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FreeCAD/src/Mod/TechDraw/App/Cube.cpp
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2016-12-29 14:43:37 +01:00

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/***************************************************************************
* Copyright (c) 2016 WandererFan <wandererfan@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <sstream>
#endif
#include <Base/Console.h>
#include "DrawUtil.h"
#include "Cube.h"
using namespace TechDraw;
const std::map<std::string,Base::Vector3d> Cube::m_viewToStdDir = {
{ "A", Base::Vector3d(0, -1, 0) }, //front
{ "B", Base::Vector3d(0, 0, 1) }, //top
{ "C", Base::Vector3d(-1, 0, 0) }, //left
{ "D", Base::Vector3d(1, 0, 0) }, //right
{ "E", Base::Vector3d(0, 0, -1) }, //bottom
{ "F", Base::Vector3d(0, 1, 0) }, //rear
{ "G", Base::Vector3d(-1,-1,1) }, //FTL
{ "H", Base::Vector3d(1, -1, 1) }, //FTR
{ "I", Base::Vector3d(1, -1, -1) }, //FBR
{ "J", Base::Vector3d(-1, -1, -1) } }; //FBL
Cube::Cube(void)
{
}
Cube::~Cube(void)
{
}
// D/C/A/F/B/E/FBL/FBR/FTL/FTR
void Cube::initialize(Base::Vector3d r, Base::Vector3d rr, Base::Vector3d l, Base::Vector3d lr,
Base::Vector3d f, Base::Vector3d fr, Base::Vector3d k, Base::Vector3d kr, //k for bacK (rear)
Base::Vector3d t, Base::Vector3d tr, Base::Vector3d b, Base::Vector3d br,
Base::Vector3d fbl, Base::Vector3d fblr, Base::Vector3d fbr, Base::Vector3d fbrr,
Base::Vector3d ftl, Base::Vector3d ftlr, Base::Vector3d ftr, Base::Vector3d ftrr)
{
//these frames are only used at DPGI creation time?
m_mapFrameDir.clear();
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Bottom", b));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Front" , f));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Left" , l));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Rear" , k));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Right" , r));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Top" , t));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomLeft" , fbl));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomRight", fbr));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopLeft" , ftl));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopRight" , ftr));
m_mapFrameRot.clear();
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Bottom", br));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Front" , fr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Left" , lr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Rear" , kr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Right" , rr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Top" , tr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopRight" , ftrr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopLeft" , ftlr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomLeft" , fblr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomRight", fbrr));
m_conTab.initialize(); //all possible configs of ABCDEF in bottom/front/left/(k)rear/right/top order
}
void Cube::rotateUp()
{
//Front -> Top -> Rear -> Bottom -> Front???
saveSwap("Front");
shiftFrame("Bottom", "Front");
shiftFrame("Rear" , "Bottom");
shiftFrame("Top" , "Rear");
restoreSwap("Top");
updateIsoDirs(); //calculatge iso directions from ortho dirs
updateRotsToConfig(getCurrConfig()); //update rotations for ortho views from config table
}
void Cube::rotateDown()
{
//Front -> Bottom -> Rear -> Top -> Front???
saveSwap("Front");
shiftFrame("Top" , "Front");
shiftFrame("Rear" , "Top");
shiftFrame("Bottom" , "Rear");
restoreSwap("Bottom");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
}
void Cube::rotateRight()
{
//Front -> Right -> Rear -> Left -> Front???
saveSwap("Front");
shiftFrame("Left" , "Front");
shiftFrame("Rear" , "Left");
shiftFrame("Right" , "Rear");
restoreSwap("Right");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
}
void Cube::rotateLeft()
{
//Front -> Left -> Rear -> Right -> Front???
saveSwap("Front");
shiftFrame("Right", "Front");
shiftFrame("Rear" , "Right");
shiftFrame("Left" , "Rear");
restoreSwap("Left");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
}
void Cube::spinCCW()
{
//Right -> Top -> Left -> Bottom -> Right???
saveSwap("Right");
shiftFrame("Bottom", "Right");
shiftFrame("Left" , "Bottom");
shiftFrame("Top" , "Left");
restoreSwap("Top");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
}
void Cube::spinCW()
{
//Left -> Top -> Right -> Bottom -> Left???
