271 lines
9.5 KiB
Python
271 lines
9.5 KiB
Python
import torch
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import numpy as np
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import scipy
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from config import cfg
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from torch.nn import functional as F
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def cam2pixel(cam_coord, f, c):
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x = cam_coord[:, 0] / cam_coord[:, 2] * f[0] + c[0]
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y = cam_coord[:, 1] / cam_coord[:, 2] * f[1] + c[1]
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z = cam_coord[:, 2]
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return np.stack((x, y, z), 1)
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def pixel2cam(pixel_coord, f, c):
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x = (pixel_coord[:, 0] - c[0]) / f[0] * pixel_coord[:, 2]
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y = (pixel_coord[:, 1] - c[1]) / f[1] * pixel_coord[:, 2]
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z = pixel_coord[:, 2]
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return np.stack((x, y, z), 1)
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def world2cam(world_coord, R, t):
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cam_coord = np.dot(R, world_coord.transpose(1, 0)).transpose(1, 0) + t.reshape(1, 3)
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return cam_coord
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def cam2world(cam_coord, R, t):
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world_coord = np.dot(np.linalg.inv(R), (cam_coord - t.reshape(1, 3)).transpose(1, 0)).transpose(1, 0)
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return world_coord
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def rigid_transform_3D(A, B):
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n, dim = A.shape
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centroid_A = np.mean(A, axis=0)
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centroid_B = np.mean(B, axis=0)
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H = np.dot(np.transpose(A - centroid_A), B - centroid_B) / n
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U, s, V = np.linalg.svd(H)
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R = np.dot(np.transpose(V), np.transpose(U))
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if np.linalg.det(R) < 0:
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s[-1] = -s[-1]
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V[2] = -V[2]
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R = np.dot(np.transpose(V), np.transpose(U))
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varP = np.var(A, axis=0).sum()
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c = 1 / varP * np.sum(s)
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t = -np.dot(c * R, np.transpose(centroid_A)) + np.transpose(centroid_B)
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return c, R, t
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def rigid_align(A, B):
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c, R, t = rigid_transform_3D(A, B)
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A2 = np.transpose(np.dot(c * R, np.transpose(A))) + t
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return A2
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def transform_joint_to_other_db(src_joint, src_name, dst_name):
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src_joint_num = len(src_name)
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dst_joint_num = len(dst_name)
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new_joint = np.zeros(((dst_joint_num,) + src_joint.shape[1:]), dtype=np.float32)
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for src_idx in range(len(src_name)):
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name = src_name[src_idx]
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if name in dst_name:
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dst_idx = dst_name.index(name)
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new_joint[dst_idx] = src_joint[src_idx]
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return new_joint
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def rotation_matrix_to_angle_axis(rotation_matrix):
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# todo add check that matrix is a valid rotation matrix
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quaternion = rotation_matrix_to_quaternion(rotation_matrix)
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return quaternion_to_angle_axis(quaternion)
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def rotation_matrix_to_quaternion(rotation_matrix, eps=1e-6):
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if not torch.is_tensor(rotation_matrix):
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raise TypeError("Input type is not a torch.Tensor. Got {}".format(
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type(rotation_matrix)))
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if len(rotation_matrix.shape) > 3:
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raise ValueError(
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"Input size must be a three dimensional tensor. Got {}".format(
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rotation_matrix.shape))
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if not rotation_matrix.shape[-2:] == (3, 4):
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raise ValueError(
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"Input size must be a N x 3 x 4 tensor. Got {}".format(
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rotation_matrix.shape))
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rmat_t = torch.transpose(rotation_matrix, 1, 2)
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mask_d2 = rmat_t[:, 2, 2] < eps
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mask_d0_d1 = rmat_t[:, 0, 0] > rmat_t[:, 1, 1]
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mask_d0_nd1 = rmat_t[:, 0, 0] < -rmat_t[:, 1, 1]
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t0 = 1 + rmat_t[:, 0, 0] - rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
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q0 = torch.stack([rmat_t[:, 1, 2] - rmat_t[:, 2, 1],
