[TD]correct alignment of Section & Detail with Base
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@@ -388,7 +388,7 @@ Base::Vector3d DrawUtil::toR3(const gp_Ax2 fromSystem, const Base::Vector3d from
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return toPoint;
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}
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//! check if two vectors are parallel
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//! check if two vectors are parallel. Vectors don't have to be unit vectors
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bool DrawUtil::checkParallel(const Base::Vector3d v1, Base::Vector3d v2, double tolerance)
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{
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bool result = false;
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@@ -1100,7 +1100,7 @@ void DrawUtil::dumpCS3(const char* text,
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gp_Dir baseX = CS.XDirection();
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gp_Dir baseY = CS.YDirection();
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gp_Pnt baseOrg = CS.Location();
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Base::Console().Message("DU::dumpCS - %s Loc: %s Axis: %s X: %s Y: %s\n", text,
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Base::Console().Message("DU::dumpCSF - %s Loc: %s Axis: %s X: %s Y: %s\n", text,
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DrawUtil::formatVector(baseOrg).c_str(),
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DrawUtil::formatVector(baseAxis).c_str(),
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DrawUtil::formatVector(baseX).c_str(),
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