saveSwap("Left");
shiftFrame("Bottom", "Left");
shiftFrame("Right" , "Bottom");
shiftFrame("Top", "Right");
restoreSwap("Top");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
}
void Cube::updateIsoDirs()
{
Base::Vector3d flb = getFront() + getLeft() + getBottom();
Base::Vector3d frb = getFront() + getRight() + getBottom();
Base::Vector3d flt = getFront() + getLeft() + getTop();
Base::Vector3d frt = getFront() + getRight() + getTop();
m_mapFrameDir.at("FrontBottomLeft") = flb;
m_mapFrameDir.at("FrontBottomRight") = frb;
m_mapFrameDir.at("FrontTopLeft") = flt;
m_mapFrameDir.at("FrontTopRight") = frt;
}
std::string Cube::dirToView(Base::Vector3d v)
{
std::string result;
for (auto& i: m_viewToStdDir) {
if (i.second == v) {
result = i.first;
break;
}
}
return result;
}
void Cube::updateDirsToConfig(std::string cfg)
{
Base::Vector3d boardValue = m_conTab.getDirItem(cfg,"Front");
m_mapFrameDir.at("Front") = boardValue;
boardValue = m_conTab.getDirItem(cfg,"Rear");
m_mapFrameDir.at("Rear") = boardValue;
boardValue = m_conTab.getDirItem(cfg,"Left");
m_mapFrameDir.at("Left") = boardValue;
boardValue = m_conTab.getDirItem(cfg,"Right");
m_mapFrameDir.at("Right") = boardValue;
boardValue = m_conTab.getDirItem(cfg,"Top");
m_mapFrameDir.at("Top") = boardValue;
boardValue = m_conTab.getDirItem(cfg,"Bottom");
m_mapFrameDir.at("Bottom") = boardValue;
}
void Cube::updateRotsToConfig(std::string cfg)
{
Base::Vector3d boardValue = m_conTab.getRotItem(cfg,"Front");
m_mapFrameRot.at("Front") = boardValue;
boardValue = m_conTab.getRotItem(cfg,"Rear");
m_mapFrameRot.at("Rear") = boardValue;
boardValue = m_conTab.getRotItem(cfg,"Left");
m_mapFrameRot.at("Left") = boardValue;
boardValue = m_conTab.getRotItem(cfg,"Right");
m_mapFrameRot.at("Right") = boardValue;
boardValue = m_conTab.getRotItem(cfg,"Top");
m_mapFrameRot.at("Top") = boardValue;
boardValue = m_conTab.getRotItem(cfg,"Bottom");
m_mapFrameRot.at("Bottom") = boardValue;
}
bool Cube::validateBoard(std::string cfg)
{
bool result = true;
//check that Dirs match
std::string strCfgDir;
std::string strBoardDir;
for (auto& f: m_mapFrameDir) {
Base::Vector3d boardValue = f.second;
strBoardDir += dirToView(boardValue);
}
strCfgDir = m_conTab.getCfgDirStr(cfg);
if (strCfgDir != strBoardDir) {
result = false;
return result;
}
//check that Rots match
std::string strCfgRot;
std::string strBoardRot;
for (auto& f: m_mapFrameRot) {
Base::Vector3d boardValue = f.second;
strBoardRot += dirToView(boardValue);
}
strCfgRot = m_conTab.getCfgRotStr(cfg);
if (strCfgRot != strBoardRot) {
result = false;
}
return result;
}
//get the current configuration on the board
std::string Cube::getCurrConfig(void)
{
Base::Vector3d boardValue = m_mapFrameDir.at("Front"); //what's in the bucket "Front"
std::string viewFront = dirToView(boardValue);
boardValue = m_mapFrameDir.at("Right");
std::string viewRight = dirToView(boardValue);
std::string result = viewFront + viewRight;
return result;
}
void Cube::saveSwap(std::string frame)
{
m_swapDir = m_mapFrameDir.at(frame);
m_swapRot = m_mapFrameRot.at(frame);
}
void Cube::restoreSwap(std::string frame)
{
m_mapFrameDir.at(frame) = m_swapDir;
m_mapFrameRot.at(frame) = m_swapRot;
}