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t0, rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
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rmat_t[:, 2, 0] + rmat_t[:, 0, 2]], -1)
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t0_rep = t0.repeat(4, 1).t()
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t1 = 1 - rmat_t[:, 0, 0] + rmat_t[:, 1, 1] - rmat_t[:, 2, 2]
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q1 = torch.stack([rmat_t[:, 2, 0] - rmat_t[:, 0, 2],
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rmat_t[:, 0, 1] + rmat_t[:, 1, 0],
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t1, rmat_t[:, 1, 2] + rmat_t[:, 2, 1]], -1)
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t1_rep = t1.repeat(4, 1).t()
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t2 = 1 - rmat_t[:, 0, 0] - rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
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q2 = torch.stack([rmat_t[:, 0, 1] - rmat_t[:, 1, 0],
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rmat_t[:, 2, 0] + rmat_t[:, 0, 2],
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rmat_t[:, 1, 2] + rmat_t[:, 2, 1], t2], -1)
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t2_rep = t2.repeat(4, 1).t()
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t3 = 1 + rmat_t[:, 0, 0] + rmat_t[:, 1, 1] + rmat_t[:, 2, 2]
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q3 = torch.stack([t3, rmat_t[:, 1, 2] - rmat_t[:, 2, 1],
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rmat_t[:, 2, 0] - rmat_t[:, 0, 2],
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rmat_t[:, 0, 1] - rmat_t[:, 1, 0]], -1)
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t3_rep = t3.repeat(4, 1).t()
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mask_c0 = mask_d2 * mask_d0_d1
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mask_c1 = mask_d2 * (~mask_d0_d1)
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mask_c2 = (~mask_d2) * mask_d0_nd1
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mask_c3 = (~mask_d2) * (~mask_d0_nd1)
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mask_c0 = mask_c0.view(-1, 1).type_as(q0)
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mask_c1 = mask_c1.view(-1, 1).type_as(q1)
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mask_c2 = mask_c2.view(-1, 1).type_as(q2)
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mask_c3 = mask_c3.view(-1, 1).type_as(q3)
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q = q0 * mask_c0 + q1 * mask_c1 + q2 * mask_c2 + q3 * mask_c3
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q /= torch.sqrt(t0_rep * mask_c0 + t1_rep * mask_c1 + # noqa
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t2_rep * mask_c2 + t3_rep * mask_c3) # noqa
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q *= 0.5
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return q
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def quaternion_to_angle_axis(quaternion: torch.Tensor) -> torch.Tensor:
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if not torch.is_tensor(quaternion):
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raise TypeError("Input type is not a torch.Tensor. Got {}".format(
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type(quaternion)))
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if not quaternion.shape[-1] == 4:
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raise ValueError("Input must be a tensor of shape Nx4 or 4. Got {}"
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.format(quaternion.shape))
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# unpack input and compute conversion
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q1: torch.Tensor = quaternion[..., 1]
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q2: torch.Tensor = quaternion[..., 2]
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q3: torch.Tensor = quaternion[..., 3]
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sin_squared_theta: torch.Tensor = q1 * q1 + q2 * q2 + q3 * q3
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sin_theta: torch.Tensor = torch.sqrt(sin_squared_theta)
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cos_theta: torch.Tensor = quaternion[..., 0]
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two_theta: torch.Tensor = 2.0 * torch.where(
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cos_theta < 0.0,
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torch.atan2(-sin_theta, -cos_theta),
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torch.atan2(sin_theta, cos_theta))
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k_pos: torch.Tensor = two_theta / sin_theta
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k_neg: torch.Tensor = 2.0 * torch.ones_like(sin_theta)
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k: torch.Tensor = torch.where(sin_squared_theta > 0.0, k_pos, k_neg)
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angle_axis: torch.Tensor = torch.zeros_like(quaternion)[..., :3]
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angle_axis[..., 0] += q1 * k
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angle_axis[..., 1] += q2 * k
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angle_axis[..., 2] += q3 * k
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return angle_axis
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def rot6d_to_axis_angle(x):
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batch_size = x.shape[0]
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x = x.view(-1, 3, 2)
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a1 = x[:, :, 0]
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a2 = x[:, :, 1]
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b1 = F.normalize(a1)
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b2 = F.normalize(a2 - torch.einsum('bi,bi->b', b1, a2).unsqueeze(-1) * b1)
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b3 = torch.cross(b1, b2)
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rot_mat = torch.stack((b1, b2, b3), dim=-1) # 3x3 rotation matrix
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rot_mat = torch.cat([rot_mat, torch.zeros((batch_size, 3, 1)).to(cfg.device).float()], 2) # 3x4 rotation matrix
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axis_angle = rotation_matrix_to_angle_axis(rot_mat).reshape(-1, 3) # axis-angle
