Files
exo/rust/networking/src/keep_alive.rs

45 lines
1.9 KiB
Rust

use delegate::delegate;
use libp2p::swarm::handler::ConnectionEvent;
use libp2p::swarm::{ConnectionHandlerEvent, SubstreamProtocol, dummy, handler};
use std::task::{Context, Poll};
/// An implementation of [`ConnectionHandler`] that doesn't handle any protocols, but it keeps
/// the connection alive.
#[derive(Clone)]
#[repr(transparent)]
pub struct ConnectionHandler(dummy::ConnectionHandler);
impl ConnectionHandler {
pub fn new() -> Self {
ConnectionHandler(dummy::ConnectionHandler)
}
}
impl handler::ConnectionHandler for ConnectionHandler {
// delegate types and implementation mostly to dummy handler
type FromBehaviour = <dummy::ConnectionHandler as handler::ConnectionHandler>::FromBehaviour;
type ToBehaviour = <dummy::ConnectionHandler as handler::ConnectionHandler>::ToBehaviour;
type InboundProtocol =
<dummy::ConnectionHandler as handler::ConnectionHandler>::InboundProtocol;
type OutboundProtocol =
<dummy::ConnectionHandler as handler::ConnectionHandler>::OutboundProtocol;
type InboundOpenInfo =
<dummy::ConnectionHandler as handler::ConnectionHandler>::InboundOpenInfo;
type OutboundOpenInfo =
<dummy::ConnectionHandler as handler::ConnectionHandler>::OutboundOpenInfo;
delegate! {
to self.0 {
fn listen_protocol(&self) -> SubstreamProtocol<Self::InboundProtocol, Self::InboundOpenInfo>;
fn poll(&mut self, cx: &mut Context<'_>) -> Poll<ConnectionHandlerEvent<Self::OutboundProtocol, Self::OutboundOpenInfo, Self::ToBehaviour>>;
fn on_behaviour_event(&mut self, event: Self::FromBehaviour);
fn on_connection_event(&mut self, event: ConnectionEvent<Self::InboundProtocol, Self::OutboundProtocol, Self::InboundOpenInfo, Self::OutboundOpenInfo>);
}
}
// specifically override this to force connection to stay alive
fn connection_keep_alive(&self) -> bool {
true
}
}