Factored layer utility functions: classification, layer flip and mask flip
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@@ -238,7 +238,7 @@ void DIALOG_PLOT::OnPopUpLayers( wxCommandEvent& event )
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switch( event.GetId() )
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{
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case ID_LAYER_FAB: // Select layers usually neede d to build a board
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case ID_LAYER_FAB: // Select layers usually needed to build a board
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for( i = 0; i < m_layerList.size(); i++ )
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{
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LAYER_MSK layermask = GetLayerMask( m_layerList[ i ] );
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