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axis_angle[torch.isnan(axis_angle)] = 0.0
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return axis_angle
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def sample_joint_features(img_feat, joint_xy):
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height, width = img_feat.shape[2:]
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x = joint_xy[:, :, 0] / (width - 1) * 2 - 1
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y = joint_xy[:, :, 1] / (height - 1) * 2 - 1
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grid = torch.stack((x, y), 2)[:, :, None, :]
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img_feat = F.grid_sample(img_feat, grid, align_corners=True)[:, :, :, 0] # batch_size, channel_dim, joint_num
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img_feat = img_feat.permute(0, 2, 1).contiguous() # batch_size, joint_num, channel_dim
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return img_feat
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def soft_argmax_2d(heatmap2d):
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batch_size = heatmap2d.shape[0]
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height, width = heatmap2d.shape[2:]
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heatmap2d = heatmap2d.reshape((batch_size, -1, height * width))
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heatmap2d = F.softmax(heatmap2d, 2)
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heatmap2d = heatmap2d.reshape((batch_size, -1, height, width))
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accu_x = heatmap2d.sum(dim=(2))
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accu_y = heatmap2d.sum(dim=(3))
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accu_x = accu_x * torch.arange(width).float().to(cfg.device)[None, None, :]
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accu_y = accu_y * torch.arange(height).float().to(cfg.device)[None, None, :]
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accu_x = accu_x.sum(dim=2, keepdim=True)
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accu_y = accu_y.sum(dim=2, keepdim=True)
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coord_out = torch.cat((accu_x, accu_y), dim=2)
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return coord_out
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def soft_argmax_3d(heatmap3d):
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batch_size = heatmap3d.shape[0]
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depth, height, width = heatmap3d.shape[2:]
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heatmap3d = heatmap3d.reshape((batch_size, -1, depth * height * width))
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heatmap3d = F.softmax(heatmap3d, 2)
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heatmap3d = heatmap3d.reshape((batch_size, -1, depth, height, width))
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accu_x = heatmap3d.sum(dim=(2, 3))
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accu_y = heatmap3d.sum(dim=(2, 4))
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accu_z = heatmap3d.sum(dim=(3, 4))
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accu_x = accu_x * torch.arange(width).float().to(cfg.device)[None, None, :]
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accu_y = accu_y * torch.arange(height).float().to(cfg.device)[None, None, :]
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accu_z = accu_z * torch.arange(depth).float().to(cfg.device)[None, None, :]
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accu_x = accu_x.sum(dim=2, keepdim=True)
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accu_y = accu_y.sum(dim=2, keepdim=True)
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accu_z = accu_z.sum(dim=2, keepdim=True)
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coord_out = torch.cat((accu_x, accu_y, accu_z), dim=2)
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return coord_out
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def restore_bbox(bbox_center, bbox_size, aspect_ratio, extension_ratio):
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bbox = bbox_center.view(-1, 1, 2) + torch.cat((-bbox_size.view(-1, 1, 2) / 2., bbox_size.view(-1, 1, 2) / 2.),
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1) # xyxy in (cfg.output_hm_shape[2], cfg.output_hm_shape[1]) space
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bbox[:, :, 0] = bbox[:, :, 0] / cfg.output_hm_shape[2] * cfg.input_body_shape[1]
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bbox[:, :, 1] = bbox[:, :, 1] / cfg.output_hm_shape[1] * cfg.input_body_shape[0]
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bbox = bbox.view(-1, 4)
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# xyxy -> xywh
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bbox[:, 2] = bbox[:, 2] - bbox[:, 0]
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bbox[:, 3] = bbox[:, 3] - bbox[:, 1]
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# aspect ratio preserving bbox
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w = bbox[:, 2]
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h = bbox[:, 3]
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c_x = bbox[:, 0] + w / 2.
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c_y = bbox[:, 1] + h / 2.
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mask1 = w > (aspect_ratio * h)
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mask2 = w < (aspect_ratio * h)
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h[mask1] = w[mask1] / aspect_ratio
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w[mask2] = h[mask2] * aspect_ratio
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bbox[:, 2] = w * extension_ratio
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bbox[:, 3] = h * extension_ratio
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bbox[:, 0] = c_x - bbox[:, 2] / 2.
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bbox[:, 1] = c_y - bbox[:, 3] / 2.
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# xywh -> xyxy
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bbox[:, 2] = bbox[:, 2] + bbox[:, 0]
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bbox[:, 3] = bbox[:, 3] + bbox[:, 1]
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return bbox
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