void Cube::shiftFrame(std::string from, std::string to)
{
m_mapFrameDir.at(to) = m_mapFrameDir.at(from);
m_mapFrameRot.at(to) = m_mapFrameRot.at(from);
}
//dumps the current "board"
void Cube::dump(char * title)
{
//Bottom/Front/Left/Rear/Right/Top
// EACFDB
Base::Console().Message("Cube: %s\n", title);
Base::Console().Message("B: %s/%s \nF: %s/%s \nL: %s/%s\n",
DrawUtil::formatVector(getBottom()).c_str(),DrawUtil::formatVector(getBottomRot()).c_str(),
DrawUtil::formatVector(getFront()).c_str(),DrawUtil::formatVector(getFrontRot()).c_str(),
DrawUtil::formatVector(getLeft()).c_str(),DrawUtil::formatVector(getLeftRot()).c_str());
Base::Console().Message("K: %s/%s \nR: %s/%s \nT: %s/%s\n",
DrawUtil::formatVector(getRear()).c_str(),DrawUtil::formatVector(getRearRot()).c_str(),
DrawUtil::formatVector(getRight()).c_str(),DrawUtil::formatVector(getRightRot()).c_str(),
DrawUtil::formatVector(getTop()).c_str(),DrawUtil::formatVector(getTopRot()).c_str());
std::string boardDirs = dirToView(getBottom()) + dirToView(getFront()) + dirToView(getLeft()) +
dirToView(getRear()) + dirToView(getRight()) + dirToView(getTop());
std::string boardRots = dirToView(getBottomRot()) + dirToView(getFrontRot()) + dirToView(getLeftRot()) +
dirToView(getRearRot()) + dirToView(getRightRot()) + dirToView(getTopRot());
std::string boardConfig = dirToView(getFront()) + dirToView(getRight());
Base::Console().Message("Cube: Board State - config: %s Dirs: %s Rots: %s\n",boardConfig.c_str(),boardDirs.c_str(),boardRots.c_str());
}
//dumps the current "board" -ISO's
void Cube::dumpISO(char * title)
{
//FBL/FBR/FTL/FTR
//
Base::Console().Message("Cube ISO: %s\n", title);
Base::Console().Message("FBL: %s/%s \nFBR: %s/%s \nFTL: %s/%s\nFTR: %s/%s\n",
DrawUtil::formatVector(getFBL()).c_str(),DrawUtil::formatVector(getFBLRot()).c_str(),
DrawUtil::formatVector(getFBR()).c_str(),DrawUtil::formatVector(getFBRRot()).c_str(),
DrawUtil::formatVector(getFTL()).c_str(),DrawUtil::formatVector(getFTLRot()).c_str(),
DrawUtil::formatVector(getFTR()).c_str(),DrawUtil::formatVector(getFTRRot()).c_str());
std::string boardDirs = dirToView(getBottom()) + dirToView(getFront()) + dirToView(getLeft()) +
dirToView(getRear()) + dirToView(getRight()) + dirToView(getTop());
std::string boardRots = dirToView(getBottomRot()) + dirToView(getFrontRot()) + dirToView(getLeftRot()) +
dirToView(getRearRot()) + dirToView(getRightRot()) + dirToView(getTopRot());
std::string boardConfig = dirToView(getFront()) + dirToView(getRight());
Base::Console().Message("Cube: Board State - config: %s Dirs: %s Rots: %s\n",boardConfig.c_str(),boardDirs.c_str(),boardRots.c_str());
}
//dumps the config state
void Cube::dumpState(char* title)
{
std::string cfg = getCurrConfig();
std::string strCfgDir = m_conTab.getCfgDirStr(cfg);
std::string strCfgRot = m_conTab.getCfgRotStr(cfg);
Base::Console().Message("Cube: dumpState - %s - config: %s Dirs: %s Rots: %s\n",title,cfg.c_str(),strCfgDir.c_str(),strCfgRot.c_str());
}
Base::Vector3d Cube::getRight()
{
Base::Vector3d result;
result = m_mapFrameDir.at("Right");
return result;
}
Base::Vector3d Cube::getFront()
{
Base::Vector3d result;
result = m_mapFrameDir.at("Front");
return result;
