color].m_Red,
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ColorRefs[Color].m_Green,
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ColorRefs[Color].m_Blue ) );
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}
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#ifdef USE_CLIP_FILLED_POLYGONS
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/** Function ClipAndDrawFilledPoly
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