}
Base::Vector3d Cube::getTop()
{
Base::Vector3d result;
result = m_mapFrameDir.at("Top");
return result;
}
Base::Vector3d Cube::getLeft()
{
Base::Vector3d result;
result = m_mapFrameDir.at("Left");
return result;
}
Base::Vector3d Cube::getRear()
{
Base::Vector3d result;
result = m_mapFrameDir.at("Rear");
return result;
}
Base::Vector3d Cube::getBottom()
{
Base::Vector3d result;
result = m_mapFrameDir.at("Bottom");
return result;
}
Base::Vector3d Cube::getFBL()
{
Base::Vector3d result;
result = m_mapFrameDir.at("FrontBottomLeft");
return result;
}
Base::Vector3d Cube::getFBR()
{
Base::Vector3d result;
result = m_mapFrameDir.at("FrontBottomRight");
return result;
}
Base::Vector3d Cube::getFTL()
{
Base::Vector3d result;
result = m_mapFrameDir.at("FrontTopLeft");
return result;
}
Base::Vector3d Cube::getFTR()
{
Base::Vector3d result;
result = m_mapFrameDir.at("FrontTopRight");
return result;
}
Base::Vector3d Cube::getRightRot()
{
std::string myFace = "D";
Base::Vector3d result;
result = m_mapFrameRot.at("Right");
return result;
}
Base::Vector3d Cube::getFrontRot()
{
Base::Vector3d result;
result = m_mapFrameRot.at("Front");
return result;
}
Base::Vector3d Cube::getTopRot()
{
Base::Vector3d result;
result = m_mapFrameRot.at("Top");
return result;
}
Base::Vector3d Cube::getLeftRot()
{
Base::Vector3d result;
result = m_mapFrameRot.at("Left");
return result;
}
Base::Vector3d Cube::getRearRot()
{
Base::Vector3d result;
result = m_mapFrameRot.at("Rear");
return result;
}
Base::Vector3d Cube::getBottomRot()
{
std::string myFace = "E";
Base::Vector3d result;
result = m_mapFrameRot.at("Bottom");
return result;
}
Base::Vector3d Cube::getFBLRot()
{
Base::Vector3d result;
double magic1 = 157.5 * M_PI / 180.0; // 90 + 45 + magic1
double magic2 = -17.632 * M_PI / 180.0; //±35.264° / 2 "magic angle"??
// <<https://en.wikipedia.org/wiki/Isometric_projection#Overview
Base::Vector3d up = getTop();
Base::Vector3d view = getFBL();
Base::Vector3d cross = up.Cross(view);
Base::Vector3d rot1 = DrawUtil::vecRotate(view,magic1,cross);
Base::Vector3d rot2 = DrawUtil::vecRotate(rot1,magic2,up);
result = rot2;
Base::Vector3d viewA = getFront();
if ((viewA == m_viewToStdDir.at("C")) ||
(viewA == m_viewToStdDir.at("D"))) {
result = Base::Vector3d(-1.0*result.x,-1.0*result.y,result.z);
}
return result;
}
Base::Vector3d Cube::getFBRRot()
{
Base::Vector3d result;
double magic1 = -22.5 * M_PI / 180.0; //45*/2
double magic2 = 17.632 * M_PI / 180.0; //±35.264° / 2 "magic angle"
Base::Vector3d up = getTop();
Base::Vector3d view = getFBR();
Base::Vector3d cross = up.Cross(view);
Base::Vector3d rot1 = DrawUtil::vecRotate(view,magic1,cross);
Base::Vector3d rot2 = DrawUtil::vecRotate(rot1,magic2,up);
result = rot2;
Base::Vector3d viewA = getFront();
if ((viewA == m_viewToStdDir.at("C")) ||
(viewA == m_viewToStdDir.at("D"))) {
result = Base::Vector3d(-1.0*result.x,-1.0*result.y,result.z);
}
return result;
}
Base::Vector3d Cube::getFTLRot()
{
Base::Vector3d result;
double magic1 = -157.5 * M_PI / 180.0;
double magic2 = -17.632 * M_PI / 180.0;
Base::Vector3d up = getTop();
Base::Vector3d view = getFTL();
Base::Vector3d cross = up.Cross(view);
Base::Vector3d rot1 = DrawUtil::vecRotate(view,magic1,cross);
Base::Vector3d rot2 = DrawUtil::vecRotate(rot1,magic2,up);
result = rot2;
Base::Vector3d viewA = getFront();
if ((viewA == m_viewToStdDir.at("C")) ||
(viewA == m_viewToStdDir.at("D"))) {
result = Base::Vector3d(-1.0*result.x,-1.0*result.y,result.z);
}
return result;
}
Base::Vector3d Cube::getFTRRot()
{
Base::Vector3d result;
double magic1 = 22.5 * M_PI / 180.0;
double magic2 = 17.632 * M_PI / 180.0;
Base::Vector3d up = getTop();
Base::Vector3d view = getFTR();
Base::Vector3d cross = up.Cross(view);
Base::Vector3d rot1 = DrawUtil::vecRotate(view,magic1,cross);
Base::Vector3d rot2 = DrawUtil::vecRotate(rot1,magic2,up);
result = rot2;
Base::Vector3d viewA = getFront();
if ((viewA == m_viewToStdDir.at("C")) ||
(viewA == m_viewToStdDir.at("D"))) {
result = Base::Vector3d(-1.0*result.x,-1.0*result.y,result.z);
}
return result;
}
//********************************************************
configLine::configLine(int ln, std::string ky, Base::Vector3d b, Base::Vector3d f,
Base::Vector3d l, Base::Vector3d k,
Base::Vector3d r, Base::Vector3d t)
{
lineNumber = ln;
key = ky;
itemMap.insert(std::map<std::string, Base::Vector3d>::value_type("Bottom", b));
itemMap.insert(std::map<std::string, Base::Vector3d>::value_type("Front", f));
itemMap.insert(std::map<std::string, Base::Vector3d>::value_type("Left", l));
itemMap.insert(std::map<std::string, Base::Vector3d>::value_type("Rear", k));
itemMap.insert(std::map<std::string, Base::Vector3d>::value_type("Right", r));
itemMap.insert(std::map<std::string, Base::Vector3d>::value_type("Top", t));
}
Base::Vector3d configLine::getItem(std::string frame)
{
return itemMap.at(frame);
}
std::string configLine::getString()
{
//this outputs Bottom/Left/Front/Rear/Right/Top
std::string result;
for (auto& i: itemMap) {
Base::Vector3d itemVec = i.second;
result += Cube::dirToView(itemVec);
}
return result;
}
void configLine::dump(char* title)
{
Base::Console().Message("DUMP: configLine %s key: %s\n",title,key.c_str());
for (auto& i: itemMap) {
Base::Console().Message(">>> %s - %s - %s\n",
i.first.c_str(),DrawUtil::formatVector(i.second).c_str(),Cube::dirToView(i.second).c_str());
}
}
//********************************************************
std::string configTable::getCfgDirStr(std::string cfg)
{
std::string result;
configLine dirLine = getDirLine(cfg);
result = dirLine.getString();
return result;
}
std::string configTable::getCfgRotStr(std::string cfg)
{
std::string result;
configLine dirLine = getRotLine(cfg);
result = dirLine.getString();
return result;
}
configLine configTable::getDirLine(std::string key)
{
return getLine(key, dirs);
}
configLine configTable::getRotLine(std::string k)
{
return getLine(k,rots);
}
configLine configTable::getLine(std::string k, std::vector<configLine> list)
{
configLine result;
for (auto& l: list) {
if (k == l.getKey()) {
result = l;
break;
}
}
return result;
}
Base::Vector3d configTable::getDirItem(std::string k, std::string v)
{
return getItem(k, v, dirs);
}
Base::Vector3d configTable::getRotItem(std::string k, std::string v)
{
return getItem(k, v, rots);
}
Base::Vector3d configTable::getItem(std::string k, std::string v, std::vector<configLine> list)
{
Base::Vector3d result;
configLine line = getLine(k, list);
result = line.itemMap.at(v);
return result;
}
void configTable::addDirItem(configLine cl)
{
dirs.push_back(cl);
}
void configTable::addRotItem(configLine cl)
{
rots.push_back(cl);
}
void configTable::initialize(void)
{
dirs.clear();
rots.clear();
configLine cl;
//Rotations
// Rots - b/f/l/k/r/t
cl = configLine( 1 , "AB", Base::Vector3d(0,0,1), Base::Vector3d(0,0,1), Base::Vector3d(0,1,0),
Base::Vector3d(0,0,-1), Base::Vector3d(0,-1,0), Base::Vector3d(0,0,1) );
addRotItem(cl);
cl = configLine( 2 , "AC", Base::Vector3d(-1,0,0), Base::Vector3d(-1,0,0), Base::Vector3d(0,1,0),
Base::Vector3d(1,0,0), Base::Vector3d(0,-1,0), Base::Vector3d(-1,0,0) );
addRotItem(cl);
cl = configLine( 3 , "AD", Base::Vector3d(1,0,0), Base::Vector3d(1,0,0), Base::Vector3d(0,1,0),
Base::Vector3d(-1,0,0), Base::Vector3d(0,-1,0), Base::Vector3d(1,0,0) );
addRotItem(cl);
cl = configLine( 4 , "AE", Base::Vector3d(0,0,-1), Base::Vector3d(0,0,-1), Base::Vector3d(0,1,0),
Base::Vector3d(0,0,1), Base::Vector3d(0,-1,0), Base::Vector3d(0,0,-1) );
addRotItem(cl);
cl = configLine( 5 , "BA", Base::Vector3d(0,-1,0), Base::Vector3d(0,1,0), Base::Vector3d(0,0,-1),
Base::Vector3d(0,-1,0), Base::Vector3d(0,0,-1), Base::Vector3d(0,1,0) );
addRotItem(cl);
cl = configLine( 6 , "BC", Base::Vector3d(-1,0,0), Base::Vector3d(-1,0,0), Base::Vector3d(0,0,1),
Base::Vector3d(1,0,0), Base::Vector3d(0,0,-1), Base::Vector3d(-1,0,0) );
addRotItem(cl);
cl = configLine( 7 , "BD", Base::Vector3d(1,0,0), Base::Vector3d(1,0,0), Base::Vector3d(0,0,1),
Base::Vector3d(-1,0,0), Base::Vector3d(0,0,-1), Base::Vector3d(1,0,0) );
addRotItem(cl);
cl = configLine( 8 , "BF", Base::Vector3d(-1,0,0), Base::Vector3d(0,-1,0), Base::Vector3d(0,0,1),
Base::Vector3d(0,1,0), Base::Vector3d(0,0,-1), Base::Vector3d(0,1,0) );
addRotItem(cl);
cl = configLine( 9 , "CA", Base::Vector3d(0,1,0), Base::Vector3d(1,0,0), Base::Vector3d(-1,0,0),
Base::Vector3d(1,0,0), Base::Vector3d(0,1,0), Base::Vector3d(0,1,0) );
addRotItem(cl);
cl = configLine( 10 , "CB", Base::Vector3d(0,0,1), Base::Vector3d(0,0,1), Base::Vector3d(-1,0,0),
Base::Vector3d(0,0,-1), Base::Vector3d(1,0,0), Base::Vector3d(0,0,1) );
addRotItem(cl);
cl = configLine( 11 , "CE", Base::Vector3d(0,0,-1), Base::Vector3d(0,0,-1), Base::Vector3d(-1,0,0),
Base::Vector3d(0,0,1), Base::Vector3d(1,0,0), Base::Vector3d(0,0,-1) );
addRotItem(cl);
cl = configLine( 12 , "CF", Base::Vector3d(0,-1,0), Base::Vector3d(0,-1,0), Base::Vector3d(-1,0,0),
Base::Vector3d(0,1,0), Base::Vector3d(1,0,0), Base::Vector3d(0,-1,0) );
addRotItem(cl);
cl = configLine( 13 , "DA", Base::Vector3d(0,1,0), Base::Vector3d(0,1,0), Base::Vector3d(1,0,0),
Base::Vector3d(0,-1,0), Base::Vector3d(-1,0,0), Base::Vector3d(0,1,0) );
addRotItem(cl);
cl = configLine( 14 , "DB", Base::Vector3d(0,0,1), Base::Vector3d(0,0,1), Base::Vector3d(1,0,0),
Base::Vector3d(0,0,-1), Base::Vector3d(-1,0,0), Base::Vector3d(0,0,1) );
addRotItem(cl);
cl = configLine( 15 , "DE", Base::Vector3d(0,0,-1), Base::Vector3d(0,0,-1), Base::Vector3d(1,0,0),
Base::Vector3d(0,0,1), Base::Vector3d(-1,0,0), Base::Vector3d(0,0,-1) );
addRotItem(cl);
cl = configLine( 16 , "DF", Base::Vector3d(0,-1,0), Base::Vector3d(-1,0,0), Base::Vector3d(1,0,0),
Base::Vector3d(1,0,0), Base::Vector3d(0,-1,0), Base::Vector3d(0,-1,0) );
addRotItem(cl);
cl = configLine( 17 , "EA", Base::Vector3d(0,1,0), Base::Vector3d(0,1,0), Base::Vector3d(0,0,-1),
Base::Vector3d(0,-1,0), Base::Vector3d(0,0,1), Base::Vector3d(0,1,0) );
addRotItem(cl);
cl = configLine( 18 , "EC", Base::Vector3d(-1,0,0), Base::Vector3d(-1,0,0), Base::Vector3d(0,0,-1),
Base::Vector3d(1,0,0), Base::Vector3d(0,0,1), Base::Vector3d(-1,0,0) );
addRotItem(cl);
cl = configLine( 19 , "ED", Base::Vector3d(1,0,0), Base::Vector3d(1,0,0), Base::Vector3d(0,0,-1),
Base::Vector3d(-1,0,0), Base::Vector3d(0,0,1), Base::Vector3d(1,0,0) );
addRotItem(cl);
cl = configLine( 20 , "EF", Base::Vector3d(0,-1,0), Base::Vector3d(0,-1,0), Base::Vector3d(0,0,-1),
Base::Vector3d(0,1,0), Base::Vector3d(0,0,1), Base::Vector3d(-1,0,0) );
addRotItem(cl);
cl = configLine( 21 , "FB", Base::Vector3d(0,0,1), Base::Vector3d(0,0,1), Base::Vector3d(0,-1,0),
Base::Vector3d(0,0,-1), Base::Vector3d(0,1,0), Base::Vector3d(0,0,1) );
addRotItem(cl);
cl = configLine( 22 , "FC", Base::Vector3d(-1,0,0), Base::Vector3d(0,1,0), Base::Vector3d(-1,0,0),
Base::Vector3d(1,0,0), Base::Vector3d(0,1,0), Base::Vector3d(-1,0,0) );
addRotItem(cl);
cl = configLine( 23 , "FD", Base::Vector3d(1,0,0), Base::Vector3d(1,0,0), Base::Vector3d(0,-1,0),
Base::Vector3d(-1,0,0), Base::Vector3d(0,1,0), Base::Vector3d(1,0,0) );
addRotItem(cl);
cl = configLine( 24 , "FE", Base::Vector3d(0,0,-1), Base::Vector3d(0,0,-1), Base::Vector3d(0,-1,0),
Base::Vector3d(0,0,1), Base::Vector3d(0,1,0), Base::Vector3d(0,0,-1) );
addRotItem(cl);
//Directions items
// Dirs - b/f/l/k/r/t
cl = configLine( 1 , "AB", Base::Vector3d(1,0,0), Base::Vector3d(0,-1,0), Base::Vector3d(0,0,-1),
Base::Vector3d(0,1,0), Base::Vector3d(0,0,1), Base::Vector3d(-1,0,0) );
addDirItem(cl);
cl = configLine( 2 , "AC", Base::Vector3d(0,0,1), Base::Vector3d(0,-1,0), Base::Vector3d(1,0,0),
Base::Vector3d(0,1,0), Base::Vector3d(-1,0,0), Base::Vector3d(0,0,-1) );
addDirItem(cl);
cl = configLine( 3 , "AD", Base::Vector3d(0,0,-1), Base::Vector3d(0,-1,0), Base::Vector3d(-1,0,0),
Base::Vector3d(0,1,0), Base::Vector3d(1,0,0), Base::Vector3d(0,0,1) );
addDirItem(cl);
cl = configLine( 4 , "AE", Base::Vector3d(-1,0,0), Base::Vector3d(0,-1,0), Base::Vector3d(0,0,1),
Base::Vector3d(0,1,0), Base::Vector3d(0,0,-1), Base::Vector3d(1,0,0) );
addDirItem(cl);
cl = configLine( 5 , "BA", Base::Vector3d(-1,0,0), Base::Vector3d(0,0,1), Base::Vector3d(0,1,0),
Base::Vector3d(0,0,-1), Base::Vector3d(0,-1,0), Base::Vector3d(1,0,0) );
addDirItem(cl);
//BC = FBDECA
cl = configLine( 6 , "BC", Base::Vector3d(0,1,0), Base::Vector3d(0,0,1), Base::Vector3d(1,0,0),
Base::Vector3d(0,0,-1), Base::Vector3d(-1,0,0), Base::Vector3d(0,-1,0) );
addDirItem(cl);
cl = configLine( 7 , "BD", Base::Vector3d(0,-1,0), Base::Vector3d(0,0,1), Base::Vector3d(-1,0,0),
Base::Vector3d(0,0,-1), Base::Vector3d(1,0,0), Base::Vector3d(0,1,0) );
addDirItem(cl);
cl = configLine( 8 , "BF", Base::Vector3d(1,0,0), Base::Vector3d(0,0,1), Base::Vector3d(0,-1,0),
Base::Vector3d(0,0,-1), Base::Vector3d(0,1,0), Base::Vector3d(-1,0,0) );
addDirItem(cl);
cl = configLine( 9 , "CA", Base::Vector3d(0,0,-1), Base::Vector3d(-1,0,0), Base::Vector3d(0,1,0),
Base::Vector3d(1,0,0), Base::Vector3d(0,-1,0), Base::Vector3d(0,0,1) );
addDirItem(cl);
cl = configLine( 10 , "CB", Base::Vector3d(0,-1,0), Base::Vector3d(-1,0,0), Base::Vector3d(0,0,-1),
Base::Vector3d(1,0,0), Base::Vector3d(0,0,1), Base::Vector3d(0,1,0) );
addDirItem(cl);
cl = configLine( 11 , "CE", Base::Vector3d(0,1,0), Base::Vector3d(-1,0,0), Base::Vector3d(0,0,1),
Base::Vector3d(1,0,0), Base::Vector3d(0,0,-1), Base::Vector3d(0,-1,0) );
addDirItem(cl);
cl = configLine( 12 , "CF", Base::Vector3d(0,0,1), Base::Vector3d(-1,0,0), Base::Vector3d(0,-1,0),
Base::Vector3d(1,0,0), Base::Vector3d(0,1,0), Base::Vector3d(0,0,-1) );
addDirItem(cl);
cl = configLine( 13 , "DA", Base::Vector3d(0,0,1), Base::Vector3d(1,0,0), Base::Vector3d(0,1,0),
Base::Vector3d(-1,0,0), Base::Vector3d(0,-1,0), Base::Vector3d(0,0,-1) );
addDirItem(cl);
cl = configLine( 14 , "DB", Base::Vector3d(0,1,0), Base::Vector3d(1,0,0), Base::Vector3d(0,0,-1),
Base::Vector3d(-1,0,0), Base::Vector3d(0,0,1), Base::Vector3d(0,-1,0) );
addDirItem(cl);
cl = configLine( 15 , "DE", Base::Vector3d(0,-1,0), Base::Vector3d(1,0,0), Base::Vector3d(0,0,1),
Base::Vector3d(-1,0,0), Base::Vector3d(0,0,-1), Base::Vector3d(0,1,0) );
addDirItem(cl);
cl = configLine( 16 , "DF", Base::Vector3d(0,0,-1), Base::Vector3d(1,0,0), Base::Vector3d(0,-1,0),
Base::Vector3d(-1,0,0), Base::Vector3d(0,1,0), Base::Vector3d(0,0,1) );
addDirItem(cl);
cl = configLine( 17 , "EA", Base::Vector3d(1,0,0), Base::Vector3d(0,0,-1), Base::Vector3d(0,1,0),
Base::Vector3d(0,0,1), Base::Vector3d(0,-1,0), Base::Vector3d(-1,0,0) );
addDirItem(cl);
cl = configLine( 18 , "EC", Base::Vector3d(0,-1,0), Base::Vector3d(0,0,-1), Base::Vector3d(1,0,0),
Base::Vector3d(0,0,1), Base::Vector3d(-1,0,0), Base::Vector3d(0,1,0) );
addDirItem(cl);
cl = configLine( 19 , "ED", Base::Vector3d(0,1,0), Base::Vector3d(0,0,-1), Base::Vector3d(-1,0,0),
Base::Vector3d(0,0,1), Base::Vector3d(1,0,0), Base::Vector3d(0,-1,0) );
addDirItem(cl);
cl = configLine( 20 , "EF", Base::Vector3d(-1,0,0), Base::Vector3d(0,0,-1), Base::Vector3d(0,-1,0),
Base::Vector3d(0,0,1), Base::Vector3d(0,1,0), Base::Vector3d(1,0,0) );
addDirItem(cl);
cl = configLine( 21 , "FB", Base::Vector3d(-1,0,0), Base::Vector3d(0,1,0), Base::Vector3d(0,0,-1),
Base::Vector3d(0,-1,0), Base::Vector3d(0,0,1), Base::Vector3d(1,0,0) );
addDirItem(cl);
cl = configLine( 22 , "FC", Base::Vector3d(0,0,-1), Base::Vector3d(0,1,0), Base::Vector3d(1,0,0),
Base::Vector3d(0,-1,0), Base::Vector3d(-1,0,0), Base::Vector3d(0,0,1) );
addDirItem(cl);
cl = configLine( 23 , "FD", Base::Vector3d(0,0,1), Base::Vector3d(0,1,0), Base::Vector3d(-1,0,0),
Base::Vector3d(0,-1,0), Base::Vector3d(1,0,0), Base::Vector3d(0,0,-1) );
addDirItem(cl);
cl = configLine( 24 , "FE", Base::Vector3d(1,0,0), Base::Vector3d(0,1,0), Base::Vector3d(0,0,1),
Base::Vector3d(0,-1,0), Base::Vector3d(0,0,-1), Base::Vector3d(-1,0,0) );
addDirItem(cl);
}
void configTable::dump(char* title)
{
Base::Console().Message("DUMP: configTable - %s\n",title);
for (auto& cl: dirs) {
cl.dump("dirs - ");
}
for (auto& cl: rots) {
cl.dump("rots - ");
}
}